note sliding - on right now
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@ -14,8 +14,9 @@
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#define _DVORAK 2
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#define _LOWER 3
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#define _RAISE 4
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#define _ADJUST 5
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#define _MUSIC 6
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#define _ADJUST 6
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#define _MUSIC 7
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#define _STOPPER 5
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// Macro name shortcuts
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#define QWERTY M(_QWERTY)
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@ -172,7 +173,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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},
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/* Stopper
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*
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*/
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[_STOPPER] = {
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{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
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{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
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{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
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{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
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{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LOWER, XXXXXXX, RAISE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}
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}
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};
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const uint16_t PROGMEM fn_actions[] = {
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@ -225,6 +238,7 @@ float tone_music[][2] = {
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{440.0*pow(2.0,(24)/12.0), 8}
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};
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float ode_to_joy[][2] = SONG(ODE_TO_JOY);
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float goodbye[][2] = SONG(GOODBYE_SOUND);
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#endif
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void persistant_default_layer_set(uint16_t default_layer) {
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@ -306,6 +320,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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layer_off(_MUSIC);
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layer_off(_STOPPER);
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stop_all_notes();
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#endif
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}
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@ -317,6 +332,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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set_tempo(150);
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PLAY_NOTE_ARRAY(ode_to_joy, false, .25);
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layer_on(_MUSIC);
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layer_on(_STOPPER);
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#endif
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}
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break;
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@ -345,3 +361,9 @@ void matrix_init_user(void) {
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PLAY_NOTE_ARRAY(start_up, false, 0);
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#endif
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}
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void play_goodbye_tone()
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{
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PLAY_NOTE_ARRAY(goodbye, false, 0);
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_delay_ms(2000);
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}
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@ -65,6 +65,7 @@ uint8_t notes_count;
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bool notes_repeat;
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float notes_rest;
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bool note_resting = false;
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int note_flipper = 0;
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uint8_t current_note = 0;
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uint8_t rest_counter = 0;
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@ -127,6 +128,9 @@ void stop_note(double freq) {
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voices--;
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if (voices < 0)
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voices = 0;
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if (voice_place >= voices) {
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voice_place = 0;
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}
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if (voices == 0) {
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#ifdef PWM_AUDIO
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TIMSK3 &= ~_BV(OCIE3A);
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@ -137,25 +141,6 @@ void stop_note(double freq) {
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frequency = 0;
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volume = 0;
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note = false;
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} else {
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double freq = frequencies[voices - 1];
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int vol = volumes[voices - 1];
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double starting_f = frequency;
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if (frequency < freq) {
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sliding = true;
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for (double f = starting_f; f <= freq; f += ((freq - starting_f) / 2000.0)) {
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frequency = f;
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}
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sliding = false;
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} else if (frequency > freq) {
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sliding = true;
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for (double f = starting_f; f >= freq; f -= ((starting_f - freq) / 2000.0)) {
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frequency = f;
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}
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sliding = false;
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}
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frequency = freq;
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volume = vol;
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}
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}
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}
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@ -248,16 +233,41 @@ ISR(TIMER3_COMPA_vect) {
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OCR4A = sum;
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}
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#else
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if (frequency > 0) {
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if (frequencies[voice_place] > 0) {
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// if (frequencies[voice_place] > 880.0) {
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// if (note_flipper == 100) {
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// note_flipper = 0;
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// return;
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// }
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// note_flipper++;
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// } else {
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// note_flipper = 0;
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// }
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// ICR3 = (int)(((double)F_CPU) / frequency); // Set max to the period
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// OCR3A = (int)(((double)F_CPU) / frequency) >> 1; // Set compare to half the period
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voice_place %= voices;
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if (place > (frequencies[voice_place] / 50)) {
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voice_place = (voice_place + 1) % voices;
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place = 0.0;
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double freq;
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if (false) {
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voice_place %= voices;
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if (place > (frequencies[voice_place] / 50)) {
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voice_place = (voice_place + 1) % voices;
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place = 0.0;
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}
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freq = frequencies[voice_place];
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} else {
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if (frequency != 0) {
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if (frequency < frequencies[voices - 1]) {
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frequency = frequency * 1.01454533494;
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} else if (frequency > frequencies[voices - 1]) {
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frequency = frequency * 0.98566319864;
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}
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} else {
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frequency = frequencies[voices - 1];
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}
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freq = frequency;
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}
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ICR3 = (int)(((double)F_CPU) / (frequencies[voice_place] * CPU_PRESCALER)); // Set max to the period
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OCR3A = (int)((((double)F_CPU) / (frequencies[voice_place] * CPU_PRESCALER)) * note_timbre); // Set compare to half the period
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ICR3 = (int)(((double)F_CPU) / (freq * CPU_PRESCALER)); // Set max to the period
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OCR3A = (int)((((double)F_CPU) / (freq * CPU_PRESCALER)) * note_timbre); // Set compare to half the period
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//OCR3A = (int)(((double)F_CPU) / (frequencies[voice_place] * CPU_PRESCALER)) >> 1 * duty_place; // Set compare to half the period
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place++;
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// if (duty_counter > (frequencies[voice_place] / 500)) {
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@ -413,23 +423,8 @@ if (audio_config.enable && voices < 8) {
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freq = freq / SAMPLE_RATE;
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#endif
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if (freq > 0) {
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if (frequency != 0) {
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double starting_f = frequency;
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if (frequency < freq) {
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for (double f = starting_f; f <= freq; f += ((freq - starting_f) / 2000.0)) {
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frequency = f;
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}
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} else if (frequency > freq) {
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for (double f = starting_f; f >= freq; f -= ((starting_f - freq) / 2000.0)) {
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frequency = f;
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}
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}
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}
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frequency = freq;
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volume = vol;
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frequencies[voices] = frequency;
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volumes[voices] = volume;
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frequencies[voices] = freq;
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volumes[voices] = vol;
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voices++;
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}
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@ -184,6 +184,7 @@ static action_t keycode_to_action(uint16_t keycode)
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case RESET: ; // RESET is 0x5000, which is why this is here
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clear_keyboard();
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#ifdef AUDIO_ENABLE
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stop_all_notes();
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play_goodbye_tone();
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#endif
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_delay_ms(250);
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