Add support for Swap Hands feature to Orthodox and Iris (#2933)
* Add support for Swap Hands feature to Orthodox and Iris * Fix hag's iris keymap to use LAYOUT properly * Fix Swedish's Iris Keymap * Fix Drashna's Orthodox keymaps, because he's an idiot
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@ -8,4 +8,4 @@ RGBLIGHT_ENABLE = yes
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AUDIO_ENABLE = yes
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NKRO_ENABLE = yes
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BACKLIGHT_ENABLE = no
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SWAP_HANDS_ENABLE = yes
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@ -183,7 +183,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// `----+----+----' `----+----+----'
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),
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[_ADJUST] = KEYMAP(
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[_ADJUST] = LAYOUT(
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//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
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GAMING , DVORAK, WORKMAN, COLEMAK, QWERTY , KC_RST, _______, _______, _______, _______, KC_PWR, RESET,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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@ -43,7 +43,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// `----+----+----' `----+----+----'
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),
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[_LOWER] = KEYMAP(
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[_LOWER] = LAYOUT(
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//,-------+-------+-------+-------+-------+-------. ,-------+-------+-------+-------+-------+-------.
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NO_TILD,KC_EXLM,NO_AT ,KC_HASH,NO_DLR ,KC_PERC, NO_CIRC,NO_AMPR,NO_ASTR,NO_SLSH,NO_LPRN,NO_RPRN,
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//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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@ -57,7 +57,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// `-------+-------+-------' `-------+-------+-------'
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),
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[_RAISE] = KEYMAP(
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[_RAISE] = LAYOUT(
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//,-------+-------+-------+-------+-------+-------. ,-------+-------+-------+-------+-------+-------.
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KC_F12 ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 , KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_F11 ,
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//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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@ -20,3 +20,23 @@ void matrix_init_kb(void) {
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matrix_init_user();
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};
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#ifdef SWAP_HANDS_ENABLE
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__attribute__ ((weak))
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// swap-hands action needs a matrix to define the swap
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const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
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/* Left hand, matrix positions */
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{{0,5}, {1,5}, {2,5}, {3,5}, {4,5}, {5,5}},
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{{0,6}, {1,6}, {2,6}, {3,6}, {4,6}, {5,6}},
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{{0,7}, {1,7}, {2,7}, {3,7}, {4,7}, {5,7}},
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{{0,8}, {1,8}, {2,8}, {3,8}, {4,8}, {5,8}},
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{{0,9}, {1,9}, {2,9}, {3,9}, {4,9}, {5,9}},
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/* Right hand, matrix positions */
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{{0,0}, {1,0}, {2,0}, {3,0}, {4,0}, {5,0}},
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{{0,1}, {1,1}, {2,1}, {3,1}, {4,1}, {5,1}},
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{{0,2}, {1,2}, {2,2}, {3,2}, {4,2}, {5,2}},
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{{0,3}, {1,3}, {2,3}, {3,3}, {4,3}, {5,3}},
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{{0,4}, {1,4}, {2,4}, {3,4}, {4,4}, {5,4}},
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};
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#endif
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@ -20,3 +20,23 @@ void matrix_init_kb(void) {
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matrix_init_user();
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};
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#ifdef SWAP_HANDS_ENABLE
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__attribute__ ((weak))
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// swap-hands action needs a matrix to define the swap
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const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
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/* Left hand, matrix positions */
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{{0,5}, {1,5}, {2,5}, {3,5}, {4,5}, {5,5}},
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{{0,6}, {1,6}, {2,6}, {3,6}, {4,6}, {5,6}},
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{{0,7}, {1,7}, {2,7}, {3,7}, {4,7}, {5,7}},
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{{0,8}, {1,8}, {2,8}, {3,8}, {4,8}, {5,8}},
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{{0,9}, {1,9}, {2,9}, {3,9}, {4,9}, {5,9}},
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/* Right hand, matrix positions */
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{{0,0}, {1,0}, {2,0}, {3,0}, {4,0}, {5,0}},
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{{0,1}, {1,1}, {2,1}, {3,1}, {4,1}, {5,1}},
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{{0,2}, {1,2}, {2,2}, {3,2}, {4,2}, {5,2}},
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{{0,3}, {1,3}, {2,3}, {3,3}, {4,3}, {5,3}},
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{{0,4}, {1,4}, {2,4}, {3,4}, {4,4}, {5,4}},
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};
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#endif
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@ -20,3 +20,23 @@ void matrix_init_kb(void) {
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matrix_init_user();
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};
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#ifdef SWAP_HANDS_ENABLE
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__attribute__ ((weak))
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// swap-hands action needs a matrix to define the swap
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const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
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/* Left hand, matrix positions */
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{{0,5}, {1,5}, {2,5}, {3,5}, {4,5}, {5,5}},
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{{0,6}, {1,6}, {2,6}, {3,6}, {4,6}, {5,6}},
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{{0,7}, {1,7}, {2,7}, {3,7}, {4,7}, {5,7}},
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{{0,8}, {1,8}, {2,8}, {3,8}, {4,8}, {5,8}},
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{{0,9}, {1,9}, {2,9}, {3,9}, {4,9}, {5,9}},
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/* Right hand, matrix positions */
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{{0,0}, {1,0}, {2,0}, {3,0}, {4,0}, {5,0}},
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{{0,1}, {1,1}, {2,1}, {3,1}, {4,1}, {5,1}},
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{{0,2}, {1,2}, {2,2}, {3,2}, {4,2}, {5,2}},
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{{0,3}, {1,3}, {2,3}, {3,3}, {4,3}, {5,3}},
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{{0,4}, {1,4}, {2,4}, {3,4}, {4,4}, {5,4}},
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};
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#endif
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@ -57,25 +57,25 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_TAB, _________________WORKMAN_L2________________, KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT, _________________WORKMAN_R2________________, KC_MINS,
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KC_MLSF, _________________WORKMAN_L3________________, LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE, _________________WORKMAN_R3________________, KC_LGUI
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),
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[_MODS] = LAYOUT(\
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[_MODS] = LAYOUT_wrapper(\
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_LOWER] = LAYOUT(\
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[_LOWER] = LAYOUT_wrapper(\
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_PGUP, KC_PGDN, KC_HOME, KC_END, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
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KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, _______
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),
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[_RAISE] = LAYOUT(\
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[_RAISE] = LAYOUT_wrapper(\
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KC_GRV, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_BSPC,
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_______, _______, _______, _______, _______, _______, KC_PGUP, KC_PGDN, KC_HOME, KC_END, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, _______
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),
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[_ADJUST] = LAYOUT(\
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[_ADJUST] = LAYOUT_wrapper(\
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KC_MAKE,KC_RESET, EPRM, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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RGB_SMOD,RGB_HUI, CK_TOGG, AU_ON, AU_OFF, AG_NORM, _______, _______, _______, _______, AG_SWAP, KC_QWERTY, KC_COLEMAK, KC_DVORAK, KC_WORKMAN, TG(_MODS),
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KC_RGB_T,RGB_HUD, MU_ON, MU_OFF, MU_TOG, MU_MOD, _______, _______, _______, _______, _______, _______, MG_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY
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@ -33,3 +33,18 @@ void matrix_init_kb(void) {
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matrix_init_user();
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};
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#ifdef SWAP_HANDS_ENABLE
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__attribute__ ((weak))
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// swap-hands action needs a matrix to define the swap
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const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
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/* Left hand, matrix positions */
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{{0,3}, {1,3}, {2,3}, {3,3}, {4,3}, {5,3}, {6,3}, {7,3}, {8,3}},
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{{0,4}, {1,4}, {2,4}, {3,4}, {4,4}, {5,4}, {6,4}, {7,4}, {8,4}},
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{{0,5}, {1,5}, {2,5}, {3,5}, {4,5}, {5,5}, {6,5}, {7,5}, {8,5}},
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/* Right hand, matrix positions */
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{{0,0}, {1,0}, {2,0}, {3,0}, {4,0}, {5,0}, {6,0}, {7,0}, {8,0}},
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{{0,1}, {1,1}, {2,1}, {3,1}, {4,1}, {5,1}, {6,1}, {7,1}, {8,1}},
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{{0,2}, {1,2}, {2,2}, {3,2}, {4,2}, {5,2}, {6,2}, {7,2}, {8,2}},
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};
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#endif
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@ -33,3 +33,18 @@ void matrix_init_kb(void) {
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matrix_init_user();
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};
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#ifdef SWAP_HANDS_ENABLE
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__attribute__ ((weak))
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// swap-hands action needs a matrix to define the swap
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const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
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/* Left hand, matrix positions */
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{{0,3}, {1,3}, {2,3}, {3,3}, {4,3}, {5,3}, {6,3}, {7,3}, {8,3}},
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{{0,4}, {1,4}, {2,4}, {3,4}, {4,4}, {5,4}, {6,4}, {7,4}, {8,4}},
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{{0,5}, {1,5}, {2,5}, {3,5}, {4,5}, {5,5}, {6,5}, {7,5}, {8,5}},
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/* Right hand, matrix positions */
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{{0,0}, {1,0}, {2,0}, {3,0}, {4,0}, {5,0}, {6,0}, {7,0}, {8,0}},
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{{0,1}, {1,1}, {2,1}, {3,1}, {4,1}, {5,1}, {6,1}, {7,1}, {8,1}},
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{{0,2}, {1,2}, {2,2}, {3,2}, {4,2}, {5,2}, {6,2}, {7,2}, {8,2}},
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};
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#endif
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@ -33,3 +33,18 @@ void matrix_init_kb(void) {
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matrix_init_user();
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};
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#ifdef SWAP_HANDS_ENABLE
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__attribute__ ((weak))
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// swap-hands action needs a matrix to define the swap
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const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
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/* Left hand, matrix positions */
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{{0,3}, {1,3}, {2,3}, {3,3}, {4,3}, {5,3}, {6,3}, {7,3}, {8,3}},
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{{0,4}, {1,4}, {2,4}, {3,4}, {4,4}, {5,4}, {6,4}, {7,4}, {8,4}},
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{{0,5}, {1,5}, {2,5}, {3,5}, {4,5}, {5,5}, {6,5}, {7,5}, {8,5}},
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/* Right hand, matrix positions */
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{{0,0}, {1,0}, {2,0}, {3,0}, {4,0}, {5,0}, {6,0}, {7,0}, {8,0}},
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{{0,1}, {1,1}, {2,1}, {3,1}, {4,1}, {5,1}, {6,1}, {7,1}, {8,1}},
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{{0,2}, {1,2}, {2,2}, {3,2}, {4,2}, {5,2}, {6,2}, {7,2}, {8,2}},
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};
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#endif
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