Added arrow layout.
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@ -81,7 +81,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | CTRL | | | | F | | | | | | | | |
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* | CTRL | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Shift| Z | | | | | | | | | | | GUI |
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* |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
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@ -89,9 +89,30 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* `------------------------------------------------..-----------------------------------------------'
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*/
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[GAME] = KEYMAP( \
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KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \
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KC_ENT, TG(GAME_ARROW), KC_LOCK, KC_BSPC, KC_F5, KC_LALT, KC_SPC, OSL(SYMB), KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \
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),
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/* Gaming Arrow mode (Raise)
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* Turns wasd into arrows
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* ,-----------------------------------------. .-----------------------------------------.
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* | ESC | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | Up | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | CTRL | Left | Down | Right| | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Shift| Z | | | | | | | | | | | GUI |
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* |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
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* | Enter| | Lock | Bksp | Alt | Spc | RESET|| | Lower| Left | Up | Down | Right|QWERTY|
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* `------------------------------------------------..-----------------------------------------------'
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*/
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[GAME_ARROW] = KEYMAP( \
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KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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KC_LCTL, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, \
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KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \
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KC_ENT, _______, KC_LOCK, KC_BSPC, KC_F5, KC_LALT, KC_SPC, OSL(SYMB), KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \
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)
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@ -8,6 +8,7 @@
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#define MDIA 3 // media keys
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#define VIM 4
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#define GAME 5
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#define GAME_ARROW 6
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// Tap dance config shared between my keyboards
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enum tap_dance_declarations {
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