Migrated most code from keymaps to userspace (#1980)
* Add woodpad * Cleanup * Remove misc layouts for woodpad * Move woodpad to handwired * Updated RGB Underglow info * Cleanup macros * Tweaked RGB lighting stuff * Start to merge orthodox/ergodox keymaps (persistant layers) * Add woodpad * Add forced NKRO * Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow * Updated macros and added workman keymaps * Fixed RGB lighting for Workman layout * Add leader keys * Remove force NKRO * Add Viterbi one handed layout and minor tweaks to others * Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts * Made "make" keystroke universal * Clean up and updates of drashna keymaps * Add workman layer to planck * Update to keymaps * Fix makefile toggle code in ez keymap Finish adding RGB code to orthodox * Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function * Remove unnecessary planck layout * Fixed Workman song * update make command and added lit reset * Fixed formatting to fall in line with official standards * Minor tweaks * Removed Leader Keys from Ergodox EZ Keymap Added KC_RESET that resets board and sets underglow to red * Tweak reset code * Cleanup * Remove misc layouts for woodpad * Move woodpad to handwired * Updated RGB Underglow info * Cleanup macros * Tweaked RGB lighting stuff * Start to merge orthodox/ergodox keymaps (persistant layers) * Add forced NKRO * Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow * Updated macros and added workman keymaps * Fixed RGB lighting for Workman layout * Add leader keys * Remove force NKRO * Add Viterbi one handed layout and minor tweaks to others * Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts * Made "make" keystroke universal * Clean up and updates of drashna keymaps * Add workman layer to planck * Update to keymaps * Fix makefile toggle code in ez keymap Finish adding RGB code to orthodox * Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function * Remove unnecessary planck layout * Fixed Workman song * update make command and added lit reset * Fixed formatting to fall in line with official standards * Minor tweaks * Removed Leader Keys from Ergodox EZ Keymap Added KC_RESET that resets board and sets underglow to red * Tweak reset code * Fix rebasing issues * remove head files * Fix "macro" issue * Rename ez keymaps for userspace * Revert "Rename ez keymaps for userspace" This reverts commit c25425911852e41711a5f0273b5741adb16e5bd4. * Renamed Ergodox EZ layouts so that all of my personal layouts are on the same name, in prep for using userspaces * Fix ergodox code * Remove "drashna-ez" keymap as it's no longer needed * Migrate majority of code to Userspace
This commit is contained in:
parent
ef2961798c
commit
363aa8aa2e
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@ -13,7 +13,5 @@
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#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
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#endif // RGBLIGHT_ENABLE
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#undef DEBOUNCE
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#define DEBOUNCE 5
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#endif
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@ -18,41 +18,20 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "debug.h"
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#include "action_layer.h"
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#include "version.h"
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#include "drashna.h"
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#include "keymap_german.h"
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#include "keymap_nordic.h"
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// Define layer names
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#define QWERTY 0
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#define COLEMAK 1
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#define DVORAK 2
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#define WORKMAN 3
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#define SYMB 8
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#define OVERWATCH 9
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#define DIABLO 10
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#define MOUS 12
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//define modifiers
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#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
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#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
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#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
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//define layer change stuff for underglow indicator
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bool skip_leds = false;
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#ifdef RGBLIGHT_ENABLE
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#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
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#define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
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#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
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#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
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#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
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#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
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#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
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#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
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#endif
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#ifdef TAP_DANCE_ENABLE
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//define diablo macro timer variables
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static uint16_t diablo_timer[4];
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@ -64,27 +43,6 @@ bool check_dtimer(uint8_t dtimer) {
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return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
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};
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enum custom_keycodes {
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PLACEHOLDER = SAFE_RANGE, // can always be here
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EPRM,
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VRSN,
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RGB_SLD,
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RGB_0000FF,
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RGB_008000,
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RGB_FF0000,
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RGB_800080,
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RGB_00FF90,
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KC_DIABLO_CLEAR,
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KC_QWERTY,
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KC_COLEMAK,
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KC_DVORAK,
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KC_WORKMAN,
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KC_MAKEQMK,
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KC_RESET
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};
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#ifdef TAP_DANCE_ENABLE
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enum {
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TD_FLSH = 0,
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TD_DIABLO_1,
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@ -93,9 +51,6 @@ enum {
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TD_DIABLO_4
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};
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// on each tap, light up one led, from right to left
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// on the forth tap, turn them off from right to left
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@ -220,22 +175,22 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | | | End | | PgDn | | |
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* `---------------------' `---------------------'
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*/
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[QWERTY] = LAYOUT_ergodox(
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KC_EQUAL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(MOUS),
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(DIABLO),
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[_QWERTY] = LAYOUT_ergodox(
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KC_EQUAL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(_MOUS),
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(_DIABLO),
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KC_BSPACE, KC_A, KC_S, KC_D, KC_F, KC_G,
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KC_LSHIFT, LCTL_T(KC_Z),KC_X, KC_C, KC_V, KC_B, TG(OVERWATCH),
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LT(SYMB,KC_GRAVE),KC_QUOTE, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
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KC_LSHIFT, LCTL_T(KC_Z),KC_X, KC_C, KC_V, KC_B, TG(_OVERWATCH),
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LT(_SYMB,KC_GRAVE),KC_QUOTE, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
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ALT_T(KC_APPLICATION), KC_LGUI,
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KC_HOME,
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KC_SPACE, KC_BSPACE, KC_END,
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TG(MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS,
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TG(DIABLO), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,
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TG(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS,
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TG(_DIABLO), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,
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KC_H, KC_J, KC_K, KC_L, KC_SCOLON, GUI_T(KC_QUOTE),
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TG(OVERWATCH), KC_N, KC_M, KC_COMMA, KC_DOT, RCTL_T(KC_SLASH),KC_RSHIFT,
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KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TT(SYMB),
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TG(_OVERWATCH), KC_N, KC_M, KC_COMMA, KC_DOT, RCTL_T(KC_SLASH),KC_RSHIFT,
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KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TT(_SYMB),
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KC_RGUI, CTL_T(KC_ESCAPE),
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KC_PGUP,
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KC_PGDOWN, KC_DELETE, KC_ENTER
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*/
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// If it accepts an argument (i.e, is a function), it doesn't need KC_.
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// Otherwise, it needs KC_*
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[COLEMAK] = LAYOUT_ergodox(
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[_COLEMAK] = LAYOUT_ergodox(
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// left hand
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KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(MOUS),
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KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, TG(DIABLO),
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KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(_MOUS),
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KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, TG(_DIABLO),
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KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D,
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KC_LSFT, LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(OVERWATCH),
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LT(SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
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KC_LSFT, LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(_OVERWATCH),
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LT(_SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
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ALT_T(KC_APP), KC_LEAD,
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KC_HOME,
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KC_SPC,KC_BSPC,KC_END,
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// right hand
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TG(MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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TG(DIABLO), KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
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TG(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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TG(_DIABLO), KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
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KC_H, KC_N, KC_E, KC_I, KC_O, GUI_T(KC_QUOTE),
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TG(OVERWATCH),KC_K, KC_M, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT,
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KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TT(SYMB),
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TG(_OVERWATCH),KC_K, KC_M, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT,
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KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TT(_SYMB),
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KC_LALT, CTL_T(KC_ESC),
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KC_PGUP,
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KC_PGDN,KC_DELETE, KC_ENT
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*/
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// If it accepts an argument (i.e, is a function), it doesn't need KC_.
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// Otherwise, it needs KC_*
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[DVORAK] = LAYOUT_ergodox(
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[_DVORAK] = LAYOUT_ergodox(
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// left hand
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KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(MOUS),
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, TG(DIABLO),
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KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(_MOUS),
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, TG(_DIABLO),
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KC_BSPC, KC_A, KC_O, KC_E, KC_U, KC_I,
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KC_LSFT, LCTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, TG(OVERWATCH),
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LT(SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET, KC_RBRACKET,
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KC_LSFT, LCTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, TG(_OVERWATCH),
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LT(_SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET, KC_RBRACKET,
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ALT_T(KC_APP), KC_LEAD,
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KC_HOME,
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KC_SPC,KC_BSPC,KC_END,
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// right hand
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TG(MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
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TG(DIABLO), KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
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TG(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
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TG(_DIABLO), KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
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KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
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TG(OVERWATCH),KC_B, KC_M, KC_W, KC_V, RCTL_T(KC_Z), KC_RSHIFT,
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KC_LEFT,KC_DOWN,KC_UP, KC_RIGHT, TT(SYMB),
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TG(_OVERWATCH),KC_B, KC_M, KC_W, KC_V, RCTL_T(KC_Z), KC_RSHIFT,
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KC_LEFT,KC_DOWN,KC_UP, KC_RIGHT, TT(_SYMB),
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KC_LALT, CTL_T(KC_ESC),
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KC_PGUP,
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KC_PGDN,KC_DELETE, KC_ENT
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*/
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// If it accepts an argument (i.e, is a function), it doesn't need KC_.
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// Otherwise, it needs KC_*
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[WORKMAN] = LAYOUT_ergodox(
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[_WORKMAN] = LAYOUT_ergodox(
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// left hand
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KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(MOUS),
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KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, TG(DIABLO),
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KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(_MOUS),
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KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, TG(_DIABLO),
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KC_BSPC, KC_A, KC_S, KC_H, KC_T, KC_G,
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KC_LSFT, LCTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V, TG(OVERWATCH),
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LT(SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
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KC_LSFT, LCTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V, TG(_OVERWATCH),
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LT(_SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
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ALT_T(KC_APP), KC_LEAD,
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KC_HOME,
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KC_SPC,KC_BSPC,KC_END,
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// right hand
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TG(MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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TG(DIABLO), KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_BSLS,
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TG(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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TG(_DIABLO), KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_BSLS,
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KC_Y, KC_N, KC_E, KC_O, KC_I, KC_QUOTE,
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TG(OVERWATCH),KC_K, KC_L, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT,
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KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TT(SYMB),
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TG(_OVERWATCH),KC_K, KC_L, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT,
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KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TT(_SYMB),
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KC_LALT, CTL_T(KC_ESC),
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KC_PGUP,
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KC_PGDN,KC_DELETE, KC_ENT
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@ -391,10 +346,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | DARK |BRITE | BLUE | | | | |
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* `--------------------' `--------------------'
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*/
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[SYMB] = LAYOUT_ergodox(
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[_SYMB] = LAYOUT_ergodox(
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KC_ESCAPE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_WORKMAN,
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VRSN, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_DVORAK,
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KC_MAKEQMK, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRAVE,
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KC_MAKE, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRAVE,
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KC_RESET, KC_PERC, KC_CIRC, KC_LBRACKET,KC_RBRACKET,KC_TILD, KC_COLEMAK,
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KC_TRNS, KC_AMPR, KC_ASTR, KC_COLN, KC_SCOLON,
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KC_TRNS, KC_TRNS,
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@ -406,8 +361,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_KP_MINUS,KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_SLASH, KC_PSCREEN,
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KC_COLEMAK, KC_NUMLOCK, KC_KP_1, KC_KP_2, KC_KP_3, KC_EQUAL, KC_PAUSE,
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KC_KP_0, KC_KP_0, KC_KP_DOT, KC_KP_ENTER, KC_TRNS,
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RGB_TOG, RGB_SLD,
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KC_NO,
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KC_TRNS, KC_TRNS,
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KC_TRNS,
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KC_KP_DOT, KC_KP_0, KC_KP_ENTER
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),
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@ -432,7 +387,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | | | H | | | | |
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* `--------------------' `--------------------'
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*/
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[OVERWATCH] = LAYOUT_ergodox(
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[_OVERWATCH] = LAYOUT_ergodox(
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KC_ESCAPE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T,
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KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F,
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@ -445,7 +400,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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TG(OVERWATCH), KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
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TG(_OVERWATCH), KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO,
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KC_NO,
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@ -473,7 +428,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | SHIFT| ALT | 0MAC | | | | |
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* `--------------------' `--------------------'
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*/
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[DIABLO] = LAYOUT_ergodox(
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[_DIABLO] = LAYOUT_ergodox(
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KC_ESCAPE, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO,
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KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_TRNS,
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KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G,
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|
@ -516,7 +471,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | | | MWDn | | Mclk | | |
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* `--------------------' `--------------------'
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*/
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[MOUS] = LAYOUT_ergodox(
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[_MOUS] = LAYOUT_ergodox(
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS,
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KC_NO, KC_NO, KC_MS_U, KC_NO, KC_NO, KC_NO, KC_TRNS,
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KC_NO, KC_MS_L, KC_MS_D, KC_MS_R, KC_NO, KC_NO,
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||||
|
@ -539,146 +494,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
};
|
||||
|
||||
|
||||
void persistent_default_layer_set(uint16_t default_layer) {
|
||||
eeconfig_update_default_layer(default_layer);
|
||||
default_layer_set(default_layer);
|
||||
}
|
||||
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
#ifdef CONSOLE_ENABLE
|
||||
xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
|
||||
#endif
|
||||
switch (keycode) {
|
||||
// dynamically generate these.
|
||||
case EPRM:
|
||||
if (record->event.pressed) {
|
||||
eeconfig_init();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case VRSN:
|
||||
if (record->event.pressed) {
|
||||
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case RGB_SLD:
|
||||
if (record->event.pressed) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
rgblight_mode(1);
|
||||
#endif
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
||||
case RGB_0000FF:
|
||||
if (record->event.pressed) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
rgblight_enable();
|
||||
rgblight_mode(1);
|
||||
rgblight_setrgb(0x00, 0x00, 0xff);
|
||||
#endif
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
||||
case RGB_008000:
|
||||
if (record->event.pressed) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
rgblight_enable();
|
||||
rgblight_mode(1);
|
||||
rgblight_setrgb(0x00, 0x80, 0x00);
|
||||
#endif
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
||||
case RGB_FF0000:
|
||||
if (record->event.pressed) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
rgblight_enable();
|
||||
rgblight_mode(1);
|
||||
rgblight_setrgb(0xff, 0x00, 0x00);
|
||||
#endif
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
||||
case RGB_800080:
|
||||
if (record->event.pressed) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
rgblight_enable();
|
||||
rgblight_mode(1);
|
||||
rgblight_setrgb(0x80, 0x00, 0x80);
|
||||
#endif
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
||||
case RGB_00FF90:
|
||||
if (record->event.pressed) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
rgblight_enable();
|
||||
rgblight_mode(1);
|
||||
rgblight_setrgb(0x00, 0xff, 0x90);
|
||||
#endif
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
|
||||
if (record->event.pressed) {
|
||||
uint8_t dtime;
|
||||
|
||||
for (dtime = 0; dtime < 4; dtime++) {
|
||||
diablo_key_time[dtime] = diablo_times[0];
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_QWERTY:
|
||||
if (record->event.pressed) {
|
||||
persistent_default_layer_set(1UL << QWERTY);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_COLEMAK:
|
||||
if (record->event.pressed) {
|
||||
persistent_default_layer_set(1UL << COLEMAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_DVORAK:
|
||||
if (record->event.pressed) {
|
||||
persistent_default_layer_set(1UL << DVORAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_WORKMAN:
|
||||
if (record->event.pressed) {
|
||||
persistent_default_layer_set(1UL << WORKMAN);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_MAKEQMK:
|
||||
if (!record->event.pressed) {
|
||||
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP ":teensy"SS_TAP(X_ENTER));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_RESET:
|
||||
if (!record->event.pressed) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
rgblight_enable();
|
||||
rgblight_mode(1);
|
||||
rgblight_setrgb(0xff, 0x00, 0x00);
|
||||
#endif
|
||||
reset_keyboard();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
||||
}
|
||||
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -686,7 +503,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
|
||||
// Sends the key press to system, but only if on the Diablo layer
|
||||
void send_diablo_keystroke(uint8_t diablo_key) {
|
||||
if (biton32(layer_state) == DIABLO) {
|
||||
if (biton32(layer_state) == _DIABLO) {
|
||||
switch (diablo_key) {
|
||||
case 0:
|
||||
SEND_STRING("1");
|
||||
|
@ -721,28 +538,11 @@ void run_diablo_macro_check(void) {
|
|||
#endif
|
||||
|
||||
|
||||
void matrix_init_user(void) { // Runs boot tasks for keyboard
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
uint8_t default_layer = eeconfig_read_default_layer();
|
||||
|
||||
rgblight_enable();
|
||||
if (default_layer & (1UL << COLEMAK)) {
|
||||
rgblight_set_magenta;
|
||||
}
|
||||
else if (default_layer & (1UL << DVORAK)) {
|
||||
rgblight_set_green;
|
||||
}
|
||||
else if (default_layer & (1UL << WORKMAN)) {
|
||||
rgblight_set_purple;
|
||||
}
|
||||
else {
|
||||
rgblight_set_teal;
|
||||
}
|
||||
#endif
|
||||
void matrix_init_keymap(void) { // Runs boot tasks for keyboard
|
||||
};
|
||||
|
||||
|
||||
void matrix_scan_user(void) { // runs frequently to update info
|
||||
void matrix_scan_keymap(void) { // runs frequently to update info
|
||||
uint8_t modifiders = get_mods();
|
||||
|
||||
if (!skip_leds) {
|
||||
|
@ -772,43 +572,3 @@ void matrix_scan_user(void) { // runs frequently to update info
|
|||
#endif
|
||||
};
|
||||
|
||||
uint32_t layer_state_set_kb(uint32_t state) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
uint8_t default_layer = eeconfig_read_default_layer();
|
||||
|
||||
switch (biton32(state)) {
|
||||
case SYMB:
|
||||
rgblight_set_blue;
|
||||
rgblight_mode(2);
|
||||
break;
|
||||
case OVERWATCH:
|
||||
rgblight_set_orange;
|
||||
rgblight_mode(17);
|
||||
break;
|
||||
case DIABLO:
|
||||
rgblight_set_red;
|
||||
rgblight_mode(5);
|
||||
break;
|
||||
case MOUS:
|
||||
rgblight_set_yellow;
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
default:
|
||||
if (default_layer & (1UL << COLEMAK)) {
|
||||
rgblight_set_magenta;
|
||||
}
|
||||
else if (default_layer & (1UL << DVORAK)) {
|
||||
rgblight_set_green;
|
||||
}
|
||||
else if (default_layer & (1UL << WORKMAN)) {
|
||||
rgblight_set_purple;
|
||||
}
|
||||
else {
|
||||
rgblight_set_teal;
|
||||
}
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
return state;
|
||||
}
|
||||
|
|
|
@ -14,37 +14,21 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include "woodpad.h"
|
||||
#include "drashna.h"
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
#define _NUMLOCK 0
|
||||
#define _NAV 1
|
||||
#define _DIABLO 2
|
||||
#define _MACROS 3
|
||||
#define _MEDIA 4
|
||||
|
||||
// Fillers to make layering more clear
|
||||
#define _______ KC_TRNS
|
||||
#define XXXXXXX KC_NO
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
|
||||
#define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
|
||||
#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
|
||||
#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
|
||||
#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
|
||||
#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
|
||||
#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
|
||||
#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
|
||||
#endif
|
||||
|
||||
//define layer change stuff for underglow indicator
|
||||
bool skip_leds = false;
|
||||
|
||||
bool is_overwatch = false;
|
||||
|
||||
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
//define diablo macro timer variables
|
||||
|
@ -60,22 +44,6 @@ bool check_dtimer(uint8_t dtimer) {
|
|||
#endif
|
||||
|
||||
|
||||
enum custom_keycodes {
|
||||
PLACEHOLDER = SAFE_RANGE, // can always be here
|
||||
KC_DIABLO_CLEAR,
|
||||
KC_OVERWATCH,
|
||||
KC_SALT,
|
||||
KC_MORESALT,
|
||||
KC_SALTHARD,
|
||||
KC_GOODGAME,
|
||||
KC_SYMM,
|
||||
KC_DOOMFIST,
|
||||
KC_JUSTGAME,
|
||||
KC_GLHF,
|
||||
KC_TORB,
|
||||
KC_MAKE,
|
||||
KC_RESET
|
||||
};
|
||||
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
enum {
|
||||
|
@ -190,14 +158,7 @@ void numlock_led_off(void) {
|
|||
}
|
||||
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
uint16_t kc;
|
||||
if (is_overwatch) {
|
||||
kc = KC_BSPC;
|
||||
}
|
||||
else {
|
||||
kc = KC_ENTER;
|
||||
}
|
||||
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
|
||||
|
@ -211,138 +172,10 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
return false;
|
||||
break;
|
||||
#endif
|
||||
case KC_OVERWATCH:
|
||||
if (record->event.pressed) {
|
||||
is_overwatch = !is_overwatch;
|
||||
}
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case KC_SALT:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Salt, salt, salt...");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_MORESALT:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Please sir, can I have some more salt?!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_SALTHARD:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_GOODGAME:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Good game, everyone!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_GLHF:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Good luck, have fun!!!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_SYMM:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Left click to win!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_DOOMFIST:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_JUSTGAME:
|
||||
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_TORB:
|
||||
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("That was positively riveting!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_MAKE:
|
||||
if (!record->event.pressed) {
|
||||
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_RESET:
|
||||
if (!record->event.pressed) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
rgblight_enable();
|
||||
rgblight_mode(1);
|
||||
rgblight_setrgb(0xff, 0x00, 0x00);
|
||||
#endif
|
||||
reset_keyboard();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
|
||||
// Sends the key press to system, but only if on the Diablo layer
|
||||
|
@ -379,16 +212,11 @@ void run_diablo_macro_check(void) {
|
|||
|
||||
}
|
||||
#endif
|
||||
void matrix_init_user(void) {
|
||||
void matrix_init_keymap(void) {
|
||||
// set Numlock LED to output and low
|
||||
DDRF |= (1 << 7);
|
||||
PORTF &= ~(1 << 7);
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
rgblight_enable();
|
||||
rgblight_set_teal;
|
||||
rgblight_mode(1);
|
||||
#endif
|
||||
|
||||
if (!(host_keyboard_leds() & (1 << USB_LED_NUM_LOCK))) {
|
||||
register_code(KC_NUMLOCK);
|
||||
|
@ -396,7 +224,7 @@ void matrix_init_user(void) {
|
|||
}
|
||||
}
|
||||
|
||||
void matrix_scan_user(void) {
|
||||
void matrix_scan_keymap(void) {
|
||||
numlock_led_off();
|
||||
if (is_overwatch && biton32(layer_state) == _MACROS) {
|
||||
numlock_led_on();
|
||||
|
@ -408,35 +236,3 @@ void matrix_scan_user(void) {
|
|||
#endif
|
||||
}
|
||||
|
||||
uint32_t layer_state_set_kb(uint32_t state) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
// Check layer, and apply color if its changed since last check
|
||||
switch (biton32(state)) {
|
||||
case _NAV:
|
||||
rgblight_set_blue;
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
case _MACROS:
|
||||
rgblight_set_orange;
|
||||
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
|
||||
break;
|
||||
case _DIABLO:
|
||||
rgblight_set_red;
|
||||
rgblight_mode(5);
|
||||
break;
|
||||
case _MEDIA:
|
||||
rgblight_set_green;
|
||||
rgblight_mode(22);
|
||||
break;
|
||||
default:
|
||||
rgblight_set_teal;
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
}
|
||||
|
||||
#endif
|
||||
return state;
|
||||
}
|
||||
void led_set_user(uint8_t usb_led) {
|
||||
|
||||
}
|
||||
|
|
|
@ -22,6 +22,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#include "orthodox.h"
|
||||
#include "action_layer.h"
|
||||
#include "eeconfig.h"
|
||||
#include "drashna.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
|
@ -29,41 +30,11 @@ extern keymap_config_t keymap_config;
|
|||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
#define _QWERTY 0
|
||||
#define _COLEMAK 1
|
||||
#define _DVORAK 2
|
||||
#define _WORKMAN 3
|
||||
#define _LOWER 8
|
||||
#define _RAISE 9
|
||||
#define _ADJUST 16
|
||||
|
||||
enum custom_keycodes {
|
||||
QWERTY = SAFE_RANGE,
|
||||
COLEMAK,
|
||||
DVORAK,
|
||||
WORKMAN,
|
||||
LOWER,
|
||||
RAISE,
|
||||
ADJUST,
|
||||
KC_MAKE,
|
||||
KC_RESET
|
||||
};
|
||||
|
||||
// Fillers to make layering more clear
|
||||
#define _______ KC_TRNS
|
||||
#define XXXXXXX KC_NO
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
|
||||
#define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
|
||||
#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
|
||||
#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
|
||||
#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
|
||||
#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
|
||||
#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
|
||||
#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
enum {
|
||||
|
@ -136,196 +107,15 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
|
||||
[_ADJUST] = KEYMAP(\
|
||||
KC_MAKE, KC_RESET, TD(TD_FLSH), _______, _______, _______, _______, _______, _______, _______, _______, _______, \
|
||||
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, _______, XXXXXXX, _______, _______, XXXXXXX, _______, AG_SWAP, QWERTY, COLEMAK, DVORAK, WORKMAN, _______, \
|
||||
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, _______, XXXXXXX, _______, _______, XXXXXXX, _______, AG_SWAP, KC_QWERTY, KC_COLEMAK, KC_DVORAK, KC_WORKMAN, _______, \
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, MAGIC_TOGGLE_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY \
|
||||
)
|
||||
|
||||
|
||||
};
|
||||
|
||||
#ifdef AUDIO_ENABLE
|
||||
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
|
||||
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
|
||||
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
|
||||
float tone_workman[][2] = SONG(PLOVER_SOUND);
|
||||
#endif
|
||||
|
||||
void persistent_default_layer_set(uint16_t default_layer) {
|
||||
eeconfig_update_default_layer(default_layer);
|
||||
default_layer_set(default_layer);
|
||||
}
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case QWERTY:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(tone_qwerty);
|
||||
#endif
|
||||
persistent_default_layer_set(1UL << _QWERTY);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case COLEMAK:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(tone_colemak);
|
||||
#endif
|
||||
persistent_default_layer_set(1UL << _COLEMAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DVORAK:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(tone_dvorak);
|
||||
#endif
|
||||
persistent_default_layer_set(1UL << _DVORAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case WORKMAN:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(tone_workman);
|
||||
#endif
|
||||
persistent_default_layer_set(1UL << _WORKMAN);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case LOWER:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
else {
|
||||
layer_off(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case RAISE:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
else {
|
||||
layer_off(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case ADJUST:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_ADJUST);
|
||||
}
|
||||
else {
|
||||
layer_off(_ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_MAKE:
|
||||
if (!record->event.pressed) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP " RGBLIGHT_ENABLE=yes AUDIO_ENABLE=yes" SS_TAP(X_ENTER));
|
||||
#else
|
||||
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP " RGBLIGHT_ENABLE=no AUDIO_ENABLE=yes"SS_TAP(X_ENTER));
|
||||
#endif
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_RESET:
|
||||
if (!record->event.pressed) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
rgblight_enable();
|
||||
rgblight_mode(1);
|
||||
rgblight_setrgb(0xff, 0x00, 0x00);
|
||||
#endif
|
||||
reset_keyboard();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
|
||||
return true;
|
||||
}
|
||||
|
||||
void matrix_init_user(void) { // Runs boot tasks for keyboard
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
uint8_t default_layer = eeconfig_read_default_layer();
|
||||
|
||||
rgblight_enable();
|
||||
|
||||
if (true) {
|
||||
if (default_layer & (1UL << _COLEMAK)) {
|
||||
rgblight_set_magenta;
|
||||
}
|
||||
else if (default_layer & (1UL << _DVORAK)) {
|
||||
rgblight_set_green;
|
||||
}
|
||||
else if (default_layer & (1UL << _WORKMAN)) {
|
||||
rgblight_set_purple;
|
||||
}
|
||||
else {
|
||||
rgblight_set_teal;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
rgblight_set_red;
|
||||
rgblight_mode(5);
|
||||
}
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
void matrix_scan_user(void) { // runs frequently to update info
|
||||
|
||||
};
|
||||
|
||||
uint32_t layer_state_set_kb(uint32_t state) { // runs on layer switch
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
uint8_t default_layer = eeconfig_read_default_layer();
|
||||
|
||||
switch (biton32(state)) {
|
||||
case _COLEMAK:
|
||||
rgblight_set_magenta;
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
case _DVORAK:
|
||||
rgblight_set_green;
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
case _RAISE:
|
||||
rgblight_set_yellow;
|
||||
rgblight_mode(5);
|
||||
break;
|
||||
case _LOWER:
|
||||
rgblight_set_orange;
|
||||
rgblight_mode(5);
|
||||
break;
|
||||
case _ADJUST:
|
||||
rgblight_set_red;
|
||||
rgblight_mode(23);
|
||||
break;
|
||||
case 6:
|
||||
rgblight_set_blue;
|
||||
break;
|
||||
case _QWERTY:
|
||||
if (default_layer & (1UL << _COLEMAK)) {
|
||||
rgblight_set_magenta;
|
||||
}
|
||||
else if (default_layer & (1UL << _DVORAK)) {
|
||||
rgblight_set_green;
|
||||
}
|
||||
else if (default_layer & (1UL << _WORKMAN)) {
|
||||
rgblight_set_purple;
|
||||
}
|
||||
else {
|
||||
rgblight_set_teal;
|
||||
}
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
return state;
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include "viterbi.h"
|
||||
#include "action_layer.h"
|
||||
#include "eeconfig.h"
|
||||
#include "drashna.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
|
@ -8,56 +9,21 @@ extern keymap_config_t keymap_config;
|
|||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
#define _NUMNAV 0
|
||||
#define _DIABLO 1
|
||||
#define _GAMEPAD 2
|
||||
#define _GMACRO 3
|
||||
#define _MEDIA 4
|
||||
#define _COVECUBE 5
|
||||
|
||||
|
||||
enum custom_keycodes {
|
||||
KC_DIABLO_CLEAR = SAFE_RANGE,
|
||||
KC_P00,
|
||||
KC_MAKE,
|
||||
KC_RESET,
|
||||
KC_OVERWATCH,
|
||||
KC_SALT,
|
||||
KC_MORESALT,
|
||||
KC_SALTHARD,
|
||||
KC_GOODGAME,
|
||||
KC_SYMM,
|
||||
KC_DOOMFIST,
|
||||
KC_JUSTGAME,
|
||||
KC_GLHF,
|
||||
KC_TORB,
|
||||
KC_AIM
|
||||
};
|
||||
|
||||
// Fillers to make layering more clear
|
||||
#define _______ KC_TRNS
|
||||
#define XXXXXXX KC_NO
|
||||
#define GMACRO TG(_GMACRO)
|
||||
|
||||
#define LMACRO TG(_MACROS)
|
||||
#define DIABLO TG(_DIABLO)
|
||||
#define GAMEPAD TG(_GAMEPAD)
|
||||
#define GAMEPAD TG(_OVERWATCH)
|
||||
#define MEDIA TG(_MEDIA)
|
||||
#define COVECUBE TG(_COVECUBE)
|
||||
|
||||
|
||||
bool is_overwatch = false;
|
||||
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
|
||||
#define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
|
||||
#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
|
||||
#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
|
||||
#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
|
||||
#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
|
||||
#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
|
||||
#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
|
||||
#endif
|
||||
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
//define diablo macro timer variables
|
||||
static uint16_t diablo_timer[4];
|
||||
|
@ -125,8 +91,8 @@ qk_tap_dance_action_t tap_dance_actions[] = {
|
|||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
[_NUMNAV] = KEYMAP(
|
||||
GMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
[_NUMLOCK] = KEYMAP(
|
||||
LMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
MEDIA, KC_CALC, COVECUBE,KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
|
@ -137,20 +103,20 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_LCTL, (TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_DIABLO_CLEAR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_LCTL, TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_DIABLO_CLEAR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
|
||||
),
|
||||
|
||||
[_GAMEPAD] = KEYMAP( // Game pad layout designed primarily for Overwatch
|
||||
GMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
[_OVERWATCH] = KEYMAP( // Game pad layout designed primarily for Overwatch
|
||||
LMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
|
||||
),
|
||||
|
||||
[_GMACRO] = KEYMAP(
|
||||
GMACRO, XXXXXXX, GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
[_MACROS] = KEYMAP(
|
||||
LMACRO, XXXXXXX, GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_SYMM, KC_TORB, KC_DOOMFIST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_GLHF, KC_GOODGAME, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
|
@ -178,18 +144,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
|
||||
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
uint16_t kc;
|
||||
if (is_overwatch) {
|
||||
kc = KC_BSPC;
|
||||
}
|
||||
else {
|
||||
kc = KC_ENTER;
|
||||
}
|
||||
// Once a delay command is added to "SEND_STRING",
|
||||
// replace these with X_BSPC and X_ENTER instead.
|
||||
// and add "SS_TAP(kc) SS_DELAY(50)" to all of the
|
||||
// SEND_STRING commands, to compress things.
|
||||
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
|
||||
|
@ -203,130 +158,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
return false;
|
||||
break;
|
||||
#endif
|
||||
case KC_P00:
|
||||
if (!record->event.pressed) {
|
||||
register_code(KC_P0);
|
||||
unregister_code(KC_P0);
|
||||
register_code(KC_P0);
|
||||
unregister_code(KC_P0);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_MAKE:
|
||||
if (!record->event.pressed) {
|
||||
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_RESET:
|
||||
if (!record->event.pressed) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
rgblight_enable();
|
||||
rgblight_mode(1);
|
||||
rgblight_setrgb(0xff, 0x00, 0x00);
|
||||
#endif
|
||||
reset_keyboard();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
||||
case KC_OVERWATCH: // reset all Diable timers, disabling them
|
||||
if (record->event.pressed) {
|
||||
is_overwatch = !is_overwatch;
|
||||
}
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case KC_SALT:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Salt, salt, salt..." SS_TAP(X_ENTER));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_MORESALT:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Please sir, can I have some more salt?!" SS_TAP(X_ENTER));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_SALTHARD:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!" SS_TAP(X_ENTER));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_GOODGAME:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Good game, everyone!" SS_TAP(X_ENTER));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_GLHF:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Good luck, have fun!!!" SS_TAP(X_ENTER));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_SYMM:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Left click to win!" SS_TAP(X_ENTER));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_JUSTGAME:
|
||||
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games." SS_TAP(X_ENTER));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_TORB:
|
||||
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("That was positively riveting! SS_TAP(X_ENTER)");
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_AIM:
|
||||
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -369,51 +200,11 @@ void run_diablo_macro_check(void) {
|
|||
#endif
|
||||
|
||||
|
||||
void matrix_init_user(void) { // Runs boot tasks for keyboard
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
rgblight_enable();
|
||||
rgblight_set_teal;
|
||||
rgblight_mode(1);
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
void matrix_scan_user(void) { // runs frequently to update info
|
||||
void matrix_scan_keymap(void) { // runs frequently to update info
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
// Run Diablo 3 macro checking code.
|
||||
run_diablo_macro_check();
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
uint32_t layer_state_set_kb(uint32_t state) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
rgblight_enable();
|
||||
switch (biton32(state)) {
|
||||
case _NUMNAV:
|
||||
rgblight_set_teal;
|
||||
rgblight_mode(2);
|
||||
break;
|
||||
case _GMACRO:
|
||||
rgblight_set_orange;
|
||||
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
|
||||
break;
|
||||
case _DIABLO:
|
||||
rgblight_set_red;
|
||||
rgblight_mode(5);
|
||||
break;
|
||||
case _GAMEPAD:
|
||||
rgblight_set_yellow;
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
case _MEDIA:
|
||||
rgblight_set_blue;
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
case _COVECUBE:
|
||||
rgblight_set_green;
|
||||
rgblight_mode(2);
|
||||
}
|
||||
#endif
|
||||
return state;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,379 @@
|
|||
#include "drashna.h"
|
||||
#include "quantum.h"
|
||||
#include "action.h"
|
||||
#include "version.h"
|
||||
|
||||
__attribute__ ((weak))
|
||||
void matrix_init_keymap(void) {}
|
||||
|
||||
__attribute__ ((weak))
|
||||
void matrix_scan_keymap(void) {}
|
||||
|
||||
__attribute__ ((weak))
|
||||
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void matrix_init_user(void) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
uint8_t default_layer = eeconfig_read_default_layer();
|
||||
|
||||
rgblight_enable();
|
||||
|
||||
if (true) {
|
||||
if (default_layer & (1UL << _COLEMAK)) {
|
||||
rgblight_set_magenta;
|
||||
}
|
||||
else if (default_layer & (1UL << _DVORAK)) {
|
||||
rgblight_set_green;
|
||||
}
|
||||
else if (default_layer & (1UL << _WORKMAN)) {
|
||||
rgblight_set_purple;
|
||||
}
|
||||
else {
|
||||
rgblight_set_teal;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
rgblight_set_red;
|
||||
rgblight_mode(5);
|
||||
}
|
||||
#endif
|
||||
matrix_init_keymap();
|
||||
}
|
||||
|
||||
void matrix_scan_user(void) {
|
||||
matrix_scan_keymap();
|
||||
}
|
||||
|
||||
#ifdef AUDIO_ENABLE
|
||||
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
|
||||
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
|
||||
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
|
||||
float tone_workman[][2] = SONG(PLOVER_SOUND);
|
||||
#endif
|
||||
|
||||
|
||||
void persistent_default_layer_set(uint16_t default_layer) {
|
||||
eeconfig_update_default_layer(default_layer);
|
||||
default_layer_set(default_layer);
|
||||
}
|
||||
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
|
||||
uint16_t kc;
|
||||
if (is_overwatch) {
|
||||
kc = KC_BSPC;
|
||||
}
|
||||
else {
|
||||
kc = KC_ENTER;
|
||||
}
|
||||
#ifdef CONSOLE_ENABLE
|
||||
xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
|
||||
#endif
|
||||
|
||||
switch (keycode) {
|
||||
case KC_QWERTY:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(tone_qwerty);
|
||||
#endif
|
||||
persistent_default_layer_set(1UL << _QWERTY);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_COLEMAK:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(tone_colemak);
|
||||
#endif
|
||||
persistent_default_layer_set(1UL << _COLEMAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_DVORAK:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(tone_dvorak);
|
||||
#endif
|
||||
persistent_default_layer_set(1UL << _DVORAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_WORKMAN:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(tone_workman);
|
||||
#endif
|
||||
persistent_default_layer_set(1UL << _WORKMAN);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case LOWER:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
else {
|
||||
layer_off(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case RAISE:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
else {
|
||||
layer_off(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case ADJUST:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_ADJUST);
|
||||
}
|
||||
else {
|
||||
layer_off(_ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_OVERWATCH:
|
||||
if (record->event.pressed) {
|
||||
is_overwatch = !is_overwatch;
|
||||
}
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case KC_SALT:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Salt, salt, salt...");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_MORESALT:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Please sir, can I have some more salt?!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_SALTHARD:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_GOODGAME:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Good game, everyone!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_GLHF:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Good luck, have fun!!!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_SYMM:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Left click to win!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_DOOMFIST:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_JUSTGAME:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_TORB:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("That was positively riveting!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_AIM:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_MAKE:
|
||||
if (!record->event.pressed) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP " RGBLIGHT_ENABLE=yes" SS_TAP(X_ENTER));
|
||||
#else
|
||||
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP " RGBLIGHT_ENABLE=no"SS_TAP(X_ENTER));
|
||||
#endif
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_RESET:
|
||||
if (!record->event.pressed) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
rgblight_enable();
|
||||
rgblight_mode(1);
|
||||
rgblight_setrgb(0xff, 0x00, 0x00);
|
||||
#endif
|
||||
reset_keyboard();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case EPRM:
|
||||
if (record->event.pressed) {
|
||||
eeconfig_init();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case VRSN:
|
||||
if (record->event.pressed) {
|
||||
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_P00:
|
||||
if (!record->event.pressed) {
|
||||
register_code(KC_P0);
|
||||
unregister_code(KC_P0);
|
||||
register_code(KC_P0);
|
||||
unregister_code(KC_P0);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
return process_record_keymap(keycode, record);
|
||||
}
|
||||
|
||||
|
||||
uint32_t layer_state_set_kb(uint32_t state) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
uint8_t default_layer = eeconfig_read_default_layer();
|
||||
|
||||
switch (biton32(state)) {
|
||||
case _NAV:
|
||||
rgblight_set_blue;
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
case _SYMB:
|
||||
rgblight_set_blue;
|
||||
rgblight_mode(2);
|
||||
break;
|
||||
case _MOUS:
|
||||
rgblight_set_yellow;
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
case _MACROS:
|
||||
rgblight_set_orange;
|
||||
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
|
||||
rgblight_mode(18);
|
||||
break;
|
||||
case _MEDIA:
|
||||
rgblight_set_green;
|
||||
rgblight_mode(22);
|
||||
break;
|
||||
case _OVERWATCH:
|
||||
rgblight_set_orange;
|
||||
rgblight_mode(17);
|
||||
break;
|
||||
case _DIABLO:
|
||||
rgblight_set_red;
|
||||
rgblight_mode(5);
|
||||
break;
|
||||
case _RAISE:
|
||||
rgblight_set_yellow;
|
||||
rgblight_mode(5);
|
||||
break;
|
||||
case _LOWER:
|
||||
rgblight_set_orange;
|
||||
rgblight_mode(5);
|
||||
break;
|
||||
case _ADJUST:
|
||||
rgblight_set_red;
|
||||
rgblight_mode(23);
|
||||
break;
|
||||
case _COVECUBE:
|
||||
rgblight_set_green;
|
||||
rgblight_mode(2);
|
||||
default:
|
||||
if (default_layer & (1UL << _COLEMAK)) {
|
||||
rgblight_set_magenta;
|
||||
}
|
||||
else if (default_layer & (1UL << _DVORAK)) {
|
||||
rgblight_set_green;
|
||||
}
|
||||
else if (default_layer & (1UL << _WORKMAN)) {
|
||||
rgblight_set_purple;
|
||||
}
|
||||
else {
|
||||
rgblight_set_teal;
|
||||
}
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
return state;
|
||||
}
|
|
@ -0,0 +1,73 @@
|
|||
#ifndef USERSPACE
|
||||
#define USERSPACE
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
// Define layer names
|
||||
#define _QWERTY 0
|
||||
#define _NUMLOCK 0
|
||||
#define _COLEMAK 1
|
||||
#define _DVORAK 2
|
||||
#define _WORKMAN 3
|
||||
#define _NAV 5
|
||||
#define _COVECUBE 6
|
||||
#define _SYMB 8
|
||||
#define _OVERWATCH 9
|
||||
#define _DIABLO 10
|
||||
#define _MOUS 11
|
||||
#define _MACROS 12
|
||||
#define _MEDIA 13
|
||||
#define _LOWER 14
|
||||
#define _RAISE 15
|
||||
#define _ADJUST 16
|
||||
|
||||
|
||||
//define modifiers
|
||||
#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
|
||||
#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
|
||||
#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
|
||||
#define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
|
||||
#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
|
||||
#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
|
||||
#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
|
||||
#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
|
||||
#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
|
||||
#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
|
||||
#endif
|
||||
|
||||
__attribute__ ((weak))
|
||||
bool is_overwatch = false;
|
||||
|
||||
enum custom_keycodes {
|
||||
PLACEHOLDER = SAFE_RANGE, // can always be here
|
||||
EPRM,
|
||||
VRSN,
|
||||
KC_QWERTY,
|
||||
KC_COLEMAK,
|
||||
KC_DVORAK,
|
||||
KC_WORKMAN,
|
||||
LOWER,
|
||||
RAISE,
|
||||
ADJUST,
|
||||
KC_DIABLO_CLEAR,
|
||||
KC_OVERWATCH,
|
||||
KC_SALT,
|
||||
KC_MORESALT,
|
||||
KC_SALTHARD,
|
||||
KC_GOODGAME,
|
||||
KC_SYMM,
|
||||
KC_DOOMFIST,
|
||||
KC_JUSTGAME,
|
||||
KC_GLHF,
|
||||
KC_TORB,
|
||||
KC_AIM,
|
||||
KC_MAKE,
|
||||
KC_RESET,
|
||||
KC_P00,
|
||||
NEWPLACEHOLDER
|
||||
};
|
||||
|
||||
#endif
|
|
@ -0,0 +1,14 @@
|
|||
Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
@ -0,0 +1,2 @@
|
|||
|
||||
SRC += drashna.c
|
Loading…
Reference in New Issue