board(bigseries): dudeofawesome's layout (#3085)
* ✨ add big series keymap * 👽 update for new keymap format * 🔥 remove unnecesarry code * ✨ add RGB mode reverse * 📝 add README * 📝 change features styling
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# DudeOfAwesome's Big Series 1-key layout
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## Features
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### Tap dancing taps:
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1. Media Play / Pause
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1. Media Next
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1. RGB Mode Next
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1. RGB Mode Previous
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## Building and flashing
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1. Put your board in DFU mode with the button on the bottom
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1. Flash:
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```bash
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$ make bigseries:dudeofawesome:dfu
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```
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/*
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Copyright 2018 Cole Markham
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#define TAPPING_TERM 1000
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#endif
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/*
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Copyright 2018 Cole Markham
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum TAP_DANCE {
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TD_PLAY = 0,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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LAYOUT(TD(TD_PLAY)),
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};
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void tap_dance (qk_tap_dance_state_t *state, void *user_data) {
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switch (state->count) {
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case 0 ... 1:
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register_code(KC_MEDIA_PLAY_PAUSE);
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unregister_code(KC_MEDIA_PLAY_PAUSE);
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break;
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case 2:
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register_code(KC_MEDIA_NEXT_TRACK);
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unregister_code(KC_MEDIA_NEXT_TRACK);
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break;
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case 3:
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rgblight_step();
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break;
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case 4: default:
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rgblight_step_reverse();
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break;
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}
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}
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_PLAY] = ACTION_TAP_DANCE_FN(tap_dance),
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};
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TAP_DANCE_ENABLE = yes
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