Update action.c
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@ -82,19 +82,19 @@ action_t store_or_get_action(bool pressed, keypos_t key)
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if (disable_action_cache) {
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return layer_switch_get_action(key);
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}
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int8_t key_number = key.col + (key.row * MATRIX_COLS);
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int8_t storage_row = key_number / 8;
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int8_t storage_bit = key_number % 8;
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int8_t layer;
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uint8_t key_number = key.col + (key.row * MATRIX_COLS);
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uint8_t storage_row = key_number / 8;
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uint8_t storage_bit = key_number % 8;
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uint8_t layer;
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if (pressed) {
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layer = layer_switch_get_layer(key);
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for (int8_t bit_number = 0; bit_number <= 4; bit_number++) {
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source_layers_cache[bit_number][storage_row] ^= (-(!!(layer & (1 << bit_number)) ^ source_layers_cache[bit_number][storage_row])) & (1 << storage_bit);
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for (uint8_t bit_number = 0; bit_number <= 4; bit_number++) {
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source_layers_cache[bit_number][storage_row] ^= (-(!!(layer & (1U << bit_number)) ^ source_layers_cache[bit_number][storage_row])) & (1U << storage_bit);
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}
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} else {
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layer = 0;
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for (int8_t bit_number = 0; bit_number <= 4; bit_number++) {
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layer |= (!!(source_layers_cache[bit_number][storage_row] & (1 << storage_bit))) << bit_number;
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for (uint8_t bit_number = 0; bit_number <= 4; bit_number++) {
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layer |= (uint8_t)(!!(source_layers_cache[bit_number][storage_row] & (1U << storage_bit))) << bit_number;
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}
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}
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return action_for_key(layer, key);
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