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advent-of-code-2022/ocaml/2.ml

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OCaml

#use "lib/file_utils.ml" ;;
type shape = Rock | Paper | Scissors
type outcome = Win | Tie | Loss
let shape_of = function
| 'A' | 'X' -> Rock
| 'B' | 'Y' -> Paper
| 'C' | 'Z' -> Scissors
| s -> failwith ("invalid shape: " ^ (String.make 1 s))
;;
let score_of_shape = function
| Rock -> 1
| Paper -> 2
| Scissors -> 3
;;
let score_of_outcome = function
| Loss -> 0
| Tie -> 3
| Win -> 6
;;
let outcome_of = function
| Rock, Scissors -> Win
| Paper, Rock -> Win
| Scissors, Paper -> Win
| a, b when a = b -> Tie
| _ -> Loss
;;
let play_round line =
let op_move = shape_of (String.get line 0) in
let my_move = shape_of (String.get line 2) in
let outcome = outcome_of(my_move, op_move) in
let outcome_score = score_of_outcome outcome in
let shape_score = score_of_shape my_move in
outcome_score + shape_score
;;
let contents = read_file "inputs/2.txt" in
let score = String.split_on_char '\n' contents
|> List.filter (fun l -> String.trim l <> "")
|> List.map play_round
|> List.fold_left (+) 0
in
Printf.printf "%d" score