change keymap.
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@ -69,7 +69,7 @@ static const uint8_t PROGMEM Keymap[][MATRIX_ROWS][MATRIX_COLS] = {
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{ KB_5, KB_6, KB_Y, KB_T, KB_G, KB_H, KB_N, KB_NO },
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{ KB_1, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, KB_SPACE },
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{ KB_7, KB_8, KB_U, KB_I, KB_K, KB_J, KB_M, KB_NO },
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{ KB_BSLASH, KB_GRAVE, KB_BSPACE, KB_ENTER, FN_1, FN_2, KB_RGUI, FN_3 },
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{ KB_BSLASH, KB_GRAVE, KB_BSPACE, FN_4, FN_1, FN_2, KB_RGUI, FN_3 },
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{ KB_9, KB_0, KB_O, KB_P, KB_SCOLON, KB_L, KB_COMMA, KB_NO },
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{ KB_MINUS, KB_EQUAL, KB_RBRACKET,KB_LBRACKET,KB_QUOTE, KB_SLASH, KB_DOT, KB_NO },
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},
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@ -106,6 +106,17 @@ static const uint8_t PROGMEM Keymap[][MATRIX_ROWS][MATRIX_COLS] = {
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{ KB_F9, KB_F10, KB_END, KB_NO, KB_NO, KB_RIGHT, MS_DOWN, KB_NO },
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{ KB_F11, KB_F12, MS_WH_UP, MS_WH_DOWN, KB_NO, MS_RIGHT, MS_UP, KB_NO },
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},
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// 3: FN_4(Enter) vi mouse mode
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{
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{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
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{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
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{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
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{ KB_NO, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, MS_BTN1 },
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{ KB_NO, KB_NO, KB_NO, KB_NO, MS_LEFT, KB_NO, KB_NO, KB_NO },
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{ KB_NO, KB_NO, KB_BSPACE, KB_NO, KB_NO, KB_NO, MS_BTN2, MS_BTN1 },
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{ KB_NO, KB_NO, KB_NO, KB_NO, MS_UP, MS_DOWN, KB_NO, KB_NO },
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{ KB_NO, KB_NO, KB_NO, KB_NO, MS_RIGHT, KB_NO, KB_NO, KB_NO },
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},
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};
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@ -123,11 +134,17 @@ int get_layer(void) {
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for (int row = 0; row < MATRIX_ROWS; row++) {
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for (int col = 0; col < MATRIX_ROWS; col++) {
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if (matrix[row] & 1<<col) continue;
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if (get_keycode(0, row, col) == FN_1) layer = ((layer == 0 || layer > 1) ? 1 : layer);
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if (get_keycode(0, row, col) == FN_2) layer = ((layer == 0 || layer > 2) ? 2 : layer);
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if (get_keycode(0, row, col) == FN_3) layer = ((layer == 0 || layer > 3) ? 3 : layer);
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if (get_keycode(0, row, col) == FN_1) layer = 1;
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if (get_keycode(0, row, col) == FN_2) layer = 2;
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if (get_keycode(0, row, col) == FN_3) layer = 3;
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if (get_keycode(0, row, col) == FN_4) layer = 4;
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}
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}
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current_layer = layer;
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if (layer == 0)
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current_layer = 0;
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else if (current_layer == 0)
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current_layer = layer;
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return current_layer;
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}
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