in the default case, it should be called if there is actually a tap
dance happening, and in the normal case, it should be called when the tap down is happening.
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@ -70,7 +70,6 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
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switch(keycode) {
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case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
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process_tap_dance_action_on_each_tap (qk_tap_dance_state.keycode);
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if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) {
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process_tap_dance_action_on_dance_finished (qk_tap_dance_state.keycode);
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} else {
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@ -81,12 +80,13 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
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qk_tap_dance_state.keycode = keycode;
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qk_tap_dance_state.timer = timer_read ();
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qk_tap_dance_state.count++;
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process_tap_dance_action_on_each_tap (qk_tap_dance_state.keycode);
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}
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break;
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default:
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process_tap_dance_action_on_each_tap (qk_tap_dance_state.keycode);
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if (qk_tap_dance_state.keycode) {
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process_tap_dance_action_on_each_tap (qk_tap_dance_state.keycode);
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process_tap_dance_action_on_dance_finished (qk_tap_dance_state.keycode);
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reset_tap_dance (&qk_tap_dance_state);
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}
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