95 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # ANSI_QWERTZ
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| 
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| [Click here to go to the layers directly.](readme.md#1-layers)
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| 
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| This keymap was specifically designed to support keycaps with ANSI layout and legends, while retaining the possibility of inputting characters 
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| with diacritics that are normally not used in the english language.
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| 
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| It currently relies on the US-International keyboard layout, which can be installed in any current operating system without the use of third party hardware.
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| 
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| ##0 Features
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| * Input of letters with diacritics on familiar QWERTZ layout
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| * Support for ANSI-legend keycaps
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| * Option to "revive" all dead keys
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| * Dedicated arrow cluster
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| * SpaceFN for easy access to Function keys and diacritic input
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| * Locking "Gaming Mode" that disables SpaceFN and allows to bind GUI key in Games
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| * Reset key binding, no need to press hardware reset button to program
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| * Microphone Mute key (requires 3rd-party software, see below)
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| 
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| ###0.0 Languages
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| The US-International Layout is currently required for the support of non-english languages. This keymap swaps Y and Z to provide the familiar QWERTZ position for characters when using that layout.
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| All diacritic characters are input by either holding `Space` or `Fn` and pressing the corresponding key. For languages that aren't yet supported explicitly, 
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| one can also use AltGr to input the characters as intended by the US-Intl layout or the dead keys, if they're kept from being [revived](readme.md#04-revive-dead-keys).
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| 
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| The illustration below shows the "US International" layout available in the Language settings of Windows, Linux and Mac OS.
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| Not all languages are supported by this layout. Linux also offers the "US International Alternative" layout, 
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| which contains more dead keys to input pretty much every diacritic character in a language using latin letters. More information can be found [here](http://web.archive.org/web/20160818101234/http://dry.sailingissues.com/us-international-keyboard-layout.html).
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| ####0.0.0 Explicitly Supported Languages
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| * German
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| 
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| ####0.0.1 Implicitly Supported Languages
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| This list only applies to Windows. Linux systems support all languages, see above. This list might be incomplete! Please add your language if you find it's supported.
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| 
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| * French
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| 
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| ###0.1 SpaceFN
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| SpaceFN basically means that `Space` acts as a normal spacebar when tapped, but acts as a layer-key when held down. 
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| This means that you can't hold space to output multiple spaces consecutively and that space only registers once released.
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| The advantage is that the spacebar is easier to reach than any other `Fn`-key could be.
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| 
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| ###0.2 "Gaming Mode"
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| To alleviate the problems SpaceFN would cause when gaming, the Gaming Mode is pretty much a layer that can be turned on by pressing Fn+RShift.
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| This will turn the double-role Spacebar into a normal one, so the Fn-layer (and thus function and media keys) can only be accessed with the Fn-key.
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| It also turns the GUI-key (aka Win-key aka Super-key) into Right Shift, so it can be bound in Games. This is especially useful when playing with ESDF instead of WASD.
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| 
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| ###0.3 Mute Microphone
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| The function layer has a "Mute Microphone"-key. As this is not an existing media key and you can't normally set a shortcut to this function, 
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| you need to set this up in software before using it, see below. This key is bound to `RCtrl+LCtrl`, a keycombination that 
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| no other program in existence uses for anything, at least to my knowledge. It also can't be pressed with this keymap in any other way.
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| 
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| ####0.3.0 Linux
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| Follow [these instructions](http://askubuntu.com/a/13364).
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| 
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| #####0.3.1 Windows (Requires 3rd Party Software)
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| *DISCLAIMER: I take no responsibility for any potential harm caused by third party applications!*
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| 
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| You'll need a utility called "MicMute". It is available on [Sourceforge](https://sourceforge.net/projects/micmute/).
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| After installing and running the tool, you only need to use the "Setup Shortcut" option to bind the key to muting the microphone
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| and check whether your microphone is selected under "Devices".
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| 
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| ###0.4 Revive Dead Keys
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| Some diacritics that are commonly used are dead keys on the international layouts, for example `` ` ``,  `'`, or `"`. 
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| The dead keys on the regular international layout (shown in red [here](readme.md#00-languages)) are revived with this keymap by automatically inserting a space if one of those characters is typed.
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| If you don't want this to be the case, uncomment the following line in `keymap.c` prior to compiling:
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| ```
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| //#define DONT_REVIVE_DEADKEYS 1
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| ```
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| 
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| ##1 Layers
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| ###1.0 Base Layer
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| The base layer is shown here for ANSI keysm, HHKB-style right shift and split backspace. If you use a 2U backspace key there, `Del` will not be available.
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| Again, the Y and Z keys are swapped, so you get the QWERTZ-positions of Y and Z when using the US-International layout.
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| 
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| ###1.1 Gaming layer
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| To turn this layer on, please use the combination `Fn+RShift`, not `Space+RShift`. If you do the latter, the Function layer will become stuck. You can press `Fn` once to unstick it if this happens to you. A solution is being worked on.
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| 
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| ###1.2 Function Layer
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| This is the function layer for German diacritics. It can be accessed via the `Fn` or by holding `Space` on the base layer.
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