SixKeyBoard refactor (#3193)
* Refactor: create matrix macro * Readme changes * Configurator support
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@ -0,0 +1,12 @@
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{
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"keyboard_name": "Techkeys SixKeyBoard",
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"url": "",
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"maintainer": "qmk",
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"width": 3,
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"height": 2,
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"layouts": {
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"LAYOUT": {
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"layout": [{"label":"k00", "x":0, "y":0}, {"label":"k01", "x":1, "y":0}, {"label":"k02", "x":2, "y":0}, {"label":"k10", "x":0, "y":1}, {"label":"k11", "x":1, "y":1}, {"label":"k12", "x":2, "y":1}]
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}
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}
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}
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@ -1,12 +1,12 @@
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#include "sixkeyboard.h"
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#include QMK_KEYBOARD_H
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#include "matrix.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = {
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{KC_A, KC_B, KC_C},
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{KC_D, KC_E, KC_F}
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}
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[0] = LAYOUT(
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KC_A, KC_B, KC_C, \
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KC_D, KC_E, KC_F \
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)
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};
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const uint16_t PROGMEM fn_actions[] = {
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@ -3,7 +3,7 @@ Techkeys SixKeyBoard
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Keyboard Maintainer: QMK Community
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Hardware Supported: Techkeys SixKeyBoard PCB
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Hardware Availability: http://techkeys.us/collections/accessories/products/sixkeyboard
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Hardware Availability: [Techkeys](http://techkeys.us/collections/accessories/products/sixkeyboard)
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Make example for this keyboard (after setting up your build environment):
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@ -15,4 +15,20 @@
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// instead of the obtuse 11x8 matrix.
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/*
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* ┌───┬───┬───┐
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* │ A │ B │ C │
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* ├───┼───┼───┤
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* │ D │ E │ F │
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* └───┴───┴───┘
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*/
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#define LAYOUT( \
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k00, k01, k02, \
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k10, k11, k12 \
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) { \
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{ k00, k01, k02 }, \
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{ k10, k11, k12 } \
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}
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#endif
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