* Add woodpad * Cleanup * Remove misc layouts for woodpad * Move woodpad to handwired * Updated RGB Underglow info * Cleanup macros * Tweaked RGB lighting stuff * Start to merge orthodox/ergodox keymaps (persistant layers) * Add woodpad * Add forced NKRO * Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow * Updated macros and added workman keymaps * Fixed RGB lighting for Workman layout * Add leader keys * Remove force NKRO * Add Viterbi one handed layout and minor tweaks to others * Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts * Made "make" keystroke universal * Clean up and updates of drashna keymaps * Add workman layer to planck * Update to keymaps * Fix makefile toggle code in ez keymap Finish adding RGB code to orthodox * Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function * Remove unnecessary planck layout * Fixed Workman song * update make command and added lit reset * Fixed formatting to fall in line with official standards * Minor tweaks * Removed Leader Keys from Ergodox EZ Keymap Added KC_RESET that resets board and sets underglow to red * Tweak reset code * Cleanup * Remove misc layouts for woodpad * Move woodpad to handwired * Updated RGB Underglow info * Cleanup macros * Tweaked RGB lighting stuff * Start to merge orthodox/ergodox keymaps (persistant layers) * Add forced NKRO * Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow * Updated macros and added workman keymaps * Fixed RGB lighting for Workman layout * Add leader keys * Remove force NKRO * Add Viterbi one handed layout and minor tweaks to others * Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts * Made "make" keystroke universal * Clean up and updates of drashna keymaps * Add workman layer to planck * Update to keymaps * Fix makefile toggle code in ez keymap Finish adding RGB code to orthodox * Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function * Remove unnecessary planck layout * Fixed Workman song * update make command and added lit reset * Fixed formatting to fall in line with official standards * Minor tweaks * Removed Leader Keys from Ergodox EZ Keymap Added KC_RESET that resets board and sets underglow to red * Tweak reset code * Fix rebasing issues * remove head files * Fix "macro" issue * Rename ez keymaps for userspace * Revert "Rename ez keymaps for userspace" This reverts commit c25425911852e41711a5f0273b5741adb16e5bd4. * Renamed Ergodox EZ layouts so that all of my personal layouts are on the same name, in prep for using userspaces * Fix ergodox code * Remove "drashna-ez" keymap as it's no longer needed * Migrate majority of code to Userspace
		
			
				
	
	
		
			211 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			211 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "viterbi.h"
 | 
						|
#include "action_layer.h"
 | 
						|
#include "eeconfig.h"
 | 
						|
#include "drashna.h"
 | 
						|
 | 
						|
extern keymap_config_t keymap_config;
 | 
						|
 | 
						|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
 | 
						|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
 | 
						|
// Layer names don't all need to be of the same length, obviously, and you can also skip them
 | 
						|
// entirely and just use numbers.
 | 
						|
 | 
						|
 | 
						|
// Fillers to make layering more clear
 | 
						|
#define _______ KC_TRNS
 | 
						|
#define XXXXXXX KC_NO
 | 
						|
 | 
						|
#define LMACRO   TG(_MACROS)
 | 
						|
#define DIABLO   TG(_DIABLO)
 | 
						|
#define GAMEPAD  TG(_OVERWATCH)
 | 
						|
#define MEDIA    TG(_MEDIA)
 | 
						|
#define COVECUBE TG(_COVECUBE)
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
#ifdef TAP_DANCE_ENABLE
 | 
						|
//define diablo macro timer variables
 | 
						|
static uint16_t diablo_timer[4];
 | 
						|
static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
 | 
						|
static uint8_t diablo_key_time[4];
 | 
						|
 | 
						|
 | 
						|
bool check_dtimer(uint8_t dtimer) {
 | 
						|
  // has the correct number of seconds elapsed (as defined by diablo_times)
 | 
						|
  return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
enum {
 | 
						|
  TD_DIABLO_1 = 0,
 | 
						|
  TD_DIABLO_2,
 | 
						|
  TD_DIABLO_3,
 | 
						|
  TD_DIABLO_4
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
// Cycle through the times for the macro, starting at 0, for disabled.
 | 
						|
// Max of six values, so don't exceed
 | 
						|
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
 | 
						|
  if (state->count >= 7) {
 | 
						|
    diablo_key_time[diablo_key] = diablo_times[0];
 | 
						|
    reset_tap_dance(state);
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    diablo_key_time[diablo_key] = diablo_times[state->count - 1];
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Would rather have one function for all of this, but no idea how to do that...
 | 
						|
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
 | 
						|
  diablo_tapdance_master(state, user_data, 0);
 | 
						|
}
 | 
						|
 | 
						|
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
 | 
						|
  diablo_tapdance_master(state, user_data, 1);
 | 
						|
}
 | 
						|
 | 
						|
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
 | 
						|
  diablo_tapdance_master(state, user_data, 2);
 | 
						|
}
 | 
						|
 | 
						|
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
 | 
						|
  diablo_tapdance_master(state, user_data, 3);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
//Tap Dance Definitions
 | 
						|
qk_tap_dance_action_t tap_dance_actions[] = {
 | 
						|
  // tap once to disable, and more to enable timed micros
 | 
						|
  [TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
 | 
						|
  [TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
 | 
						|
  [TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
 | 
						|
  [TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
 | 
						|
 | 
						|
};
 | 
						|
#endif
 | 
						|
 | 
						|
 | 
						|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
						|
 | 
						|
  [_NUMLOCK] = KEYMAP(
 | 
						|
      LMACRO,  DIABLO,  GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
						|
      MEDIA,   KC_CALC, COVECUBE,KC_P7,   KC_P8,   KC_P9,   KC_PAST,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
						|
      KC_HOME, KC_DEL,  KC_PGUP, KC_P4,   KC_P5,   KC_P6,   KC_PMNS,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
						|
      KC_END,  KC_UP,   KC_PGDN, KC_P1,   KC_P2,   KC_P3,   KC_PPLS,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
						|
      KC_LEFT, KC_DOWN, KC_RGHT, KC_P0,   KC_P00,  KC_PDOT, KC_PENT,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
 | 
						|
  ),
 | 
						|
 | 
						|
  [_DIABLO] = KEYMAP(
 | 
						|
      KC_ESC,  DIABLO,  KC_V,    KC_D,    XXXXXXX, XXXXXXX, KC_L,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
						|
      KC_TAB,  KC_S,    KC_F,    KC_I,    KC_M,    KC_T,    KC_J,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
						|
      KC_Q,    KC_1,    KC_2,    KC_3,    KC_4,    KC_G,    KC_F,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
						|
      KC_LCTL, TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_DIABLO_CLEAR,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
						|
      KC_LALT, KC_F4,   KC_F5,   KC_F8,   KC_F9,   KC_F10,  SFT_T(KC_SPACE),          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
 | 
						|
  ),
 | 
						|
 | 
						|
  [_OVERWATCH] = KEYMAP(  // Game pad layout designed primarily for Overwatch
 | 
						|
      LMACRO,   KC_ESC,  GAMEPAD, KC_1,    KC_2,    KC_3,    KC_4,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
						|
      MEDIA,   KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
						|
      KC_Z,    KC_LCTL, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
						|
      KC_Y,    KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
						|
      KC_F1,   KC_U,    KC_I,    KC_Y,    KC_V,    KC_SPC,  KC_V,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
 | 
						|
  ),
 | 
						|
 | 
						|
  [_MACROS] = KEYMAP(
 | 
						|
      LMACRO,       XXXXXXX,     GAMEPAD,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
						|
      XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
						|
      KC_SYMM,     KC_TORB,     KC_DOOMFIST, XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
						|
      KC_GLHF,     KC_GOODGAME, XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
						|
      KC_SALT,     KC_MORESALT, KC_SALTHARD, KC_JUSTGAME, KC_AIM,      XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
 | 
						|
  ),
 | 
						|
 | 
						|
  [_COVECUBE] = KEYMAP(
 | 
						|
      COVECUBE,    XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
						|
      XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
						|
      XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
						|
      XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
						|
      XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
 | 
						|
  ),
 | 
						|
 | 
						|
  [_MEDIA] = KEYMAP(
 | 
						|
      KC_RESET,KC_MAKE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
						|
      MEDIA,   XXXXXXX, RGB_SAI, RGB_VAI, RGB_M_P, RGB_M_B, RGB_M_R,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
						|
      RGB_TOG, RGB_MOD, RGB_SAD, RGB_VAD, RGB_M_SW,RGB_M_SN,RGB_M_K,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
						|
      KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, RGB_M_K, RGB_M_X, RGB_M_G,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
 | 
						|
      KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
 | 
						|
  )
 | 
						|
 | 
						|
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
 | 
						|
  switch (keycode) {
 | 
						|
#ifdef TAP_DANCE_ENABLE
 | 
						|
  case KC_DIABLO_CLEAR:  // reset all Diable timers, disabling them
 | 
						|
    if (record->event.pressed) {
 | 
						|
      uint8_t dtime;
 | 
						|
 | 
						|
      for (dtime = 0; dtime < 4; dtime++) {
 | 
						|
        diablo_key_time[dtime] = diablo_times[0];
 | 
						|
      }
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
    break;
 | 
						|
#endif
 | 
						|
  }
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
#ifdef TAP_DANCE_ENABLE
 | 
						|
 | 
						|
// Sends the key press to system, but only if on the Diablo layer
 | 
						|
void send_diablo_keystroke(uint8_t diablo_key) {
 | 
						|
  if (biton32(layer_state) == _DIABLO) {
 | 
						|
    switch (diablo_key) {
 | 
						|
    case 0:
 | 
						|
      SEND_STRING("1");
 | 
						|
      break;
 | 
						|
    case 1:
 | 
						|
      SEND_STRING("2");
 | 
						|
      break;
 | 
						|
    case 2:
 | 
						|
      SEND_STRING("3");
 | 
						|
      break;
 | 
						|
    case 3:
 | 
						|
      SEND_STRING("4");
 | 
						|
      break;
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
// Checks each of the 4 timers/keys to see if enough time has elapsed
 | 
						|
// Runs the "send string" command if enough time has passed, and resets the timer.
 | 
						|
void run_diablo_macro_check(void) {
 | 
						|
  uint8_t dtime;
 | 
						|
 | 
						|
  for (dtime = 0; dtime < 4; dtime++) {
 | 
						|
    if (check_dtimer(dtime) && diablo_key_time[dtime]) {
 | 
						|
      diablo_timer[dtime] = timer_read();
 | 
						|
      send_diablo_keystroke(dtime);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void matrix_scan_keymap(void) {  // runs frequently to update info
 | 
						|
#ifdef TAP_DANCE_ENABLE
 | 
						|
    // Run Diablo 3 macro checking code.
 | 
						|
  run_diablo_macro_check();
 | 
						|
#endif
 | 
						|
};
 | 
						|
 |