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Keymap: Cleaned up Rorschach keymap (#3823)

This commit is contained in:
Salt-Peanuts 2018-09-01 12:22:21 -04:00 committed by Drashna Jaelre
parent 2aa27f0c78
commit dedffb5f6d
1 changed files with 0 additions and 41 deletions

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@ -10,8 +10,6 @@ enum rorschach_layers {
_FUNCTION, // Function
_FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows)
_NUMPAD, // Numpad
// _COLEMAKGM, // Colemak gaming/vanilla (no dual-role keys with layer access)
// _QWERTYGM, // QWERTY gaming/vanilla (no dual-role keys with layer access)
_ADJUST, // Adjust layer, accessed via tri-layer feature)
_ADJUST2 // Second Adjust layer, accessed outside of tri-layer feature)
};
@ -19,8 +17,6 @@ enum rorschach_layers {
enum rorschach_keycodes {
COLEMAK = SAFE_RANGE,
QWERTY,
// COLEMAKGM,
// QWERTYGM,
NUMPAD = TG(_NUMPAD),
ADJUST = MO(_ADJUST2),
SPCFN = LT(_FUNCTION, KC_SPC),
@ -269,8 +265,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
layer_off ( _FUNCTION);
layer_off ( _FUNCTION2);
layer_off ( _NUMPAD);
// layer_off ( _COLEMAKGM);
// layer_off ( _QWERTYGM);
layer_off ( _ADJUST);
layer_off ( _ADJUST2);
}
@ -285,46 +279,11 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
layer_off ( _FUNCTION);
layer_off ( _FUNCTION2);
layer_off ( _NUMPAD);
// layer_off ( _COLEMAKGM);
// layer_off ( _QWERTYGM);
layer_off ( _ADJUST);
layer_off ( _ADJUST2);
}
return false;
break;
/* case COLEMAKGM:
if (record->event.pressed) {
default_layer_set(1UL << _COLEMAKGM);
layer_off ( _QWERTY);
layer_off ( _COLEMAK);
layer_off ( _NUMBERS);
layer_off ( _NUMBERS2);
layer_off ( _FUNCTION);
layer_off ( _FUNCTION2);
layer_off ( _NUMPAD);
layer_off ( _QWERTYGM);
layer_off ( _ADJUST);
layer_off ( _ADJUST2);
}
return false;
break;
case QWERTYGM:
if (record->event.pressed) {
default_layer_set(1UL << _QWERTYGM);
layer_off ( _QWERTY);
layer_off ( _COLEMAK);
layer_off ( _NUMBERS);
layer_off ( _NUMBERS2);
layer_off ( _FUNCTION);
layer_off ( _FUNCTION2);
layer_off ( _NUMPAD);
layer_off ( _COLEMAKGM);
layer_off ( _ADJUST);
layer_off ( _ADJUST2);
}
return false;
break;
*/
}
return true;
}