Draw a platform
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c01a19a9ee
25
main.cpp
25
main.cpp
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@ -32,8 +32,29 @@ int main(int argc, char const *argv[]) {
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return 1;
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}
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std::cout << "Sleeping for a second..." << std::endl;
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usleep(1000000);
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// Setting background color to black
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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// Creat a rect at pos ( 50, 50 ) that's 50 pixels wide and 50 pixels high.
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SDL_Rect platform = {
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.x = (640 - 200) / 2,
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.y = (480 - 20),
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.w = 200,
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.h = 20
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};
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// Set render color to blue ( rect will be rendered in this color )
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SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
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// Render rect
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SDL_RenderFillRect(renderer, &platform);
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// Render the rect to the screen
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SDL_RenderPresent(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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std::cout << "Exiting nicely" << std::endl;
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return 0;
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