173 lines
6.7 KiB
JavaScript
173 lines
6.7 KiB
JavaScript
/*
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* Source: http://plnkr.co/edit/kGnGGyoOCKil02k04snu?p=info
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*/
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/*****************************************************************************
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* *
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* SVG Path Rounding Function *
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* Copyright (C) 2014 Yona Appletree *
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* *
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* Licensed under the Apache License, Version 2.0 (the "License"); *
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* you may not use this file except in compliance with the License. *
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* You may obtain a copy of the License at *
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* *
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* http://www.apache.org/licenses/LICENSE-2.0 *
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* *
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* Unless required by applicable law or agreed to in writing, software *
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* distributed under the License is distributed on an "AS IS" BASIS, *
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *
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* See the License for the specific language governing permissions and *
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* limitations under the License. *
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* *
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*****************************************************************************/
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/**
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* SVG Path rounding function. Takes an input path string and outputs a path
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* string where all line-line corners have been rounded. Only supports absolute
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* commands at the moment.
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*
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* @param pathString The SVG input path
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* @param radius The amount to round the corners, either a value in the SVG
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* coordinate space, or, if useFractionalRadius is true, a value
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* from 0 to 1.
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* @param useFractionalRadius If true, the curve radius is expressed as a
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* fraction of the distance between the point being curved and
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* the previous and next points.
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* @returns A new SVG path string with the rounding
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*/
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function roundPathCorners(pathString, radius, useFractionalRadius) {
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function moveTowardsLength(movingPoint, targetPoint, amount) {
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var width = (targetPoint.x - movingPoint.x);
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var height = (targetPoint.y - movingPoint.y);
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var distance = Math.sqrt(width*width + height*height);
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return moveTowardsFractional(movingPoint, targetPoint, Math.min(1, amount / distance));
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}
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function moveTowardsFractional(movingPoint, targetPoint, fraction) {
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return {
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x: movingPoint.x + (targetPoint.x - movingPoint.x)*fraction,
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y: movingPoint.y + (targetPoint.y - movingPoint.y)*fraction
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};
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}
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// Adjusts the ending position of a command
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function adjustCommand(cmd, newPoint) {
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if (cmd.length > 2) {
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cmd[cmd.length - 2] = newPoint.x;
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cmd[cmd.length - 1] = newPoint.y;
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}
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}
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// Gives an {x, y} object for a command's ending position
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function pointForCommand(cmd) {
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return {
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x: parseFloat(cmd[cmd.length - 2]),
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y: parseFloat(cmd[cmd.length - 1]),
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};
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}
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// Split apart the path, handing concatonated letters and numbers
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var pathParts = pathString
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.split(/[,\s]/)
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.reduce(function(parts, part){
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var match = part.match("([a-zA-Z])(.+)");
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if (match) {
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parts.push(match[1]);
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parts.push(match[2]);
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} else {
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parts.push(part);
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}
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return parts;
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}, []);
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// Group the commands with their arguments for easier handling
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var commands = pathParts.reduce(function(commands, part) {
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if (parseFloat(part) == part && commands.length) {
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commands[commands.length - 1].push(part);
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} else {
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commands.push([part]);
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}
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return commands;
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}, []);
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// The resulting commands, also grouped
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var resultCommands = [];
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if (commands.length > 1) {
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var startPoint = pointForCommand(commands[0]);
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// Handle the close path case with a "virtual" closing line
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var virtualCloseLine = null;
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if (commands[commands.length - 1][0] == "Z" && commands[0].length > 2) {
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virtualCloseLine = ["L", startPoint.x, startPoint.y];
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commands[commands.length - 1] = virtualCloseLine;
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}
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// We always use the first command (but it may be mutated)
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resultCommands.push(commands[0]);
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for (var cmdIndex=1; cmdIndex < commands.length; cmdIndex++) {
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var prevCmd = resultCommands[resultCommands.length - 1];
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var curCmd = commands[cmdIndex];
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// Handle closing case
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var nextCmd = (curCmd == virtualCloseLine)
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? commands[1]
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: commands[cmdIndex + 1];
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// Nasty logic to decide if this path is a candidite.
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if (nextCmd && prevCmd && (prevCmd.length > 2) && curCmd[0] == "L" && nextCmd.length > 2 && nextCmd[0] == "L") {
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// Calc the points we're dealing with
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var prevPoint = pointForCommand(prevCmd);
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var curPoint = pointForCommand(curCmd);
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var nextPoint = pointForCommand(nextCmd);
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// The start and end of the cuve are just our point moved towards the previous and next points, respectivly
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var curveStart, curveEnd;
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if (useFractionalRadius) {
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curveStart = moveTowardsFractional(curPoint, prevCmd.origPoint || prevPoint, radius);
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curveEnd = moveTowardsFractional(curPoint, nextCmd.origPoint || nextPoint, radius);
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} else {
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curveStart = moveTowardsLength(curPoint, prevPoint, radius);
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curveEnd = moveTowardsLength(curPoint, nextPoint, radius);
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}
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// Adjust the current command and add it
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adjustCommand(curCmd, curveStart);
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curCmd.origPoint = curPoint;
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resultCommands.push(curCmd);
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// The curve control points are halfway between the start/end of the curve and
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// the original point
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var startControl = moveTowardsFractional(curveStart, curPoint, .5);
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var endControl = moveTowardsFractional(curPoint, curveEnd, .5);
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// Create the curve
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var curveCmd = ["C", startControl.x, startControl.y, endControl.x, endControl.y, curveEnd.x, curveEnd.y];
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// Save the original point for fractional calculations
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curveCmd.origPoint = curPoint;
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resultCommands.push(curveCmd);
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} else {
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// Pass through commands that don't qualify
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resultCommands.push(curCmd);
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}
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}
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// Fix up the starting point and restore the close path if the path was orignally closed
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if (virtualCloseLine) {
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var newStartPoint = pointForCommand(resultCommands[resultCommands.length-1]);
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resultCommands.push(["Z"]);
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adjustCommand(resultCommands[0], newStartPoint);
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}
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} else {
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resultCommands = commands;
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}
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return resultCommands.reduce(function(str, c){ return str + c.join(" ") + " "; }, "");
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}
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