* Optimize secrets code * Orthodox tweaks * rules.mk features * Minor cleanup * Revert mod bits * Force Hold breaks One Shot Tap Toggle * Cleanup * Moke keymaps more consistent * minor ergodox tweak * More OSM for the Orthodox * Cleanup of userspace * Toggle Secrets * Add hidden process record for super secret macros * Make sure secret macros always compiles * finish up making them super secret * Add ColinTA's rgb twinkle as WIP * Optimize RGB Twinkling for typing Also, tweak RGB indicators. AND WTF, I HAVE NO IDEA WHY THE INDICATORS ONLY WORK AS IS. The logical method for getting them working doesn't ... and it's beyond bizarre * Make console logging more configurable * Indicator travisty * Clean up userspace rgb code * Optimize RGB Twinking to work on default layer only, and to base it's color on the curent hue * Eff it... rgblight_sethsv_at runs at every matrix scan * RGB Twinkle cleanup * Update Iris code for new board * Move RGB Indicator and RGB Twinkle into userspace * Move RGB Indicator code to rgb_stuff.c * Major cleanup of RGB Code in userspace * Additional cleanup of RGB code in userspace * Use noeeprom functions to save my boards! * Enable RGB Sleep on all boards now * Add old iris board * tapping tweak * Use byte 19 for eeprom to prepare for possible merge of eeconfig function pr * Add code to fix default layer after eeprom reset
		
			
				
	
	
		
			197 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			197 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| Overview
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| ========
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| 
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| This is my personal userspace file.  Most of my code exists here, as it's heavily shared. 
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| 
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| 
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| Custom userspace handlers
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| -------------------------
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| 
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| Specifically QMK works by using customized handlers for everything. This allows for multiple levels of customization.
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| 
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| `matrix_scan` calls `matrix_scan_quantum`, which alls `matrix_scan_kb`, which calls `matrix_scan_user`. 
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| `process_record` calls a bunch of stuff, but eventually calls `process_record_kb` which calls `process_record_user`
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| The same goes for `matrix_init`, `layer_state_set`, `led_set`, and a few other functions.  
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| 
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| All (most) `_user` functions are handled here instead.  To allow keyboard specific configuration, I've created `_keymap` functions that can be called by the keymap.c files instead.
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| 
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| This allows for keyboard specific configuration while maintaining the ability to customize the board. 
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| 
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| My [Ergodox EZ Keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/ergodox_ez/keymaps/drashna/keymap.c#L399) is a good example of this, as it uses the LEDs as modifier indicators.
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| 
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| 
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| Keyboard Layout Templates
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| -------------------------
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| 
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| This borrows from @jola5's "Not quite neo" code.  This allows me to maintain blocks of keymaps in the userspace, so that I can modify the userspace, and this is reflected in all of the keyboards that use it, at once. 
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| 
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| This makes adding tap/hold mods, or other special keycodes or functions to all keyboards super easy, as it's done to all of them at once. 
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| 
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| The caveat here is that the keymap needs a processor/wrapper, as it doesn't like the substitutions.  However, this is as simple as just pushing it through a define. For instance: 
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| 
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| `#define LAYOUT_ergodox_wrapper(...)   LAYOUT_ergodox(__VA_ARGS__)`
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| 
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| Once that's been done and you've switched the keymaps to use the "wrapper", it will read the substitution blocks just fine. 
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| 
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| Credit goes to @jola5 for first implementing this awesome idea.
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| 
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| 
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| Custom Keycodes
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| ---------------
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| 
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| Keycodes are defined in the drashna.h file and need to be included in the keymap.c files, so that they can be used there. 
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| 
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| A bunch of macros are present and are only included on boards that are not the Ergodox EZ or Orthodox, as they are not needed for those boards. 
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| 
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| Included is a custom macro for compiling my keyboards.  This includes the bootloader target (`:teensy`, `:avrdude`, or `:dfu`), and keeps RGBLIGHT, AUDIO and/or FAUXCLICKY enabled, if it previously was (regardless of the rules file).
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| 
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| This also includes a modified RESET keycode as well, that sets the underglow to red. 
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| 
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| Layer Indication
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| ----------------
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| 
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| This uses the `layer_state_set_*` command to change the layer color, to indicate which layer it is on.  This includes the default keymap, as well.
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| 
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| Since this is done via userspace, it is the same between all systems. 
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| 
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| Additionally, there is a custom keycode to toggle layer indication. And all RGB keycodes disable layer indication by default, as well.  This way, I can leave special effects doing when I want.
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| 
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| Also. I use `rgblight_sethsv` since it works with animation modes (that support it).
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| 
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| 
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| Diablo Layer
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| ------------
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| 
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| This layer has some special handling.
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| 
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| When Tap Dances are enabled, this layer has the ability to "spam" keypresses.  
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| 
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| For instance, tapping the TD "1" twice causes the layer to hit "1" ever 1 second (appoximately).  This is useful for auto-hotkeying skills (such as bone armor or devour).
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| 
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| Tappind once disables this, and switching layers temporarily disables this, until you switch back to the layer. 
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| 
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| For critics that think this is cheating, search "diablo 3 num lock auto cast".  This is just a simpler method, since I no longer own a normal (non QMK) numpad. 
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| 
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| Secret Macros
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| -------------
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| 
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| With help from gitter and Colinta, this adds the ability to add hidden strings to be used for macros.
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| 
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| I have a number of long strings that I need to use that are semi-private.  This uses the `__has_include` function to check for the file. If it exists, then it includes the custom text. Otherwise, it uses some default values. 
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| 
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| If you would *also* like to take advantage of this feature, you'll first want to make sure your "secrets" file isn't included in the repo.  Open `.git/info/exclude` and add `secrets.h` to that file, below the comments.
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| 
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| ###### .git/info/exclude
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| ```
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| # git ls-files --others --exclude-from=.git/info/exclude
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| # Lines that start with '#' are comments.
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| # For a project mostly in C, the following would be a good set of
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| # exclude patterns (uncomment them if you want to use them):
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| # *.[oa]
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| # *~
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| /users/drashna/secrets.h
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| ```
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| 
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| Then you can create this file and add your macro strings to it:
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| 
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| ###### secrets.h
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| ```c
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| static const char * const secrets[] = {
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|   "secret1",
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|   "secret2",
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|   "secret3",
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|   "secret4",
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|   "secret5"
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| };
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| ```
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| 
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| Replacing the strings with the codes that you need.
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| 
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| In the `<name>.c` file, you will want to add this to the top: 
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| 
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| ```c
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| 
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| #if (__has_include("secrets.h") && !defined(NO_SECRETS))
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| #include "secrets.h"
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| #else
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| // `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
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| // And I'm not familiar enough to know which is better or why...
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| static const char * const secrets[] = {
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|   "test1",
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|   "test2",
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|   "test3",
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|   "test4",
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|   "test5"
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| };
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| #endif
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| ```
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| 
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| And then, in the `process_record_user` function, you'll want to add this block:
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| ```c
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|   case KC_SECRET_1 ... KC_SECRET_5:
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|     if (!record->event.pressed) {
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|       send_string_P(secret[keycode - KC_SECRET_1]);
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|     }
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|     return false;
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|     break;
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| ```
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| 
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| And this requires `KC_SECRET_1` through `KC_SECRET_5` to be defined in your `<name>.h` file fo the new macros, as well.
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| 
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| Additionally, if you want to make sure that you can disable the function without messing with the file, you need to add this to your `/users/<name>/rules.mk`, so that it catches the flag:
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| ```c
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| ifeq ($(strip $(NO_SECRETS)), yes)
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|     OPT_DEFS += -DNO_SECRETS
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| endif
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| ```
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| 
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| Then, if you run `make keyboard:name NO_SECRETS=yes`, it will default to the test strings in your `<name>.c` file, rather than reading from your file. 
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| 
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| 
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| Userspace EEPROM config
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| -----------------------
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| 
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| This adds EEPROM support fo the userspace, so that certain values are configurable in such a way that persists when power is lost.  Namely, just the clicky feature and the Overwatch macro option ("is_overwatch").  This is done by reading and saving the structure from EEPROM. 
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| 
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| To implement this, first you need to specify the location:
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| 
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| ```c
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| #define EECONFIG_USERSPACE (uint8_t *)20
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| ```
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| This tells us where in the EEPROM that the data structure is located, and this specifies that it's a byte (8 bits).  However, to maximize it's usage, we want to specify a data structure here, so that we can use multiple settings.  To do that:
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| 
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| ```c
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| typedef union {
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|   uint8_t raw;
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|   struct {
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|     bool     clicky_enable  :1;
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|     bool     is_overwatch   :1;
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|   };
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| } userspace_config_t;
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| ```
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| Then, in your C file, you want to add: `userspace_config_t userspace_config;`, and in your `matrix_init_*` function, you want to add `userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);`
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| 
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| From there, you'd want to use the data structure (such as `userspace_config.is_overwatch`) when you want to check this value.  
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| 
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| And if you want to update it, update directly and then use `eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);` to write the value back to the EEPROM. 
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| 
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| 
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| Pro Micro Hacking
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| -----------------
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| 
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| Well, you can get the QMK DFU bootloader working on the ProMicro. But you need to change fuses.  
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| 
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| What worked to get into the firmware properly was: 
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| 
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| ```
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| Low: 0x5E High: 0x99 Extended: 0xF3 Lock: 0xFF
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| ```
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| 
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| But some of the columns and rows didn't work, like the pin mapping was wrong. Even when setting the bootloader settings.
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|  
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|  This is here for future reference.  And the default fuse settings I believe were:
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| 
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| ```
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| Low: 0xFF High: 0xD8 Extended: 0xC3 Lock: 0x3F
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| ```
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