Comment and organize build_keyboard.mk a bit
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@ -1,3 +1,9 @@
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# Determine what keyboard we are building and setup the build environment.
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#
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# We support folders up to 5 levels deep below `keyboards/`. This file is
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# responsible for determining which folder is being used and doing the
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# corresponding environment setup.
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ifndef VERBOSE
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.SILENT:
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endif
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@ -6,26 +12,15 @@ endif
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include common.mk
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# 5/4/3/2/1
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KEYBOARD_FOLDER_PATH_1 := $(KEYBOARD)
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KEYBOARD_FOLDER_PATH_2 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_1)))
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KEYBOARD_FOLDER_PATH_3 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_2)))
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KEYBOARD_FOLDER_PATH_4 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_3)))
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KEYBOARD_FOLDER_PATH_5 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_4)))
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KEYBOARD_FOLDER_1 := $(notdir $(KEYBOARD_FOLDER_PATH_1))
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KEYBOARD_FOLDER_2 := $(notdir $(KEYBOARD_FOLDER_PATH_2))
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KEYBOARD_FOLDER_3 := $(notdir $(KEYBOARD_FOLDER_PATH_3))
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KEYBOARD_FOLDER_4 := $(notdir $(KEYBOARD_FOLDER_PATH_4))
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KEYBOARD_FOLDER_5 := $(notdir $(KEYBOARD_FOLDER_PATH_5))
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# Set the filename for the final firmware binary
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KEYBOARD_FILESAFE := $(subst /,_,$(KEYBOARD))
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TARGET ?= $(KEYBOARD_FILESAFE)_$(KEYMAP)
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KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD_FILESAFE)
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# Force expansion
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TARGET := $(TARGET)
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# For split boards we need to set a master half.
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MASTER ?= left
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ifdef master
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MASTER = $(master)
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@ -39,35 +34,58 @@ $(error MASTER does not have a valid value(left/right))
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endif
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endif
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# Determine which subfolders exist.
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KEYBOARD_FOLDER_PATH_1 := $(KEYBOARD)
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KEYBOARD_FOLDER_PATH_2 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_1)))
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KEYBOARD_FOLDER_PATH_3 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_2)))
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KEYBOARD_FOLDER_PATH_4 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_3)))
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KEYBOARD_FOLDER_PATH_5 := $(patsubst %/,%,$(dir $(KEYBOARD_FOLDER_PATH_4)))
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KEYBOARD_FOLDER_1 := $(notdir $(KEYBOARD_FOLDER_PATH_1))
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KEYBOARD_FOLDER_2 := $(notdir $(KEYBOARD_FOLDER_PATH_2))
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KEYBOARD_FOLDER_3 := $(notdir $(KEYBOARD_FOLDER_PATH_3))
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KEYBOARD_FOLDER_4 := $(notdir $(KEYBOARD_FOLDER_PATH_4))
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KEYBOARD_FOLDER_5 := $(notdir $(KEYBOARD_FOLDER_PATH_5))
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KEYBOARD_PATHS :=
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KEYBOARD_PATH_1 := keyboards/$(KEYBOARD_FOLDER_PATH_1)
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KEYBOARD_PATH_2 := keyboards/$(KEYBOARD_FOLDER_PATH_2)
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KEYBOARD_PATH_3 := keyboards/$(KEYBOARD_FOLDER_PATH_3)
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KEYBOARD_PATH_4 := keyboards/$(KEYBOARD_FOLDER_PATH_4)
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KEYBOARD_PATH_5 := keyboards/$(KEYBOARD_FOLDER_PATH_5)
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ifneq ("$(wildcard $(KEYBOARD_PATH_5)/rules.mk)","")
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ifneq ("$(wildcard $(KEYBOARD_PATH_5)/)","")
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KEYBOARD_PATHS += $(KEYBOARD_PATH_5)
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endif
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ifneq ("$(wildcard $(KEYBOARD_PATH_4)/)","")
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KEYBOARD_PATHS += $(KEYBOARD_PATH_4)
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endif
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ifneq ("$(wildcard $(KEYBOARD_PATH_3)/)","")
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KEYBOARD_PATHS += $(KEYBOARD_PATH_3)
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endif
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ifneq ("$(wildcard $(KEYBOARD_PATH_2)/)","")
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KEYBOARD_PATHS += $(KEYBOARD_PATH_2)
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endif
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ifneq ("$(wildcard $(KEYBOARD_PATH_1)/)","")
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KEYBOARD_PATHS += $(KEYBOARD_PATH_1)
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endif
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# Pull in rules.mk files from all our subfolders
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ifneq ("$(wildcard $(KEYBOARD_PATH_5)/rules.mk)","")
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include $(KEYBOARD_PATH_5)/rules.mk
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endif
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ifneq ("$(wildcard $(KEYBOARD_PATH_4)/rules.mk)","")
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KEYBOARD_PATHS += $(KEYBOARD_PATH_4)
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include $(KEYBOARD_PATH_4)/rules.mk
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endif
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ifneq ("$(wildcard $(KEYBOARD_PATH_3)/rules.mk)","")
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KEYBOARD_PATHS += $(KEYBOARD_PATH_3)
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include $(KEYBOARD_PATH_3)/rules.mk
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endif
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ifneq ("$(wildcard $(KEYBOARD_PATH_2)/rules.mk)","")
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KEYBOARD_PATHS += $(KEYBOARD_PATH_2)
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include $(KEYBOARD_PATH_2)/rules.mk
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endif
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ifneq ("$(wildcard $(KEYBOARD_PATH_1)/rules.mk)","")
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KEYBOARD_PATHS += $(KEYBOARD_PATH_1)
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include $(KEYBOARD_PATH_1)/rules.mk
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endif
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# Find all the C source files to be compiled in subfolders.
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KEYBOARD_SRC :=
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KEYBOARD_C_1 := $(KEYBOARD_PATH_1)/$(KEYBOARD_FOLDER_1).c
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@ -95,6 +113,15 @@ endif
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OPT_DEFS += -DKEYBOARD_$(KEYBOARD_FILESAFE)
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# Setup the define for QMK_KEYBOARD_H. This is used inside of keymaps so
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# that the same keymap may be used on multiple keyboards.
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#
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# We grab the most top-level include file that we can. That file should
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# use #ifdef statements to include all the neccesary subfolder includes,
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# as described here:
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#
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# https://docs.qmk.fm/#/feature_layouts?id=tips-for-making-layouts-keyboard-agnostic
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#
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ifneq ("$(wildcard $(KEYBOARD_PATH_1)/$(KEYBOARD_FOLDER_1).h)","")
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QMK_KEYBOARD_H = $(KEYBOARD_FOLDER_1).h
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endif
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@ -111,13 +138,15 @@ ifneq ("$(wildcard $(KEYBOARD_PATH_5)/$(KEYBOARD_FOLDER_5).h)","")
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QMK_KEYBOARD_H = $(KEYBOARD_FOLDER_5).h
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endif
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# We can assume a ChibiOS target When MCU_FAMILY is defined , since it's not used for LUFA
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# Determine and set parameters based on the keyboard's processor family.
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# We can assume a ChibiOS target When MCU_FAMILY is defined since it's
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# not used for LUFA
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ifdef MCU_FAMILY
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FIRMWARE_FORMAT=bin
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FIRMWARE_FORMAT?=bin
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PLATFORM=CHIBIOS
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else
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PLATFORM=AVR
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FIRMWARE_FORMAT=hex
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FIRMWARE_FORMAT?=hex
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endif
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ifeq ($(PLATFORM),CHIBIOS)
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@ -148,6 +177,7 @@ ifeq ($(PLATFORM),CHIBIOS)
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endif
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endif
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# Find all of the config.h files and add them to our CONFIG_H define.
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CONFIG_H :=
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ifneq ("$(wildcard $(KEYBOARD_PATH_5)/config.h)","")
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CONFIG_H += $(KEYBOARD_PATH_5)/config.h
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@ -203,7 +233,7 @@ else
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# this state should never be reached
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endif
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# User space stuff
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# Userspace setup and definitions
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ifeq ("$(USER_NAME)","")
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USER_NAME := $(KEYMAP)
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endif
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@ -283,11 +313,6 @@ $(KEYBOARD_OUTPUT)_CONFIG := $(PROJECT_CONFIG)
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# Default target.
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all: build check-size
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# Change the build target to build a HEX file or a library.
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build: elf cpfirmware
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#build: elf hex eep lss sym
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#build: lib
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include $(TMK_PATH)/rules.mk
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