Small keymap tweak and clean up.
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56be300757
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@ -55,8 +55,8 @@ const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* media */
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[_MEDIA] = KEYMAP( \
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_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,KC_MUTE, KC_VOLD, KC_VOLU,_______,KC_NO,\
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_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
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_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______, \
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_______,_______,_______,_______,_______,_______,_______, _______, KC_UP, _______,_______, _______,_______,_______,\
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_______,_______,_______,_______,_______,_______,_______, KC_LEFT, KC_DOWN, KC_RGHT,_______, _______,_______, \
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_______,_______,F(2),F(3),_______,_______,_______, _______, KC_MPRV, KC_MNXT,KC_MSTP, _______,KC_NO, \
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_______,_______,_______, KC_MPLY, _______,_______, _______,_______ \
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),
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@ -93,14 +93,6 @@ const uint16_t fn_actions[] = {
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[1] = ACTION_LAYER_MODS(_TILDE, MOD_LSFT),
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[2] = ACTION_FUNCTION(ACTION_LEDS_ALL),
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[3] = ACTION_FUNCTION(ACTION_LEDS_GAME)
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/* [1] = ACTION_FUNCTION(ACTION_LEDS_GAME),
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[4] = ACTION_USAGE_CONSUMER(0x1B4),
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[5] = ACTION_USAGE_CONSUMER(0x196),
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[6] = ACTION_USAGE_CONSUMER(0x1A6),
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[7] = ACTION_USAGE_CONSUMER(0x1A0)
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*/
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};
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/* custom action function */
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