Added Gaming layer and removed Dvorak
Also added tap/hold functions on central keys
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0642126720
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377bcb00fb
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@ -26,47 +26,47 @@
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#define _CO 0 // Colemak
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#define _QW 1 // QWERTY
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#define _NU 2 // Numpad
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#define _FN 3 // Function
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#define _DV 4 // Dvorak (not currently used)
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#define _GA 2 // Gaming
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#define _NU 3 // Numpad
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#define _FN 4 // Function
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// Quick alias for visual sake
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#define _______ KC_TRNS
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_CO] = {
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{KC_Q, KC_W, KC_F, KC_P, KC_B, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN },
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{KC_A, KC_R, KC_S, KC_T, KC_G, _______, KC_M, KC_N, KC_E, KC_I, KC_O },
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{KC_Z, KC_X, KC_C, KC_D, KC_V, KC_LCTL, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH },
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{KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, MO(_NU), KC_MINS, KC_QUOT, KC_ENT }
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},
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[_DV] = {
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{KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, _______, KC_F, KC_G, KC_C, KC_R, KC_L },
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{KC_A, KC_O, KC_E, KC_U, KC_I, _______, KC_D, KC_H, KC_T, KC_N, KC_S },
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{KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LCTL, KC_B, KC_M, KC_W, KC_V, KC_Z },
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{KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, MO(_NU), KC_MINS, KC_SLSH, KC_ENT }
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{KC_Q, KC_W, KC_F, KC_P, KC_B, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN },
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{KC_A, KC_R, KC_S, KC_T, KC_G, _______, KC_M, KC_N, KC_E, KC_I, KC_O },
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{KC_Z, KC_X, KC_C, KC_D, KC_V, CTL_T(KC_BSPC), KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH },
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{KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_LSFT, ALT_T(KC_ENT), LT(_NU, KC_SPC), MO(_NU), KC_MINS, KC_QUOT, KC_EQL }
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},
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[_QW] = { /* Qwerty */
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{KC_Q, KC_W, KC_E, KC_R, KC_T, _______, KC_Y, KC_U, KC_I, KC_O, KC_P },
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{KC_A, KC_S, KC_D, KC_F, KC_G, _______, KC_H, KC_J, KC_K, KC_L, KC_SCLN },
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{KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCTL, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH },
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{KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, MO(_NU), KC_MINS, KC_QUOT, KC_ENT }
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{KC_Q, KC_W, KC_E, KC_R, KC_T, _______, KC_Y, KC_U, KC_I, KC_O, KC_P },
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{KC_A, KC_S, KC_D, KC_F, KC_G, _______, KC_H, KC_J, KC_K, KC_L, KC_SCLN },
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{KC_Z, KC_X, KC_C, KC_V, KC_B, CTL_T(KC_BSPC), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH },
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{KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, ALT_T(KC_ENT), LT(_NU, KC_SPC), MO(_NU), TG(_GA), KC_QUOT, KC_EQL }
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},
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[_NU] = { /* Numbers and symbols */
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{KC_EXLM, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR},
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{KC_GRV, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR},
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{KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS},
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{KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_LCTL, KC_TILD, KC_1, KC_2, KC_3, KC_BSLS},
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{MO(_FN), KC_INS, KC_LGUI, KC_LSFT, KC_DEL, KC_LALT, KC_SPC, _______, KC_DOT, KC_0, KC_EQL}
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{KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, CTL_T(KC_BSPC), KC_TILD, KC_1, KC_2, KC_3, KC_BSLS},
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{MO(_FN), KC_INS, KC_LGUI, KC_LSFT, _______, _______, KC_SPC, _______, KC_DOT, KC_0, _______}
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},
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[_FN] = { /* Functions */
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{KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10},
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{KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, _______, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11},
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{_______, _______, _______, _______, _______, KC_LCTL, _______, KC_F1, KC_F2, KC_F3, KC_F12},
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{_______, _______, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, _______, DF(_CO), DF(_QW), RESET}
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{_______, _______, _______, _______, _______, _______, _______, KC_F1, KC_F2, KC_F3, KC_F12},
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{_______, _______, KC_LGUI, KC_LSFT, _______, _______, KC_SPC, _______, DF(_CO), DF(_QW), RESET}
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},
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[_GA] = { /* Gaming */
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{_______, _______, _______, _______, _______, _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______ },
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{_______, _______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______ },
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{_______, _______, _______, _______, _______, KC_BSPC, KC_BTN3, _______, KC_MS_D, _______, _______ },
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{_______, _______, _______, _______, KC_SPC, KC_BTN2, KC_BTN1, _______, _______, _______, _______ },
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}};
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const uint16_t PROGMEM fn_actions[] = {
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