Keymap: Personal XD75 keymap added. (#4045)
* Personal XD75 keymap added. Nothing fancy, has emojisupport. * Converted to spaces to follow guidelines * Fixed requested changes. Replacing include guards with pragma once. Omitting unnecessary lines. PR #4045
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# XD75 Layout
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Standard qwerty layout.
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Limited emoji support and proper mouse settings.
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## Keymap
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```
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_BASE
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| GESC | 1 | 2 | 3 | 4 | 5 | MPRV | MPLY | MNXT | 6 | 7 | 8 | 9 | 0 | BSPC |
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| TAB | Q | W | E | R | T | MINS | EQL | BSLS | Y | U | I | O | P | ENT |
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| MO(3) | A | S | D | F | G | LBRC | MUTE | RBRC | H | J | K | L | SCLN | QUOT |
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| LSFT | Z | X | C | V | B | HOME | SLEP | END | N | M | COMM | DOT | SLSH | RSFT |
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| LCTL | MO(4) | LALT | LGUI | SPC | SPC | MO(1) | DEL | MO(2) | SPC | LEFT | DOWN | UP | RGHT | RGUI |
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_LOWER
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| _______ | _______ | _______ | _______ | _______ | _______ | BL_TOGG | BL_DEC | BL_INC | _______ | _______ | _______ | _______ | _______ | _______ |
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| _______ | WH_L | BTN1 | MS_U | BTN2 | WH_U | BL_STEP | RGB_TOG | RGB_MOD | _______ | _______ | _______ | _______ | _______ | _______ |
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| _______ | WH_R | MS_L | MS_D | MS_R | WH_D | RGB_HUI | RGB_HUD | RGB_SAI | _______ | LEFT | DOWN | UP | RGHT | _______ |
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| _______ | _______ | _______ | _______ | _______ | _______ | RGB_SAD | RGB_VAI | RGB_VAD | _______ | _______ | _______ | _______ | _______ | _______ |
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| _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |
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_LINVERT
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| _______ | _______ | _______ | _______ | _______ | _______ | BL_TOGG | BL_DEC | BL_INC | _______ | _______ | _______ | _______ | _______ | _______ |
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| _______ | _______ | _______ | _______ | _______ | _______ | BL_STEP | RGB_TOG | RGB_MOD | WH_U | BTN1 | MS_U | BTN2 | WH_L | _______ |
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| _______ | LEFT | DOWN | UP | RGHT | _______ | RGB_SAI | RGB_HUI | RGB_HUD | WH_D | MS_L | MS_D | MS_R | WH_R | _______ |
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| _______ | _______ | _______ | _______ | _______ | _______ | RGB_SAD | RGB_VAI | RGB_VAD | _______ | _______ | _______ | _______ | _______ | _______ |
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| _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |
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_RAISE
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| F1 | F2 | F3 | F4 | F5 | F6 | _______ | _______ | _______ | F7 | F8 | F9 | F10 | F11 | F12 |
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| _______ | _______ | 7 | 8 | 9 | _______ | _______ | _______ | _______ | _______ | MUTE | VOLD | VOLU | _______ | _______ |
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| _______ | _______ | 4 | 5 | 6 | _______ | _______ | _______ | _______ | _______ | MPRV | MPLY | MNXT | _______ | _______ |
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| _______ | _______ | 1 | 2 | 3 | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |
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| _______ | _______ | _______ | 0 | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |
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_EMOJIFY
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| TO(0) | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | RESET |
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| _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |
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| _______ | X(CELE) | X(PRAY) | X(NAIL) | X(OK) | X(THNK) | _______ | _______ | _______ | X(UNAM) | X(HEYE) | X(COOL) | X(EYES) | X(SMIR) | _______ |
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| _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |
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| _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |
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```
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/* Copyright 2018 darm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define MOUSEKEY_DELAY 0
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#define MOUSEKEY_INTERVAL 16
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#define MOUSEKEY_MAX_SPEED 7
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#define MOUSEKEY_TIME_TO_MAX 60
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#define MOUSEKEY_WHEEL_MAX_SPEED 8
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#define MOUSEKEY_WHEEL_TIME_TO_MAX 40
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#define MOUSEKEY_WHEEL_DELAY 0
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/* Copyright 2018 darm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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// Layer shorthand
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#define _BASE 0
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#define _LOWER 1
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#define _LINVERT 2
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#define _RAISE 3
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#define _EMOJIFY 4
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enum emoji_map {
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UNAM, // unamused 😒
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HEYE, // smiling face with heart shaped eyes 😍
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OK, // ok hand sign 👌
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SMIR, // smirk 😏
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PRAY, // pray 🙏
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CELE, // celebration 🙌
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COOL, // smile with sunglasses 😎
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EYES, // eyes
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THNK, // BIG THONK
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NAIL, // Nailcare 💅
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};
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const uint32_t PROGMEM unicode_map[] = {
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[UNAM] = 0x1F612,
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[HEYE] = 0x1f60d,
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[OK] = 0x1F44C,
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[SMIR] = 0x1F60F,
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[PRAY] = 0x1F64F,
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[CELE] = 0x1F64C,
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[COOL] = 0x1F60E,
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[EYES] = 0x1F440,
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[THNK] = 0x1F914,
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[NAIL] = 0x1F485,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = {
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{ KC_GESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_MPRV , KC_MPLY , KC_MNXT , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_BSPC },
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{ KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_MINS , KC_EQL , KC_BSLS , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_ENT },
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{ MO(3) , KC_A , KC_S , KC_D , KC_F , KC_G , KC_LBRC , KC_MUTE , KC_RBRC , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_QUOT },
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{ KC_LSFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_HOME , KC_SLEP , KC_END , KC_N , KC_M , KC_COMM , KC_DOT , KC_SLSH , KC_RSFT },
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{ KC_LCTL , MO(4) , KC_LALT , KC_LGUI , KC_SPC , KC_SPC , MO(1) , KC_DEL , MO(2) , KC_SPC , KC_LEFT , KC_DOWN , KC_UP , KC_RGHT , KC_RGUI },
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},
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[_LOWER] = {
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{ _______ , _______ , _______ , _______ , _______ , _______ , BL_TOGG , BL_DEC , BL_INC , _______ , _______ , _______ , _______ , _______ , _______ },
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{ _______ , KC_WH_L , KC_BTN1 , KC_MS_U , KC_BTN2 , KC_WH_U , BL_STEP , RGB_TOG , RGB_MOD , _______ , _______ , _______ , _______ , _______ , _______ },
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{ _______ , KC_WH_R , KC_MS_L , KC_MS_D , KC_MS_R , KC_WH_D , RGB_HUI , RGB_HUD , RGB_SAI , _______ , KC_LEFT , KC_DOWN , KC_UP , KC_RGHT , _______ },
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{ _______ , _______ , _______ , _______ , _______ , _______ , RGB_SAD , RGB_VAI , RGB_VAD , _______ , _______ , _______ , _______ , _______ , _______ },
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{ _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
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},
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[_LINVERT] = {
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{ _______ , _______ , _______ , _______ , _______ , _______ , BL_TOGG , BL_DEC , BL_INC , _______ , _______ , _______ , _______ , _______ , _______ },
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{ _______ , _______ , _______ , _______ , _______ , _______ , BL_STEP , RGB_TOG , RGB_MOD , KC_WH_U , KC_BTN1 , KC_MS_U , KC_BTN2 , KC_WH_L , _______ },
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{ _______ , KC_LEFT , KC_DOWN , KC_UP , KC_RGHT , _______ , RGB_SAI , RGB_HUI , RGB_HUD , KC_WH_D , KC_MS_L , KC_MS_D , KC_MS_R , KC_WH_R , _______ },
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{ _______ , _______ , _______ , _______ , _______ , _______ , RGB_SAD , RGB_VAI , RGB_VAD , _______ , _______ , _______ , _______ , _______ , _______ },
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{ _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
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},
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[_RAISE] = {
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{ KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , _______ , _______ , _______ , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 },
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{ _______ , _______ , KC_7 , KC_8 , KC_9 , _______ , _______ , _______ , _______ , _______ , KC_MUTE , KC_VOLD , KC_VOLU , _______ , _______ },
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{ _______ , _______ , KC_4 , KC_5 , KC_6 , _______ , _______ , _______ , _______ , _______ , KC_MPRV , KC_MPLY , KC_MNXT , _______ , _______ },
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{ _______ , _______ , KC_1 , KC_2 , KC_3 , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
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{ _______ , _______ , _______ , KC_0 , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
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},
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[_EMOJIFY] = {
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{ TO(0) , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , RESET },
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{ _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
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{ _______ , X(CELE) , X(PRAY) , X(NAIL) , X(OK) , X(THNK) , _______ , _______ , _______ , X(UNAM) , X(HEYE) , X(COOL) , X(EYES) , X(SMIR) , _______ },
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{ _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
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{ _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
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},
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};
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const uint16_t PROGMEM fn_actions[] = {};
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void matrix_init_user(void) {
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_delay_ms(20); // Gets rid of tick
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set_unicode_input_mode(UC_LNX);
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}
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/* Template for future layers
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[_LAYER_NAME] = {
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{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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}
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};
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*/
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# Build options
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BACKLIGHT_ENABLE = yes # Switch LEDs
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MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
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RGBLIGHT_ENABLE = yes # LED strips
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EXTRAKEY_ENABLE = yes # Use system and audio control key codes
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TAP_DANCE_ENABLE = no # Use multi-tap features
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UNICODEMAP_ENABLE = yes # Emojify me pls
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