Shared default animations
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				@ -1,7 +1,6 @@
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# project specific files
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SRC =	matrix.c \
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	led.c \
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	animations.c
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	led.c
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## chip/board settings
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# - the next two should match the directories in
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@ -34,7 +34,7 @@
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#include "lcd_backlight_keyframes.h"
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#include "system/serial_link.h"
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#include "led.h"
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#include "animations.h"
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#include "default_animations.h"
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static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
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static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
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@ -31,7 +31,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
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#include "lcd_keyframes.h"
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#include "lcd_backlight_keyframes.h"
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#include "system/serial_link.h"
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#include "animations.h"
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#include "default_animations.h"
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static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
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static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
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@ -1,128 +0,0 @@
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/* Copyright 2017 Fred Sundvik
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#if defined(VISUALIZER_ENABLE)
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#include "animations.h"
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#include "visualizer.h"
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#ifdef BACKLIGHT_ENABLE
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#include "led_backlight_keyframes.h"
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#endif
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#include "visualizer_keyframes.h"
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#if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE)
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static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
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#ifdef BACKLIGHT_ENABLE
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    led_backlight_keyframe_enable(animation, state);
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#endif
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    return false;
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}
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static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
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#ifdef BACKLIGHT_ENABLE
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    led_backlight_keyframe_disable(animation, state);
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#endif
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    return false;
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}
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static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) {
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    bool ret = false;
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#ifdef BACKLIGHT_ENABLE
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    ret |= led_backlight_keyframe_fade_in_all(animation, state);
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#endif
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    return ret;
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}
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static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) {
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    bool ret = false;
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#ifdef BACKLIGHT_ENABLE
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    ret |= led_backlight_keyframe_fade_out_all(animation, state);
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#endif
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    return ret;
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}
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// Don't worry, if the startup animation is long, you can use the keyboard like normal
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// during that time
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keyframe_animation_t default_startup_animation = {
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    .num_frames = 2,
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    .loop = false,
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    .frame_lengths = {0, gfxMillisecondsToTicks(5000)},
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    .frame_functions = {
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            keyframe_enable,
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            keyframe_fade_in,
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    },
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};
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keyframe_animation_t default_suspend_animation = {
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    .num_frames = 2,
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    .loop = false,
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    .frame_lengths = {gfxMillisecondsToTicks(1000), 0},
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    .frame_functions = {
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            keyframe_fade_out,
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            keyframe_disable,
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    },
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};
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#endif
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#if defined(BACKLIGHT_ENABLE)
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#define CROSSFADE_TIME 1000
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#define GRADIENT_TIME 3000
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keyframe_animation_t led_test_animation = {
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    .num_frames = 14,
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    .loop = true,
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    .frame_lengths = {
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        gfxMillisecondsToTicks(1000), // fade in
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        gfxMillisecondsToTicks(1000), // no op (leds on)
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        gfxMillisecondsToTicks(1000), // fade out
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        gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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        gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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        gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
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        0,           // mirror leds
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        gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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        gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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        gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
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        0,           // normal leds
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        gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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    },
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    .frame_functions = {
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        led_backlight_keyframe_fade_in_all,
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        keyframe_no_operation,
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        led_backlight_keyframe_fade_out_all,
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        led_backlight_keyframe_crossfade,
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        led_backlight_keyframe_left_to_right_gradient,
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        led_backlight_keyframe_crossfade,
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        led_backlight_keyframe_top_to_bottom_gradient,
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        led_backlight_keyframe_mirror_orientation,
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        led_backlight_keyframe_crossfade,
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        led_backlight_keyframe_left_to_right_gradient,
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        led_backlight_keyframe_crossfade,
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        led_backlight_keyframe_top_to_bottom_gradient,
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        led_backlight_keyframe_normal_orientation,
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        led_backlight_keyframe_crossfade,
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    },
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};
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#endif
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#endif
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@ -1,30 +0,0 @@
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/* Copyright 2017 Fred Sundvik
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#ifndef KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_
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#define KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_
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#include "visualizer.h"
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// You can use these default animations, but of course you can also write your own custom ones instead
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extern keyframe_animation_t default_startup_animation;
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extern keyframe_animation_t default_suspend_animation;
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// An animation for testing and demonstrating the led support, should probably not be used for real world
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// cases
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extern keyframe_animation_t led_test_animation;
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#endif /* KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_ */
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@ -1,7 +1,6 @@
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# project specific files
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SRC =	matrix.c \
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	led.c \
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	animations.c
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	led.c
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## chip/board settings
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# - the next two should match the directories in
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@ -20,7 +20,7 @@
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#include "visualizer.h"
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#include "visualizer_keyframes.h"
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#include "led.h"
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#include "animations.h"
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#include "default_animations.h"
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static bool initial_update = true;
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@ -16,7 +16,7 @@
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#if defined(VISUALIZER_ENABLE)
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#include "animations.h"
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#include "default_animations.h"
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#include "visualizer.h"
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#ifdef LCD_ENABLE
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#include "lcd_keyframes.h"
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@ -86,22 +86,44 @@ static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_
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// Don't worry, if the startup animation is long, you can use the keyboard like normal
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// during that time
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keyframe_animation_t default_startup_animation = {
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#if LCD_ENABLE
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    .num_frames = 3,
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#else
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    .num_frames = 2,
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#endif
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    .loop = false,
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    .frame_lengths = {0, 0, gfxMillisecondsToTicks(5000)},
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    .frame_lengths = {
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        0, 
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#if LCD_ENABLE
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        0, 
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#endif
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        gfxMillisecondsToTicks(5000)},
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    .frame_functions = {
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            keyframe_enable,
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#if LCD_ENABLE
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            lcd_keyframe_draw_logo,
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#endif
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            keyframe_fade_in,
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    },
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};
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keyframe_animation_t default_suspend_animation = {
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#if LCD_ENABLE
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    .num_frames = 3,
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#else
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    .num_frames = 2,
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#endif
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    .loop = false,
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    .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
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    .frame_lengths = {
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#if LCD_ENABLE
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        0, 
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#endif
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        gfxMillisecondsToTicks(1000), 
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        0},
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    .frame_functions = {
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#if LCD_ENABLE
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            lcd_keyframe_display_layer_text,
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#endif
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            keyframe_fade_out,
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            keyframe_disable,
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    },
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@ -14,8 +14,8 @@
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#ifndef KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_
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#define KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_
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#ifndef DEFAULT_ANIMATIONS_H_
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#define DEFAULT_ANIMATIONS_H_
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#include "visualizer.h"
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@ -27,4 +27,4 @@ extern keyframe_animation_t default_suspend_animation;
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// cases
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extern keyframe_animation_t led_test_animation;
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#endif /* KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_ */
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#endif /* DEFAULT_ANIMATIONS_H_ */
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@ -46,6 +46,8 @@ ifeq ($(strip $(BACKLIGHT_ENABLE)), yes)
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SRC += $(VISUALIZER_DIR)/led_backlight_keyframes.c
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endif
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SRC += $(VISUALIZER_DIR)/default_animations.c
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include $(GFXLIB)/gfx.mk
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# For the common_gfxconf.h
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GFXINC += quantum/visualizer
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