* Remove chording as it is not documented, not used, and needs work. * Make Leader Key an optional feature. * Switch from `PREVENT_STUCK_MODIFIERS` to `STRICT_LAYER_RELEASE` * Remove `#define PREVENT_STUCK_MODIFIERS` from keymaps.
		
			
				
	
	
		
			123 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			123 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID       0xFEED
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#define PRODUCT_ID      0x6060
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#define DEVICE_VER      0x0001
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#define MANUFACTURER    inachie
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#define PRODUCT         paladin64
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#define DESCRIPTION     Paladin64 ALPS 64 keyboard with trackpoint and underglow
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/* key matrix size */
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#define MATRIX_ROWS 8
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#define MATRIX_COLS 8
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#ifdef PS2_USE_USART
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    #define PS2_CLOCK_PORT  PORTD
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    #define PS2_CLOCK_PIN   PIND
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    #define PS2_CLOCK_DDR   DDRD
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    #define PS2_CLOCK_BIT   5
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    #define PS2_DATA_PORT   PORTD
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    #define PS2_DATA_PIN    PIND
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    #define PS2_DATA_DDR    DDRD
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    #define PS2_DATA_BIT    2
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    /* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling
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     * edge */
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    /* set DDR of CLOCK as input to be slave */
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    #define PS2_USART_INIT() do {   \
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                    PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT);   \
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                    PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT);     \
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                    UCSR1C = ((1 << UMSEL10) |  \
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                                                  (3 << UPM10)   |  \
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                                                  (0 << USBS1)   |  \
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                                                  (3 << UCSZ10)  |  \
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                                                  (0 << UCPOL1));   \
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                    UCSR1A = 0;                 \
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                    UBRR1H = 0;                 \
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                    UBRR1L = 0;                 \
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                } while (0)
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    #define PS2_USART_RX_INT_ON() do {  \
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                    UCSR1B = ((1 << RXCIE1) |       \
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                                                  (1 << RXEN1));        \
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                } while (0)
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    #define PS2_USART_RX_POLL_ON() do { \
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                    UCSR1B = (1 << RXEN1);          \
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                } while (0)
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    #define PS2_USART_OFF() do {    \
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                    UCSR1C = 0;                 \
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                    UCSR1B &= ~((1 << RXEN1) |  \
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                                                    (1 << TXEN1));  \
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                } while (0)
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    #define PS2_USART_RX_READY      (UCSR1A & (1<<RXC1))
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    #define PS2_USART_RX_DATA       UDR1
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    #define PS2_USART_ERROR         (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
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    #define PS2_USART_RX_VECT       USART1_RX_vect
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#endif
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#ifdef PS2_USE_INT
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#define PS2_CLOCK_PORT  PORTD
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#define PS2_CLOCK_PIN   PIND
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#define PS2_CLOCK_DDR   DDRD
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#define PS2_CLOCK_BIT   2
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#define PS2_DATA_PORT   PORTD
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#define PS2_DATA_PIN    PIND
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#define PS2_DATA_DDR    DDRD
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#define PS2_DATA_BIT    5
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    #define PS2_INT_INIT()  do {    \
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        EICRA |= ((1<<ISC21) |      \
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                  (0<<ISC20));      \
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    } while (0)
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    #define PS2_INT_ON()  do {      \
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        EIMSK |= (1<<INT2);         \
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    } while (0)
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    #define PS2_INT_OFF() do {      \
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        EIMSK &= ~(1<<INT2);        \
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    } while (0)
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    #define PS2_INT_VECT   INT2_vect
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#endif
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/* key matrix pins */
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#define MATRIX_ROW_PINS { C6, B6, B5, B4, D7, D6, B0, D3 }
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#define MATRIX_COL_PINS { C7, F7, F6, F5, F4, F1, F0, D1 }
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#define UNUSED_PINS
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* number of backlight levels */
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#ifdef BACKLIGHT_PIN
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#define BACKLIGHT_LEVELS 3
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#endif
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCING_DELAY 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* key combination for command */
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#define IS_COMMAND() ( \
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    keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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#define RGB_DI_PIN D0
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#ifdef RGB_DI_PIN
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 14
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 12
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#endif
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#endif
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