* add splitography * trim keymap.c * add Makefile * rename Makefile to rules.mk * thumb key definition * thumb key definition * thumb key definition * blue/orange layer swap, double qwerty steno exit * fix TxBolt 1-3 key chord suppression (PREVENT_STUCK_MODIFIERS) * add audio control * beakl 8+10, dvorak (standard and splitography wide variant) * beakl 8+10, dvorak (standard and splitography wide variant) * shift layer home blocks * regex layer key changes * tilde align symbol navigation and regex layer * splitography/planck code break out into common .h segments * splitography/planck code break out into common .h segments * splitography common library * splitography common library * splitography beakl altgr home row * updating with qmk master
		
			
				
	
	
		
			57 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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// ....................................................................... Audio
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void matrix_init_user(void)
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{
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#ifdef STENO_ENABLE
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  steno_set_mode(STENO_MODE_BOLT);          // or STENO_MODE_GEMINI
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#endif
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#ifdef AUDIO_ENABLE
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  startup_user();
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#endif
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}
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#ifdef AUDIO_ENABLE
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#ifdef BACKLIGHT_ENABLE
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void led_set_user(uint8_t usb_led)
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{
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  static uint8_t old_usb_led = 0;
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  _delay_ms(10);                            // gets rid of tick
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  if (!is_playing_notes()) {
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    if ((usb_led & (1<<USB_LED_CAPS_LOCK)) && !(old_usb_led & (1<<USB_LED_CAPS_LOCK))) {
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      // if capslock LED is turning on
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      PLAY_SONG(song_caps_on);
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    }
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    else if (!(usb_led & (1<<USB_LED_CAPS_LOCK)) && (old_usb_led & (1<<USB_LED_CAPS_LOCK))) {
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      // if capslock LED is turning off
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      PLAY_SONG(song_caps_off);
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    }
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  }
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  old_usb_led = usb_led;
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}
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#endif
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void startup_user(void)
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{
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  _delay_ms(20);                            // gets rid of tick
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  PLAY_SONG(song_startup);
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}
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void shutdown_user(void)
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{
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  PLAY_SONG(song_goodbye);
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  _delay_ms(150);
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  stop_all_notes();
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}
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void music_on_user(void)
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{
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  music_scale_user();
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}
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void music_scale_user(void)
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{
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  PLAY_SONG(music_scale);
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}
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#endif
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