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Draw a platform

This commit is contained in:
Gregory Eremin 2015-09-29 21:18:26 +03:00
parent 58cfcc1e4a
commit c01a19a9ee
1 changed files with 23 additions and 2 deletions

View File

@ -32,8 +32,29 @@ int main(int argc, char const *argv[]) {
return 1;
}
std::cout << "Sleeping for a second..." << std::endl;
usleep(1000000);
// Setting background color to black
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
// Creat a rect at pos ( 50, 50 ) that's 50 pixels wide and 50 pixels high.
SDL_Rect platform = {
.x = (640 - 200) / 2,
.y = (480 - 20),
.w = 200,
.h = 20
};
// Set render color to blue ( rect will be rendered in this color )
SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
// Render rect
SDL_RenderFillRect(renderer, &platform);
// Render the rect to the screen
SDL_RenderPresent(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
std::cout << "Exiting nicely" << std::endl;
return 0;