* Adds JC65 ps2avrGB keyboard * Adds default keymap * Adds personal keymap * Backlight On/off support Migrated code from the BFake. Functionality only on BL_ON, BL_OFF, BL_TOGG. * Backlighting config adjustment Only 1 level supported. * Personal keymap update BL toggle added and RGB layer updates. * Renamed jc65 ps2avrgb directory Renamed directory for more clarity. * Default keymap and default rules * Personal keymap and personal rules * Group JC65 QMK and PS2 versions Group JC65 QMK and PS2 versions, Split directories, Readme for parent folder. * Default keycaps and personal keymaps re-added Default and personal keymaps re-added. Keymaps, Readme, Rules.mk, and config.h * v32a default keymap rules Default to no. * RGB and Backlight default settings Set to yes. * Rules.mk defaults for personal keymap Rules.mk defaults for personal keymap * Revised keyboard readme make paths Revised. * Path correction * jc65 default folder set set default pcb to qmk version * default rules for v32a set to enable backlight and rgb by default.
		
			
				
	
	
		
			65 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "v32a.h"
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#ifdef BACKLIGHT_ENABLE
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#include "backlight.h"
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#endif
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#ifdef RGBLIGHT_ENABLE
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#include "rgblight.h"
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#endif
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#include <avr/pgmspace.h>
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#include "action_layer.h"
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#include "i2c.h"
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#include "quantum.h"
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extern rgblight_config_t rgblight_config;
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void rgblight_set(void) {
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    if (!rgblight_config.enable) {
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        for (uint8_t i = 0; i < RGBLED_NUM; i++) {
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            led[i].r = 0;
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            led[i].g = 0;
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            led[i].b = 0;
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        }
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    }
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    i2c_init();
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    i2c_send(0xb0, (uint8_t*)led, 3 * RGBLED_NUM);
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}
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__attribute__ ((weak))
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void matrix_scan_user(void) {
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    rgblight_task();
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}
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void backlight_init_ports(void) {
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	DDRD |= (1<<0 | 1<<1 | 1<<4 | 1<<6);
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	PORTD &= ~(1<<0 | 1<<1 | 1<<4 | 1<<6);
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}
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void backlight_set(uint8_t level) {
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	if (level == 0) {
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		// Turn out the lights
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		PORTD &= ~(1<<0 | 1<<1 | 1<<4 | 1<<6);
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	} else {
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		// Turn on the lights
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		PORTD |= (1<<0 | 1<<1 | 1<<4 | 1<<6);
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	}
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} |