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advent-of-code-2022/ocaml/2.ml

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OCaml
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#use "lib/utils.ml" ;;
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type shape = Rock | Paper | Scissors
type outcome = Win | Tie | Loss
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let shape_of_char = function
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| 'A' | 'X' -> Rock
| 'B' | 'Y' -> Paper
| 'C' | 'Z' -> Scissors
| s -> failwith ("invalid shape: " ^ (String.make 1 s))
let score_of_shape = function
| Rock -> 1
| Paper -> 2
| Scissors -> 3
let score_of_outcome = function
| Loss -> 0
| Tie -> 3
| Win -> 6
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let part1 line =
let outcome_of_round = function
| Rock, Scissors -> Win
| Paper, Rock -> Win
| Scissors, Paper -> Win
| a, b when a = b -> Tie
| _ -> Loss
in
let op_move = shape_of_char (String.get line 0) in
let my_move = shape_of_char (String.get line 2) in
let outcome = outcome_of_round(my_move, op_move) in
let outcome_score = score_of_outcome outcome in
let shape_score = score_of_shape my_move in
outcome_score + shape_score
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let part2 line =
let outcome_of_char = function
| 'X' -> Loss
| 'Y' -> Tie
| 'Z' -> Win
| o -> failwith ("invalid outcome: " ^ (String.make 1 o))
in
let make_move = function
| Rock, Win -> Paper
| Rock, Loss -> Scissors
| Paper, Win -> Scissors
| Paper, Loss -> Rock
| Scissors, Win -> Rock
| Scissors, Loss -> Paper
| s, Tie -> s
in
let op_move = shape_of_char (String.get line 0) in
let outcome = outcome_of_char (String.get line 2) in
let my_move = make_move(op_move, outcome) in
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let outcome_score = score_of_outcome outcome in
let shape_score = score_of_shape my_move in
outcome_score + shape_score
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let play lines part rules =
let score = lines
|> List.map rules
|> List.fold_left (+) 0
in
Printf.printf "Part %d: %d\n" part score
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;;
let contents = read_file "inputs/2.txt" in
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let lines = String.split_on_char '\n' contents
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|> List.filter (fun l -> String.trim l <> "")
in
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play lines 1 part1;
play lines 2 part2