Day 2 part 2
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ocaml/2.ml
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ocaml/2.ml
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@ -3,47 +3,71 @@
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type shape = Rock | Paper | Scissors
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type shape = Rock | Paper | Scissors
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type outcome = Win | Tie | Loss
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type outcome = Win | Tie | Loss
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let shape_of = function
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let shape_of_char = function
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| 'A' | 'X' -> Rock
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| 'A' | 'X' -> Rock
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| 'B' | 'Y' -> Paper
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| 'B' | 'Y' -> Paper
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| 'C' | 'Z' -> Scissors
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| 'C' | 'Z' -> Scissors
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| s -> failwith ("invalid shape: " ^ (String.make 1 s))
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| s -> failwith ("invalid shape: " ^ (String.make 1 s))
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;;
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let score_of_shape = function
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let score_of_shape = function
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| Rock -> 1
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| Rock -> 1
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| Paper -> 2
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| Paper -> 2
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| Scissors -> 3
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| Scissors -> 3
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;;
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let score_of_outcome = function
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let score_of_outcome = function
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| Loss -> 0
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| Loss -> 0
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| Tie -> 3
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| Tie -> 3
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| Win -> 6
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| Win -> 6
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;;
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let outcome_of = function
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let part1 line =
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| Rock, Scissors -> Win
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let outcome_of_round = function
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| Paper, Rock -> Win
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| Rock, Scissors -> Win
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| Scissors, Paper -> Win
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| Paper, Rock -> Win
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| a, b when a = b -> Tie
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| Scissors, Paper -> Win
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| _ -> Loss
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| a, b when a = b -> Tie
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;;
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| _ -> Loss
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in
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let play_round line =
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let op_move = shape_of_char (String.get line 0) in
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let op_move = shape_of (String.get line 0) in
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let my_move = shape_of_char (String.get line 2) in
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let my_move = shape_of (String.get line 2) in
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let outcome = outcome_of_round(my_move, op_move) in
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let outcome = outcome_of(my_move, op_move) in
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let outcome_score = score_of_outcome outcome in
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let outcome_score = score_of_outcome outcome in
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let shape_score = score_of_shape my_move in
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let shape_score = score_of_shape my_move in
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outcome_score + shape_score
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outcome_score + shape_score
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let part2 line =
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let outcome_of_char = function
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| 'X' -> Loss
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| 'Y' -> Tie
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| 'Z' -> Win
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| o -> failwith ("invalid outcome: " ^ (String.make 1 o))
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in
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let make_move = function
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| Rock, Win -> Paper
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| Rock, Loss -> Scissors
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| Paper, Win -> Scissors
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| Paper, Loss -> Rock
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| Scissors, Win -> Rock
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| Scissors, Loss -> Paper
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| s, Tie -> s
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in
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let op_move = shape_of_char (String.get line 0) in
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let outcome = outcome_of_char (String.get line 2) in
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let my_move = make_move(op_move, outcome) in
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let outcome_score = score_of_outcome outcome in
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let shape_score = score_of_shape my_move in
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outcome_score + shape_score
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let play lines part rules =
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let score = lines
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|> List.map rules
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|> List.fold_left (+) 0
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in
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Printf.printf "Part %d: %d\n" part score
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;;
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;;
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let contents = read_file "inputs/2.txt" in
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let contents = read_file "inputs/2.txt" in
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let score = String.split_on_char '\n' contents
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let lines = String.split_on_char '\n' contents
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|> List.filter (fun l -> String.trim l <> "")
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|> List.filter (fun l -> String.trim l <> "")
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|> List.map play_round
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|> List.fold_left (+) 0
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in
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in
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play lines 1 part1;
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Printf.printf "%d" score
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play lines 2 part2
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