* redoes matrix pins, abstracts backlight code for B5,6,7 * slimming down keyboard stuff, backlight breathing implemented * don't call backlight init when no pin * cleans up user/kb/quantum calls, keyboard files * fix pvc atomic * replaces CHANNEL with correct var in breathing * removes .hexs, updates readmes, updates template * cleans-up clueboards, readmes to lowercase * updates readme
		
			
				
	
	
		
			18 lines
		
	
	
		
			788 B
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			788 B
		
	
	
	
		
			Markdown
		
	
	
	
	
	
# Techkeys SixKeyBoard
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[Get one here!](http://techkeys.us/collections/accessories/products/sixkeyboard)
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The schematic is like this:
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```
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 switches       leds
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,--+--+--.   ,--+--+--.
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|C7|B7|B5|   |C6|B6|B4|
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+--+--+--+   +--+--+--+
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|D6|D1|D4|   |D5|D2|D3|
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`--+--+--'   `--+--+--'
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```
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The LED on the bottom is `C4`. All 7 of the leds are turned on when the keyboard boots-up in the `sixkeyboard.c` file - backlight_enable is not required. The MCU is an Atmega16u2, so the flash memory is limited to 0x3000 bytes - the current setup uses just about all of that! I'm sure things can be opitimised a bit.
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There is a jumper on the bottom of the board (next to the USB port) that serves as a reset button - I drilled a hole in my case to allow for quick access via a screwdriver/metal object. |