Add layer stack
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								common/action.c
									
									
									
									
									
								
							@ -163,6 +163,85 @@ static void oneshot_toggle(void)
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}
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/*
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 * Layer stack
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 */
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#define LAYER_STACK_SIZE 8
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typedef struct {
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    uint8_t layer:4;
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    uint8_t next:3;
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    bool    used;
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} layer_item_t;
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static uint8_t top_layer = 0;
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// [0] is sentinel and not used. [0] is null item.
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static layer_item_t layer_stack[LAYER_STACK_SIZE] = {};
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static bool layer_push(uint8_t layer)
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{
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    for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) {
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        if (!layer_stack[i].used) {
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            layer_stack[i] = (layer_item_t){ .layer = layer,
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                                              .next = top_layer,
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                                              .used = true };
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            top_layer = i;
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            return true;
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        }
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    }
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    return false;
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}
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static bool layer_pop(void)
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{
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    if (layer_stack[top_layer].used) {
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        uint8_t popped = top_layer;
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        top_layer = layer_stack[popped].next;
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        layer_stack[popped] = (layer_item_t){};
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        return true;
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    }
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    return false;
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}
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static bool layer_remove(uint8_t layer)
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{
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    if (layer_stack[top_layer].used && layer_stack[top_layer].layer == layer) {
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        layer_pop();
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        debug("layer_remove: top_layer\n");
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        return true;
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    }
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    for (uint8_t i = top_layer; layer_stack[i].used; i = layer_stack[i].next) {
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        debug("layer_remove: ["); debug_dec(i); debug("]");
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        debug_dec(layer_stack[i].layer); debug("\n");
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        uint8_t removed = layer_stack[i].next;
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        if (layer_stack[removed].used && layer_stack[removed].layer == layer) {
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            layer_stack[i].next = layer_stack[removed].next;
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            layer_stack[removed] = (layer_item_t){};
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            debug("layer_remove: removed.\n");
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            return true;
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        }
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    }
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    return false;
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}
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static bool layer_remove_then_push(uint8_t layer)
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{
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    layer_remove(layer);
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    return layer_push(layer);
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}
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static bool layer_remove_or_push(uint8_t layer)
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{
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    return (layer_remove(layer)) || layer_push(layer);
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}
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static void debug_layer_stack(void)
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{
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    debug("layer_stack: ");
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    layer_item_t item = layer_stack[top_layer];
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    while (item.used) {
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        debug_dec(item.layer);
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        debug("["); debug_dec(item.next); debug("]");
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        item = layer_stack[item.next];
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    }
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    debug("\n");
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}
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void action_exec(keyevent_t event)
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{
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@ -209,13 +288,26 @@ void action_exec(keyevent_t event)
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static action_t get_action(key_t key)
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{
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    action_t action = action_for_key(current_layer, key);
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    action_t action;
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    /* Transparently use default layer */
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    /* layer stack */
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    for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) {
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        action = action_for_key(i.layer, key);
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        if (action.code != ACTION_TRANSPARENT) {
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            debug_layer_stack();
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            debug("layer_stack: used. "); debug_dec(i.layer); debug("\n");
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            return action;
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        }
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        debug("layer_stack: through. "); debug_dec(i.layer); debug("\n");
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    }
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    /* current layer */
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    action = action_for_key(current_layer, key);
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    /* default layer */
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    if (action.code == ACTION_TRANSPARENT) {
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        // TODO: layer stacking
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        action = action_for_key(default_layer, key);
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        debug("TRNASPARENT: "); debug_hex16(action.code); debug("\n");
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        action = action_for_key(default_layer, key);
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    }
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    return action;
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}
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@ -287,7 +379,7 @@ static void process_action(keyrecord_t *record)
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                        } else {
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                            if (tap_count == 0) {
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                                debug("MODS_TAP: Oneshot: cancel/del_mods\n");
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                                // cancel oneshot by holding.
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                                // cancel oneshot on hold
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                                oneshot_cancel();
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                                del_mods(mods);
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                            }
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@ -390,22 +482,8 @@ static void process_action(keyrecord_t *record)
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                        layer_switch(action.layer.val);
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                    }
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                    break;
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                case LAYER_DEFAULT:  /* default layer */
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                    switch (action.layer.val) {
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                        case DEFAULT_ON_BOTH:
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                            layer_switch(default_layer);
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                            break;
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                        case DEFAULT_ON_PRESS:
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                            if (event.pressed) {
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                                layer_switch(default_layer);
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                            }
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                            break;
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                        case DEFAULT_ON_RELEASE:
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                            if (!event.pressed) {
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                                layer_switch(default_layer);
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                            }
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                            break;
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                    }
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                case LAYER_ON_BOTH:
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                    layer_switch(action.layer.val);
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                    break;
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                case LAYER_TAP_TOGGLE:  /* switch on hold and toggle on several taps */
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                    if (event.pressed) {
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@ -419,29 +497,39 @@ static void process_action(keyrecord_t *record)
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                        }
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                    }
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                    break;
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                case LAYER_CHANGE_DEFAULT:  /* change default layer */
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                case LAYER_SET_DEFAULT_ON_PRESS:
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                    if (event.pressed) {
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                        default_layer = action.layer.val;
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                        layer_switch(default_layer);
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                    }
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                    break;
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                default:    /* switch layer on hold and key on tap*/
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                case LAYER_SET_DEFAULT_ON_RELEASE:
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                    if (!event.pressed) {
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                        default_layer = action.layer.val;
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                        layer_switch(default_layer);
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                    }
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                    break;
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                case LAYER_SET_DEFAULT_ON_BOTH:
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                    default_layer = action.layer.val;
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                    layer_switch(default_layer);
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                    break;
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                default:
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                    /* tap key */
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                    if (event.pressed) {
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                       if (tap_count > 0) {
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                            debug("LAYER_PRESSED: Tap: register_code\n");
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                            register_code(action.layer.code);
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                       } else {
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                            debug("LAYER_PRESSED: No tap: layer_switch\n");
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                            layer_switch(action.layer.val);
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                       }
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                        if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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                             debug("LAYER_SET: Tap: register_code\n");
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                             register_code(action.layer.code);
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                        } else {
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                             debug("LAYER_SET: No tap: layer_set(on press)\n");
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                             layer_switch(action.layer.val);
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                        }
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                    } else {
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                        if (tap_count > 0) {
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                            debug("LAYER_PRESSED: Tap: unregister_code\n");
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                        if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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                            debug("LAYER_SET: Tap: unregister_code\n");
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                            unregister_code(action.layer.code);
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                        } else {
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                            //debug("LAYER_PRESSED: No tap: NO ACTION\n");
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                            // NOTE: This is needed by legacy keymap support
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                            debug("LAYER_PRESSED: No tap: return to default layer\n");
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                            debug("LAYER_SET: No tap: return to default layer(on release)\n");
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                            layer_switch(default_layer);
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                        }
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                    }
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@ -452,9 +540,9 @@ static void process_action(keyrecord_t *record)
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            switch (action.layer.code) {
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                case LAYER_MOMENTARY:  /* momentary */
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                    if (event.pressed) {
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                        layer_switch(current_layer ^ action.layer.val);
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                        layer_switch(current_layer | action.layer.val);
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                    } else {
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                        layer_switch(current_layer ^ action.layer.val);
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                        layer_switch(current_layer & ~action.layer.val);
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                    }
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                    break;
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                case LAYER_ON_PRESS:
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@ -467,6 +555,9 @@ static void process_action(keyrecord_t *record)
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                        layer_switch(current_layer ^ action.layer.val);
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                    }
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                    break;
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                case LAYER_ON_BOTH:
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                    layer_switch(current_layer ^ action.layer.val);
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                    break;
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                case LAYER_TAP_TOGGLE:  /* switch on hold and toggle on several taps */
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                    if (event.pressed) {
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                        if (tap_count < TAPPING_TOGGLE) {
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@ -480,24 +571,30 @@ static void process_action(keyrecord_t *record)
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                        }
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                    }
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                    break;
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                case 0xFF:
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                    // change default layer
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                case LAYER_SET_DEFAULT_ON_PRESS:
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                    if (event.pressed) {
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                        default_layer = current_layer ^ action.layer.val;
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                        layer_switch(default_layer);
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                    } else {
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                        default_layer = current_layer ^ action.layer.val;
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                        layer_switch(default_layer);
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                    }
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                    break;
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                case LAYER_SET_DEFAULT_ON_RELEASE:
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                    if (!event.pressed) {
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                        default_layer = current_layer ^ action.layer.val;
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                        layer_switch(default_layer);
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                    }
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                    break;
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                case LAYER_SET_DEFAULT_ON_BOTH:
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                    default_layer = current_layer ^ action.layer.val;
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                    layer_switch(default_layer);
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                    break;
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                default:
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                    // with tap key
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                    // tap key
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                    if (event.pressed) {
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                        if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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                            debug("LAYER_BIT: Tap: register_code\n");
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                            register_code(action.layer.code);
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                        } else {
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                            debug("LAYER_BIT: No tap: layer_switch(bit on)\n");
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                            debug("LAYER_BIT: No tap: layer_bit(on press)\n");
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                            layer_switch(current_layer ^ action.layer.val);
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                        }
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                    } else {
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@ -505,13 +602,79 @@ static void process_action(keyrecord_t *record)
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                            debug("LAYER_BIT: Tap: unregister_code\n");
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                            unregister_code(action.layer.code);
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                        } else {
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                            debug("LAYER_BIT: No tap: layer_switch(bit off)\n");
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                            debug("LAYER_BIT: No tap: layer_bit(on release)\n");
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                            layer_switch(current_layer ^ action.layer.val);
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                        }
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                    }
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                    break;
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            }
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            break;
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        case ACT_LAYER_STACK:
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            switch (action.layer.code) {
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                case LAYER_MOMENTARY:  /* momentary */
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                    if (event.pressed) {
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                        layer_remove_then_push(action.layer.val);
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                        debug_layer_stack();
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                    } else {
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                        layer_remove(action.layer.val);
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                        debug_layer_stack();
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                    }
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                    break;
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                case LAYER_ON_PRESS:
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                    if (event.pressed) {
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                        layer_remove_or_push(action.layer.val);
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                        debug_layer_stack();
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                    }
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                    break;
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                case LAYER_ON_RELEASE:
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                    if (!event.pressed) {
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                        layer_remove_or_push(action.layer.val);
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                        debug_layer_stack();
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                    }
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                    break;
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                case LAYER_ON_BOTH:
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                    layer_remove_or_push(action.layer.val);
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                    debug_layer_stack();
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                    break;
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                case LAYER_TAP_TOGGLE:  /* switch on hold and toggle on several taps */
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                    if (event.pressed) {
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                        if (tap_count < TAPPING_TOGGLE) {
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                            debug("LAYER_STACK: tap toggle(press).\n");
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                            layer_remove_or_push(action.layer.val);
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                            debug_layer_stack();
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                        }
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                    } else {
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                        if (tap_count <= TAPPING_TOGGLE) {
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                            debug("LAYER_STACK: tap toggle(release).\n");
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                            layer_remove_or_push(action.layer.val);
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                            debug_layer_stack();
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                        }
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                    }
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                    break;
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                default:
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                    // tap key
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                    if (event.pressed) {
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                        if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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                            debug("LAYER_STACK: Tap: register_code\n");
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                            register_code(action.layer.code);
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                        } else {
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                            debug("LAYER_STACK: No tap: layer_stack(on press)\n");
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                            layer_remove_or_push(action.layer.val);
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                            debug_layer_stack();
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                        }
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                    } else {
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                        if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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                            debug("LAYER_STACK: Tap: unregister_code\n");
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                            unregister_code(action.layer.code);
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                        } else {
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                            debug("LAYER_STACK: No tap: layer_stack(on release)\n");
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                            layer_remove_or_push(action.layer.val);
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                            debug_layer_stack();
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                        }
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                    }
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                    break;
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            }
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            break;
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        /* Extentions */
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        case ACT_MACRO:
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@ -839,7 +1002,10 @@ bool is_tap_key(key_t key)
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                case LAYER_MOMENTARY:
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                case LAYER_ON_PRESS:
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                case LAYER_ON_RELEASE:
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                case LAYER_DEFAULT:
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                case LAYER_ON_BOTH:
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                case LAYER_SET_DEFAULT_ON_PRESS:
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                case LAYER_SET_DEFAULT_ON_RELEASE:
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                case LAYER_SET_DEFAULT_ON_BOTH:
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                    return false;
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                case LAYER_TAP_TOGGLE:
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                default:    /* tap key */
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@ -876,8 +1042,9 @@ static void debug_action(action_t action)
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        case ACT_RMODS_TAP:         debug("ACT_RMODS_TAP");         break;
 | 
			
		||||
        case ACT_USAGE:             debug("ACT_USAGE");             break;
 | 
			
		||||
        case ACT_MOUSEKEY:          debug("ACT_MOUSEKEY");          break;
 | 
			
		||||
        case ACT_LAYER:             debug("ACT_LAYER");     break;
 | 
			
		||||
        case ACT_LAYER:             debug("ACT_LAYER");             break;
 | 
			
		||||
        case ACT_LAYER_BIT:         debug("ACT_LAYER_BIT");         break;
 | 
			
		||||
        case ACT_LAYER_STACK:       debug("ACT_LAYER_STACK");       break;
 | 
			
		||||
        case ACT_MACRO:             debug("ACT_MACRO");             break;
 | 
			
		||||
        case ACT_COMMAND:           debug("ACT_COMMAND");           break;
 | 
			
		||||
        case ACT_FUNCTION:          debug("ACT_FUNCTION");          break;
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										133
									
								
								common/action.h
									
									
									
									
									
								
							
							
						
						
									
										133
									
								
								common/action.h
									
									
									
									
									
								
							@ -162,25 +162,34 @@ bool waiting_buffer_has_anykey_pressed(void);
 | 
			
		||||
 *
 | 
			
		||||
 * Layer Actions
 | 
			
		||||
 * -------------
 | 
			
		||||
 * ACT_LAYER(1000):            Set layer
 | 
			
		||||
 * ACT_LAYER_BIT(1001):        Bit-op layer
 | 
			
		||||
 * ACT_LAYER(1000):             Set layer
 | 
			
		||||
 * ACT_LAYER_BIT(1001):         Bit-op layer
 | 
			
		||||
 * ACT_LAYER_STACK:             Layer stack
 | 
			
		||||
 *
 | 
			
		||||
 * 1000|LLLL|0000 0000   set L to layer on press and set default on release(momentary)
 | 
			
		||||
 * 1000|LLLL|0000 0001   set L to layer on press
 | 
			
		||||
 * 1000|LLLL|0000 0010   set L to layer on release
 | 
			
		||||
 * 1000|----|0000 0011   set default to layer on both(return to default layer)
 | 
			
		||||
 * 1000|LLLL| keycode    set L to layer while hold and send key on tap
 | 
			
		||||
 * 1000|LLLL|1111 0000   set L to layer while hold and toggle on several taps
 | 
			
		||||
 * 1000|LLLL|1111 1111   set L to default and layer(on press)
 | 
			
		||||
 * 1000|LLLL|0000 0000   set current layer on press and return to default on release(momentary)
 | 
			
		||||
 * 1000|LLLL|0000 0001   set current layer on press
 | 
			
		||||
 * 1000|LLLL|0000 0010   set current layer on release
 | 
			
		||||
 * 1000|LLLL|0000 0011   set current layer on both
 | 
			
		||||
 * 1000|LLLL| keycode    set current layer on hold and send key on tap
 | 
			
		||||
 * 1000|LLLL|1111 0000   set current layer on hold and toggle on several taps
 | 
			
		||||
 * 1000|DDDD|1111 1111   set default layer on press
 | 
			
		||||
 * L: 0 means default layer
 | 
			
		||||
 *
 | 
			
		||||
 * 1001|BBBB|0000 0000   (not used)
 | 
			
		||||
 * 1001|BBBB|0000 0001   bit-xor layer with B on press
 | 
			
		||||
 * 1001|BBBB|0000 0010   bit-xor layer with B on release
 | 
			
		||||
 * 1001|BBBB|0000 0011   bit-xor layer with B on both(momentary)
 | 
			
		||||
 * 1001|BBBB| keycode    bit-xor layer with B while hold and send key on tap
 | 
			
		||||
 * 1001|BBBB|1111 0000   bit-xor layer with B while hold and toggle on several taps
 | 
			
		||||
 * 1001|BBBB|1111 1111   bit-xor default with B and set layer(on press)
 | 
			
		||||
 * 1001|BBBB|0000 0000   bit-on current layer on press and bit-off on release(momentary)
 | 
			
		||||
 * 1001|BBBB|0000 0001   bit-xor current layer on press
 | 
			
		||||
 * 1001|BBBB|0000 0010   bit-xor current layer on release
 | 
			
		||||
 * 1001|BBBB|0000 0011   bit-xor current layer on both
 | 
			
		||||
 * 1001|BBBB| keycode    bit-xor current layer on hold and send key on tap
 | 
			
		||||
 * 1001|BBBB|1111 0000   bit-xor current layer on hold and toggle on several taps
 | 
			
		||||
 * 1001|BBBB|1111 1111   bit-xor default layer on both
 | 
			
		||||
 *
 | 
			
		||||
 * 1011|LLLL|0000 0000   push on press and remove on release(momentary)
 | 
			
		||||
 * 1011|LLLL|0000 0001   push or remove on press
 | 
			
		||||
 * 1011|LLLL|0000 0010   push or remove on release
 | 
			
		||||
 * 1011|LLLL|0000 0011   push or remove on both
 | 
			
		||||
 * 1011|LLLL| keycode    push or remove on hold and send key on tap
 | 
			
		||||
 * 1011|LLLL|1111 0000   push or remove on hold and toggle on several taps
 | 
			
		||||
 * 1011|LLLL|1111 1111   (not used)
 | 
			
		||||
 *
 | 
			
		||||
 *
 | 
			
		||||
 * Extensions(11XX)
 | 
			
		||||
@ -210,6 +219,7 @@ enum action_kind_id {
 | 
			
		||||
 | 
			
		||||
    ACT_LAYER           = 0b1000,
 | 
			
		||||
    ACT_LAYER_BIT       = 0b1001,
 | 
			
		||||
    ACT_LAYER_STACK     = 0b1011,
 | 
			
		||||
 | 
			
		||||
    ACT_MACRO           = 0b1100,
 | 
			
		||||
    ACT_COMMAND         = 0b1110,
 | 
			
		||||
@ -223,20 +233,20 @@ enum action_kind_id {
 | 
			
		||||
#define ACTION(kind, param)             ((kind)<<12 | (param))
 | 
			
		||||
#define MODS4(mods)                     (((mods)>>4 | (mods)) & 0x0F)
 | 
			
		||||
 | 
			
		||||
/* Key */
 | 
			
		||||
/* 
 | 
			
		||||
 * Key
 | 
			
		||||
 */
 | 
			
		||||
#define ACTION_KEY(key)                 ACTION(ACT_LMODS,    key)
 | 
			
		||||
/* Mods & key */
 | 
			
		||||
#define ACTION_LMODS(mods)              ACTION(ACT_LMODS,    MODS4(mods)<<8 | 0x00)
 | 
			
		||||
#define ACTION_LMODS_KEY(mods, key)     ACTION(ACT_LMODS,    MODS4(mods)<<8 | (key))
 | 
			
		||||
#define ACTION_RMODS(mods)              ACTION(ACT_RMODS,    MODS4(mods)<<8 | 0x00)
 | 
			
		||||
#define ACTION_RMODS_KEY(mods, key)     ACTION(ACT_RMODS,    MODS4(mods)<<8 | (key))
 | 
			
		||||
/* Mod & key */
 | 
			
		||||
#define ACTION_LMOD(mod)                ACTION(ACT_LMODS,    MODS4(MOD_BIT(mod))<<8 | 0x00)
 | 
			
		||||
#define ACTION_LMOD_KEY(mod, key)       ACTION(ACT_LMODS,    MODS4(MOD_BIT(mod))<<8 | (key))
 | 
			
		||||
#define ACTION_RMOD(mod)                ACTION(ACT_RMODS,    MODS4(MOD_BIT(mod))<<8 | 0x00)
 | 
			
		||||
#define ACTION_RMOD_KEY(mod, key)       ACTION(ACT_RMODS,    MODS4(MOD_BIT(mod))<<8 | (key))
 | 
			
		||||
 | 
			
		||||
/* Mods + Tap key */
 | 
			
		||||
/* Tap key */
 | 
			
		||||
enum mods_codes {
 | 
			
		||||
    MODS_ONESHOT           = 0x00,
 | 
			
		||||
};
 | 
			
		||||
@ -244,7 +254,6 @@ enum mods_codes {
 | 
			
		||||
#define ACTION_LMODS_ONESHOT(mods)      ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
 | 
			
		||||
#define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key))
 | 
			
		||||
#define ACTION_RMODS_ONESHOT(mods)      ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
 | 
			
		||||
/* Mod + Tap key */
 | 
			
		||||
#define ACTION_LMOD_TAP_KEY(mod, key)   ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
 | 
			
		||||
#define ACTION_LMOD_ONESHOT(mod)        ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
 | 
			
		||||
#define ACTION_RMOD_TAP_KEY(mod, key)   ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
 | 
			
		||||
@ -252,73 +261,77 @@ enum mods_codes {
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * Switch layer
 | 
			
		||||
 * Layer switching
 | 
			
		||||
 */
 | 
			
		||||
enum layer_codes {
 | 
			
		||||
    LAYER_MOMENTARY = 0,
 | 
			
		||||
    LAYER_ON_PRESS = 1,
 | 
			
		||||
    LAYER_ON_RELEASE = 2,
 | 
			
		||||
    LAYER_DEFAULT =3,
 | 
			
		||||
    LAYER_ON_BOTH =3,
 | 
			
		||||
    LAYER_TAP_TOGGLE = 0xF0,
 | 
			
		||||
    LAYER_CHANGE_DEFAULT = 0xFF
 | 
			
		||||
    LAYER_SET_DEFAULT_ON_PRESS = 0xFD,
 | 
			
		||||
    LAYER_SET_DEFAULT_ON_RELEASE = 0xFE,
 | 
			
		||||
    LAYER_SET_DEFAULT_ON_BOTH = 0xFF
 | 
			
		||||
};
 | 
			
		||||
enum layer_vals_default {
 | 
			
		||||
    DEFAULT_ON_PRESS = 1,
 | 
			
		||||
    DEFAULT_ON_RELEASE = 2,
 | 
			
		||||
    DEFAULT_ON_BOTH = 3,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * return to default layer
 | 
			
		||||
 * Default layer
 | 
			
		||||
 */
 | 
			
		||||
/* set default layer */
 | 
			
		||||
#define ACTION_LAYER_SET_DEFAULT(layer)         ACTION_LAYER_SET_DEFAULT_R(layer)
 | 
			
		||||
#define ACTION_LAYER_SET_DEFAULT_P(layer)       ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
 | 
			
		||||
#define ACTION_LAYER_SET_DEFAULT_R(layer)       ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
 | 
			
		||||
#define ACTION_LAYER_SET_DEFAULT_B(layer)       ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
 | 
			
		||||
/* bit-xor default layer */
 | 
			
		||||
#define ACTION_LAYER_BIT_DEFAULT(bits)          ACTION_LAYER_BIT_DEFAULT_R(bits)
 | 
			
		||||
#define ACTION_LAYER_BIT_DEFAULT_P(bits)        ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
 | 
			
		||||
#define ACTION_LAYER_BIT_DEFAULT_R(bits)        ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
 | 
			
		||||
#define ACTION_LAYER_BIT_DEFAULT_B(bits)        ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
 | 
			
		||||
/*
 | 
			
		||||
 * Current layer: Return to default layer
 | 
			
		||||
 */
 | 
			
		||||
#define ACTION_LAYER_DEFAULT                    ACTION_LAYER_DEFAULT_R
 | 
			
		||||
/* set default layer on press */
 | 
			
		||||
#define ACTION_LAYER_DEFAULT_P                  ACTION(ACT_LAYER, DEFAULT_ON_PRESS<<8 | LAYER_DEFAULT)
 | 
			
		||||
/* set default layer on release */
 | 
			
		||||
#define ACTION_LAYER_DEFAULT_R                  ACTION(ACT_LAYER, DEFAULT_ON_RELEASE<<8 | LAYER_DEFAULT)
 | 
			
		||||
/* change default layer and set layer */
 | 
			
		||||
 | 
			
		||||
#define ACTION_LAYER_DEFAULT_P                  ACTION_LAYER_SET_P(0)
 | 
			
		||||
#define ACTION_LAYER_DEFAULT_R                  ACTION_LAYER_SET_R(0)
 | 
			
		||||
#define ACTION_LAYER_DEFAULT_B                  ACTION_LAYER_SET_B(0)
 | 
			
		||||
/*
 | 
			
		||||
 * Set layer
 | 
			
		||||
 * Current layer: Set
 | 
			
		||||
 */
 | 
			
		||||
/* set layer on press and none on release */
 | 
			
		||||
#define ACTION_LAYER_SET(layer)                 ACTION_LAYER_SET_P(layer)
 | 
			
		||||
/* set layer on press and set default on release (This is needed by legacy keymap support.) */
 | 
			
		||||
#define ACTION_LAYER_SET_MOMENTARY(layer)       ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY)
 | 
			
		||||
/* set layer on press and none on release */
 | 
			
		||||
#define ACTION_LAYER_SET_TOGGLE(layer)          ACTION_LAYER_SET_R(layer)
 | 
			
		||||
/* set layer while hold and send key on tap */
 | 
			
		||||
#define ACTION_LAYER_SET_TAP_KEY(layer, key)    ACTION(ACT_LAYER, (layer)<<8 | (key))
 | 
			
		||||
/* set layer on press */
 | 
			
		||||
#define ACTION_LAYER_SET_P(layer)               ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_PRESS)
 | 
			
		||||
/* set layer on release */
 | 
			
		||||
#define ACTION_LAYER_SET_R(layer)               ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_RELEASE)
 | 
			
		||||
/* set layer on hold and toggle on several taps */
 | 
			
		||||
#define ACTION_LAYER_SET_B(layer)               ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_BOTH)
 | 
			
		||||
#define ACTION_LAYER_SET_TAP_TOGGLE(layer)      ACTION(ACT_LAYER, (layer)<<8 | LAYER_TAP_TOGGLE)
 | 
			
		||||
/* set default layer on both press and release */
 | 
			
		||||
#define ACTION_LAYER_SET_DEFAULT(layer)         ACTION(ACT_LAYER, (layer)<<8 | LAYER_CHANGE_DEFAULT)
 | 
			
		||||
 | 
			
		||||
#define ACTION_LAYER_SET_TAP_KEY(layer, key)    ACTION(ACT_LAYER, (layer)<<8 | (key))
 | 
			
		||||
/*
 | 
			
		||||
 * Bit-op layer
 | 
			
		||||
 * Current layer: Bit-op
 | 
			
		||||
 */
 | 
			
		||||
/* bit-xor on both press and release */
 | 
			
		||||
#define ACTION_LAYER_BIT(bits)                  ACTION_LAYER_BIT_MOMENTARY(bits)
 | 
			
		||||
#define ACTION_LAYER_BIT_MOMENTARY(bits)        ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_MOMENTARY)
 | 
			
		||||
/* bit-xor on press */
 | 
			
		||||
#define ACTION_LAYER_BIT_TOGGLE(bits)           ACTION_LAYER_BIT_R(bits)
 | 
			
		||||
/* bit-xor while hold and send key on tap */
 | 
			
		||||
#define ACTION_LAYER_BIT_TAP_KEY(bits, key)     ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
 | 
			
		||||
/* bit-xor on press */
 | 
			
		||||
#define ACTION_LAYER_BIT_P(bits)                ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_PRESS)
 | 
			
		||||
/* bit-xor on release */
 | 
			
		||||
#define ACTION_LAYER_BIT_R(bits)                ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_RELEASE)
 | 
			
		||||
/* bit-xor while hold and toggle on several taps */
 | 
			
		||||
#define ACTION_LAYER_BIT_B(bits)                ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_BOTH)
 | 
			
		||||
#define ACTION_LAYER_BIT_TAP_TOGGLE(bits)       ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE)
 | 
			
		||||
/* bit-xor default layer and set layer */
 | 
			
		||||
#define ACTION_LAYER_BIT_DEFAULT(bits)          ACTION(ACT_LAYER, (bits)<<8 | LAYER_CHANGE_DEFAULT)
 | 
			
		||||
#define ACTION_LAYER_BIT_TAP_KEY(bits, key)     ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
 | 
			
		||||
/*
 | 
			
		||||
 * Layer Stack
 | 
			
		||||
 */
 | 
			
		||||
/* momentary */
 | 
			
		||||
#define ACTION_LAYER_STACK(layer)               ACTION_LAYER_STACK_MOMENTARY(layer)
 | 
			
		||||
#define ACTION_LAYER_STACK_MOMENTARY(layer)     ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_MOMENTARY)
 | 
			
		||||
#define ACTION_LAYER_STACK_TOGGLE(layer)        ACTION_LAYER_STACK_R(layer)
 | 
			
		||||
#define ACTION_LAYER_STACK_P(layer)             ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_PRESS)
 | 
			
		||||
#define ACTION_LAYER_STACK_R(layer)             ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_RELEASE)
 | 
			
		||||
#define ACTION_LAYER_STACK_B(layer)             ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_BOTH)
 | 
			
		||||
#define ACTION_LAYER_STACK_TAP_TOGGLE(layer)    ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_TAP_TOGGLE)
 | 
			
		||||
#define ACTION_LAYER_STACK_TAP_KEY(layer, key)  ACTION(ACT_LAYER_STACK, (layer)<<8 | (key))
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* HID Usage */
 | 
			
		||||
/*
 | 
			
		||||
 * HID Usage
 | 
			
		||||
 */
 | 
			
		||||
enum usage_pages {
 | 
			
		||||
    PAGE_SYSTEM,
 | 
			
		||||
    PAGE_CONSUMER
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user