Adding FireBazooka's Tada68 Keymap (#3322)
* Completed my Tada68 keymap * Update readme.md * Update readme.md * Update keymap.c * Update readme.md * Fixed keymap layout spacing * Update rules.mk * Removed MAC_TOG from macros, changed to TG(_MAC)
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#include "../../config.h"
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#define GRAVE_ESC_ALT_OVERRIDE
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#define GRAVE_ESC_CTRL_OVERRIDE
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _MAC 1
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#define _FUNC 2
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#define _MOUSE 3
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#define _______ KC_TRNS
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#define MAC_TOG TG(_MAC)
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enum {
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FUN_LAY = SAFE_RANGE,
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MOU_TOG,
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WIN_LCK,
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WIN_KEY,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: (Base Layer) Default Layer
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* ,----------------------------------------------------------------.
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* |Esc`| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |~ ` |
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* |----------------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del |
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* |----------------------------------------------------------------|
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* |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |PgUp|
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* |----------------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn|
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* |----------------------------------------------------------------|
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* |Ctrl|Win |Alt | Space |Alt| FN|Ctrl|Lef|Dow|Rig |
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* `----------------------------------------------------------------'
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*/
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[_BL] = LAYOUT_ansi(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_GRV, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_DEL, \
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT,KC_PGUP, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH,KC_RSFT, KC_UP,KC_PGDN, \
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KC_LCTL,WIN_KEY,KC_LALT, KC_SPC, KC_RALT,FUN_LAY,KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
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/* Keymap _MAC: Mac Layer
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* ,----------------------------------------------------------------.
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* | | | | | | | | | | | | | | | |
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* |----------------------------------------------------------------|
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* | | | | | | | | | | | | | | | |
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* |----------------------------------------------------------------|
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* | | | | | | | | | | | | | | |
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* |----------------------------------------------------------------|
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* | | | | | | | | | | | | | | |
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* |----------------------------------------------------------------|
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* |Win |Alt |Ctrl| |Ctrl| |Win| | | |
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* `----------------------------------------------------------------'
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*/
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[_MAC] = LAYOUT_ansi(
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
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KC_LGUI,KC_LALT,KC_LCTL, _______, KC_RCTL,_______,KC_RGUI,_______,_______,_______),
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/* Keymap _FUNC: Function Layer
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* ,----------------------------------------------------------------.
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* | |F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12| Del |HPg |
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* |----------------------------------------------------------------|
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* | | | | | | | | |Mac| |PSc|ScL|PsB| Calc|Ins |
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* |----------------------------------------------------------------|
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* | | | | | | | | |Stp|Ply|PTr|NTr| |Hme |
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* |----------------------------------------------------------------|
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* | |BL |Bl-|Bl+| | | |Mou|MUT|VU-|VU+| |PgU|End |
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* |----------------------------------------------------------------|
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* | |WnLc| | | | | |Hme|PgD|End |
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* `----------------------------------------------------------------'
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*/
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[_FUNC] = LAYOUT_ansi(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,KC_WHOM, \
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_______,_______,_______,_______,_______,_______,_______,_______,MAC_TOG,_______,KC_PSCR,KC_SLCK,KC_PAUS,KC_CALC, KC_INS, \
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_______,_______,_______,_______,_______,_______,_______,_______,KC_MSTP,KC_MPLY,KC_MPRV,KC_MNXT, _______,KC_HOME, \
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_______,BL_TOGG, BL_DEC, BL_INC,_______,_______,_______,MOU_TOG,KC_MUTE,KC_VOLD,KC_VOLU,_______,KC_PGUP,KC_END , \
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_______,WIN_LCK,_______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END),
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/* Keymap _MOUSE: Mouse Navigation Layer
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* ,----------------------------------------------------------------.
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* | | | | | | | | | | | | | | | |
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* |----------------------------------------------------------------|
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* | | | | | | | | | | | | | | | |
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* |----------------------------------------------------------------|
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* | | | | | | | | | | | | | McR | |
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* |----------------------------------------------------------------|
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* | | | | | | | | | | | | McL |MsU| |
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* |----------------------------------------------------------------|
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* | | | | | | | |MsL|MsD|MsR |
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* `----------------------------------------------------------------'
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*/
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[_MOUSE] = LAYOUT_ansi(
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, KC_BTN2,_______, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_BTN1,KC_MS_U,_______, \
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_______,_______,_______, _______, _______,_______,_______,KC_MS_L,KC_MS_D,KC_MS_R),
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};
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#define SET_BIT(var, pos) (var |= (1UL << pos))
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#define CLEAR_BIT(var, pos) (var &= ~(1UL << pos))
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#define TOGGLE_BIT(var, pos) (var ^= (1UL << pos))
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#define CHECK_BIT(var, pos) (var & (1U << pos))
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static uint8_t keyboard_state = 0;
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// bit 0 = function layer status (on/off)
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// bit 1 = mouse navigation layer state
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// bit 2 = windows key lock state
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch(keycode) {
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// acts like a momentary function layer press
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case FUN_LAY:
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if (record->event.pressed) {
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layer_on(_FUNC);
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if (CHECK_BIT(keyboard_state, 1)) {
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layer_on(_MOUSE);
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}
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else {
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layer_off(_MOUSE);
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}
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// turns on function layer status
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SET_BIT(keyboard_state, 0);
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}
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// key released
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else {
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layer_off(_FUNC);
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layer_off(_MOUSE);
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// turns off function layer status
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CLEAR_BIT(keyboard_state, 0);
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}
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break;
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case MOU_TOG:
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if(record->event.pressed) {
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// toggles navigation layer state
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TOGGLE_BIT(keyboard_state, 1);
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// if FN is pressed down while hitting this key, the correct layer will be updated,
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// so that the FN key doesn't need to be pressed down again to start using the functionality
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if (CHECK_BIT(keyboard_state, 0)) {
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if (CHECK_BIT(keyboard_state, 1)) {
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layer_on(_MOUSE);
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}
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else {
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layer_off(_MOUSE);
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}
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}
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}
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break;
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case WIN_LCK:
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if (record->event.pressed) {
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// toggles windows key lock state
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TOGGLE_BIT(keyboard_state, 2);
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}
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break;
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// uses seperate WIN_KEY so that WIN_LCK does not affect Mac Layer's KC_LGUI
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case WIN_KEY:
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// checks if windows key lock is off to allow key to be pressed
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if (!CHECK_BIT(keyboard_state, 2)) {
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if (record->event.pressed) {
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SEND_STRING(SS_DOWN(X_LGUI));
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return false;
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}
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// key released
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else {
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SEND_STRING(SS_UP(X_LGUI));
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return false;
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}
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}
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break;
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}
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return true;
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};
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# FireBazooka's TADA68 layout
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This layout follows a layout very similiar to the default, but with added functionality settings.
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* This layout will start with the basic layer and default function layer on start-up
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* This means that that FN+Arrow Keys will have Page Up, Page Down, Home, & End on default
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* Press FN+M to turn on Mouse Functionality (FN+Arrows Keys to move the mouse, FN+RShift for left click, & FN+Enter for right click)
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* Pressing FN+M again will toggle the FN+Arrow Keys back to the default of PgUp, PgDn, Home, & End
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* Press FN+I to change the Control, Windows, & Alt keys to a different configuration that I use for Mac (Win, Alt, Ctrl, _SPACE_, Ctrl, FN, Win)
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* Pressing FN+I again will revert back to the default Ctrl, Win, Alt setting
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* Pressing FN+Win will toggle the Windows Key Lock (Note: will not affect Win in the Mac Layer configuration)
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Coding practices:
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Using my limited C knowledge, I essentienally used flags to get certain functionality working (this probably isn't the way QMK should be used,
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but I couldn't find/got lazy trying to find the functions used to toggle layers correctly). This means that I used a static unsigned 8-bit integer
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called "keyboard_state" to check the current flags that are on and off currently for the keyboard.
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Example:
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keyboard_state = B00000101
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+ The FN key is currently pressed down (bit 0)
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+ The mouse layer is turned off (bit 1)
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+ The Windows Key Lock is turned on (bit 2)
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keyboard_state = B00000010
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+ The FN key is currently NOT being pressed down (bit 0)
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+ The mouse layer is turned on (bit 1)
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+ The Windows Key Lock is turned off (bit 2)
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This means that certain bitwise functions like CHECK_BIT(...) and SET_BIT(...) are used on "keyboard_state" to manipulate it.
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# Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI controls
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AUDIO_ENABLE = no # Audio output on port C6
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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