* Minor tweaks modified: users/drashna/drashna.c * Fix Workman ASCII art * Add OSM for shifts * Make Viterbi's 00 code consistant * Minor Cleanup off Userspace * Change Tapping Term on Ergodox * Re-add EEPROM code * Minor updates and tweaks * Use QMK_H variables to make keymaps more universal * Forgot 'break;' for covecube layer * Tweak Viterbi files now that I have hands on * Add secrets to Ergodox * RGB tweaks to Viterbi * Viterbi RGB layout tweeks * Minor tweaks * Add One Shot Mod tap toggle * Add Faux Clicky to Viterbi, and disable controller's LEDs * Minor tweaks * Move D3 keycode defines into userspace * Updated Userspace Readme
		
			
				
	
	
		
			106 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| Overview
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| ========
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| 
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| This is my personal userspace file.  Most of my code exists here, as it's heavily shared. 
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| 
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| 
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| Custom userspace handlers
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| -------------------------
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| 
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| Specifically QMK works by using customized handlers for everything. This allows for multiple levels of customization.
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| 
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| `matrix_scan` calls `matrix_scan_quantum`, which alls `matrix_scan_kb`, which calls `matrix_scan_user`. 
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| `process_record` calls a bunch of stuff, but eventually calls `process_record_kb` which calls `process_record_user`
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| The same goes for `matrix_init`, `layer_state_set`, `led_set`, and a few other functions.  
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| 
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| All (most) `_user` functions are handled here instead.  To allow keyboard specific configuration, I've created `_keymap` functions that can be called by the keymap.c files instead.
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| 
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| This allows for keyboard specific configuration while maintaining the ability to customize the board. 
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| 
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| My [Ergodox EZ Keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/ergodox_ez/keymaps/drashna/keymap.c#L399) is a good example of this, as it uses the LEDs as modifier indicators.
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| 
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| 
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| Custom Keycodes
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| ---------------
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| 
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| Keycodes are defined in the drashna.h file and need to be included in the keymap.c files, so that they can be used there. 
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| 
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| A bunch of macros are present and are only included on boards that are not the Ergodox EZ or Orthodox, as they are not needed for those boards. 
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| 
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| Included is a custom macro for compiling my keyboards.  This includes the bootloader target (`:teensy`, `:avrdude`, or `:dfu`), and keeps RGBLIGHT, AUDIO and/or FAUXCLICKY enabled, if it previously was (regardless of the rules file).
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| 
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| This also includes a modified RESET keycode as well, that sets the underglow to red. 
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| 
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| Layer Indication
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| ----------------
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| 
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| This uses the `layer_state_set_*` command to change the layer color, to indicate which layer it is on.  This includes the default keymap, as well.
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| 
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| Since this is done via userspace, it is the same between all systems. 
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| 
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| Additionally, there is a custom keycode to toggle layer indication. And all RGB keycodes disable layer indication by default, as well.  This way, I can leave special effects doing when I want.
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| 
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| Also. I use `rgblight_sethsv` since it works with animation modes (that support it).
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| 
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| 
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| Diablo Layer
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| ------------
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| 
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| This layer has some special handling.
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| 
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| When Tap Dances are enabled, this layer has the ability to "spam" keypresses.  
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| 
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| For instance, tapping the TD "1" twice causes the layer to hit "1" ever 1 second (appoximately).  This is useful for auto-hotkeying skills (such as bone armor or devour).
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| 
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| Tappind once disables this, and switching layers temporarily disables this, until you switch back to the layer. 
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| 
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| For critics that think this is cheating, search "diablo 3 num lock auto cast".  This is just a simpler method, since I no longer own a normal (non QMK) numpad. 
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| 
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| Secret Macros
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| -------------
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| 
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| With help from gitter and Colinta, this adds the ability to add hidden strings to be used for macros.
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| 
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| I have a number of long strings that I need to use that are semi-private.  This uses the `__has_include` function to check for the file. If it exists, then it includes the custom text. Otherwise, it uses some default values. 
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| 
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| If you would *also* like to take advantage of this feature, you'll first want to make sure your "secrets" file isn't included in the repo.  Open `.git/info/exclude` and add `secrets.h` to that file, below the comments.
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| 
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| ###### .git/info/exclude
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| ```
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| # git ls-files --others --exclude-from=.git/info/exclude
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| # Lines that start with '#' are comments.
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| # For a project mostly in C, the following would be a good set of
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| # exclude patterns (uncomment them if you want to use them):
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| # *.[oa]
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| # *~
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| /users/drashna/secrets.h
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| ```
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| 
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| Then you can create this file and add your macro strings to it:
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| 
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| ###### secrets.h
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| ```
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| PROGMEM const char secret[][64] = {
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|   "secret1",
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|   "secret2",
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|   "secret3",
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|   "secret4",
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|   "secret5"
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| };
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| ```
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| 
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| Replacing the strings with the codes that you need. 
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| 
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| 
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| These are called in the `process_record_user` function, using this block:
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| ```
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|   case KC_SECRET_1 ... KC_SECRET_5:
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|     if (!record->event.pressed) {
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|       send_string_P(secret[keycode - KC_SECRET_1]);
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|     }
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|     return false;
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|     break;
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| ```
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| 
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| And this requires `KC_SECRET_1` through `KC_SECRET_5` to be defined, as well. 
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