34 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| Default layout but with a tetris game
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| =====================================
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| Tetris works by outputting key-presses to make ascii-art in a regular text editor.
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| It reads key presses to rotate and move the bricks like a regular tetris game.
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| 
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| Example
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| =======
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| 
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| 
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| Usage
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| =====
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| 1) Open a default text editor
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| 2) Press the tetris button (Fn + t)
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| 3) Play tetris
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| 
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| It makes ascii-art by sending keycodes: left, right, up, down, qwerty characters, and numbers.
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| 
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| Problems
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| ========
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| Drawing ascii-art is too slow to make a pleasant playing experience.
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| While drawing ascii-art, the keyboard does not record key-presses, so its pretty unresponsive.
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| 
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| Adds 5000 bytes to the hex file.
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| 
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| Implement in other keyboards
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| ============================
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|  - Copy-paste the files tetris_text.c and tetrix_text.h to your keymap folder.
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|  - Add/update your-keyboard/your-keymap/Makefile to include ``SRC = tetris_text.c``
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|  - Copy-paste the tetris-related code from this keymap.c to yours.
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|  - Set a key to trigger F(1) to start tetris mode.
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|  - Its also a good idea to set a key to stop tetris, here its escape.
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| 
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| You can find a simple tetris keyboard definition at <https://github.com/danamlund/meckb_tetris/>
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