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shezmu/daemon.go

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package shezmu
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import (
"fmt"
"strings"
"time"
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"github.com/juju/ratelimit"
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)
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// Daemon is the interface that contains a set of methods required to be
// implemented in order to be treated as a daemon.
type Daemon interface {
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// Startup implementation should:
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//
// func (d *DaemonName) Startup() {
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// // 1. Set up a panic handler
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// b.HandlePanics(func() {
// log.Error("Oh, crap!")
// })
//
// // 2. If the daemon is doing some IO it is a good idea to limit the
// // rate of its execution
// b.LimitRate(10, 1 * time.Second)
//
// // 3. If the daemon is also a consumer we need to subscribe for
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// // topics that would be consumed by the daemon
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// b.Subscribe("ProductPriceUpdates", func(p PriceUpdate) {
// log.Printf("Price for %q is now $%.2f", p.Product, p.Amount)
// })
// }
Startup()
// Shutdown implementation should clean up all daemon related stuff:
// close channels, process the last batch of items, etc.
Shutdown()
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// String returns the name of a daemon.
String() string
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// base is a (hack) function that allows the Daemon interface to reference
// underlying BaseDaemon structure.
base() *BaseDaemon
}
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// BaseDaemon is the parent structure for all daemons.
type BaseDaemon struct {
self Daemon
name string
queue chan<- *task
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logger Logger
panicHandler PanicHandler
shutdown chan struct{}
limit *ratelimit.Bucket
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}
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// PanicHandler is a function that handles panics. Duh!
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type PanicHandler func(error)
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// Process creates a task and then adds it to processing queue.
func (d *BaseDaemon) Process(a Actor) {
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if d.limit != nil {
d.limit.Wait(1)
}
d.tryEnqueue(&task{
daemon: d.self,
actor: a,
createdAt: time.Now(),
name: "Actor",
})
}
// SystemProcess creates a system task that is restarted in case of failure
// and then adds it to processing queue.
func (d *BaseDaemon) SystemProcess(name string, a Actor) {
if name == "" {
name = "SystemProcess"
}
d.tryEnqueue(&task{
daemon: d.self,
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actor: a,
createdAt: time.Now(),
system: true,
name: name,
})
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}
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// LimitRate limits the daemons' processing rate.
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func (d *BaseDaemon) LimitRate(times int, per time.Duration) {
rate := float64(time.Second) / float64(per) * float64(times)
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if rate <= 0 {
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d.Logf("Daemon %s processing rate was limited to %d. Using 1 instead", d.base(), rate)
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rate = 1.0
}
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d.Logf("Daemon %s processing rate is limited to %.2f ops/s", d.base(), rate)
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d.limit = ratelimit.NewBucketWithRate(rate, 1)
}
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// HandlePanics sets up a panic handler function for the daemon.
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func (d *BaseDaemon) HandlePanics(f PanicHandler) {
d.panicHandler = f
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}
// ShutdownRequested returns a channel that is closed the moment daemon shutdown
// is requested.
func (d *BaseDaemon) ShutdownRequested() <-chan struct{} {
return d.shutdown
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}
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// Continue returns true if daemon should proceed and false if it should stop.
func (d *BaseDaemon) Continue() bool {
select {
case <-d.shutdown:
return false
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default:
return true
}
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}
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// Log logs values using shezmu.Logger.Println function.
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func (d *BaseDaemon) Log(v ...interface{}) {
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if d.logger != nil {
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d.logger.Println(append([]interface{}{"[" + d.String() + "]"}, v...)...)
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}
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}
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// Logf logs values using shezmu.Logger.Printf function.
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func (d *BaseDaemon) Logf(format string, v ...interface{}) {
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if d.logger != nil {
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d.logger.Printf("["+d.String()+"] "+format, v...)
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}
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}
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// Startup is the empty implementation of the daemons' Startup function that
// is inherited and used by default.
func (d *BaseDaemon) Startup() {}
// Shutdown is the empty implementation of the daemons' Shutdown function that
// is inherited and used by default.
func (d *BaseDaemon) Shutdown() {}
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// String returns the name of the Deamon unerlying struct.
func (d *BaseDaemon) String() string {
if d.name == "" {
d.name = strings.Split(fmt.Sprintf("%T", d.self), ".")[1]
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}
return d.name
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}
// base is a (hack) function that allows the Daemon interface to reference
// underlying BaseDaemon structure.
func (d *BaseDaemon) base() *BaseDaemon {
return d
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}
func (d *BaseDaemon) tryEnqueue(t *task) {
defer func() {
if err := recover(); err != nil {
d.Logf("Failed to enqueue task %q due to process termination", t)
}
}()
d.queue <- t
}
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func (d *BaseDaemon) handlePanic(err error) {
if d.panicHandler != nil {
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d.panicHandler(err)
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}
}