* QMK Configurator update for Alpha 28-key * QMK Configurator update for AMJ40 * QMK Configurator update for AMJ Pad * QMK Configurator update for Atom47 * QMK Configurator update for OLKB Atomic * QMK Configurator updates: Atom47 and Atreus * QMK Configurator updates: Atom47 and Atreus * QMK Configurator update for OLKB Atomic and Atreus * QMK C10R: Attempting fixes for Atreus keymap errors * QMK C10R: Attempting fixes for Atreus keymap errors * QMK Configurator: Bug fixes for Atreus keymaps
		
			
				
	
	
		
			64 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// this is the style you want to emulate.
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define BASE 0
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#define NUMS 1
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#define MOUS 2
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// Some quick aliases, just to make it look pretty
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  [BASE] = LAYOUT( /* Qwerty */
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    KC_Q       , KC_W   , KC_E   , KC_R   ,  KC_T   ,                 KC_Y  ,  KC_U   , KC_I   , KC_O   , KC_P          ,
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    KC_A       , KC_S   , KC_D   , KC_F   ,  KC_G   ,                 KC_H  ,  KC_J   , KC_K   , KC_L   , KC_SCLN       ,
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    SFT_T(KC_Z), KC_X   , KC_C   , KC_V   ,  KC_B   ,                 KC_N  ,  KC_M   , KC_COMM, KC_DOT , SFT_T(KC_QUOT),
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    KC_LCTL    , KC_LALT, KC_LALT, KC_LGUI,  KC_BSPC, KC_ESC, KC_ENT, KC_SPC,  F(NUMS), KC_RALT, KC_SLSH, KC_BSLS
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  ),
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  [NUMS] = LAYOUT( /* Numbers / Arrows / Symbols */
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    KC_GRV , KC_1   , KC_2   , KC_3   , KC_4   ,                   KC_LPRN, KC_RPRN, KC_MINS, KC_EQL , KC_LBRC,
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    KC_TAB , KC_5   , KC_6   , KC_7   , KC_8   ,                   KC_LEFT, KC_DOWN, KC_UP  , KC_RGHT, KC_RBRC,
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    _______, KC_9   , KC_0   , KC_DOT , KC_COMM,                   KC_HOME, KC_PGDN, KC_PGUP, KC_END , _______,
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    _______, _______, _______, _______, KC_DEL , F(MOUS), _______, _______, _______, _______, _______, _______
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  ),
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  [MOUS] = LAYOUT( /* Mouse and Media Keys */
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    KC_SLCK, KC_PAUSE, KC_F11 , KC_F10 , KC_F9  ,                   KC_F8  , KC_F7  , KC_F6  , KC_F5  , KC_F4,
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    KC_VOLD, KC_ACL0 , KC_ACL1, KC_ACL2, KC_VOLU,                   KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_F3,
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    KC_MUTE, KC_MPRV , KC_MPLY, KC_MNXT, KC_MUTE,                   KC_WH_R, KC_WH_U, KC_WH_D, KC_WH_L, KC_F2,
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    _______, _______ , _______, _______, _______, _______, _______, KC_BTN1, F(BASE), RESET  , KC_F12 , KC_F1
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  ),
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};
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// I prefer this layer switching strategy to the TG and MO functions.
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// so that I can get out of mouse mode just by tapping/holding my base layer FN key.
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const uint16_t PROGMEM fn_actions[] = {
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  [BASE] = ACTION_LAYER_OFF(2, 1),  // switch back to layer 0
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  [NUMS] = ACTION_LAYER_MOMENTARY(1),  // to Fn overlay
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  [MOUS] = ACTION_LAYER_ON(2, 1)  // switch to layer 2
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
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  // MACRODOWN only works in this function
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  switch(id) {
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    case 0:
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      if (record->event.pressed) {
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        register_code(KC_RSFT);
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      } else {
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        unregister_code(KC_RSFT);
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      }
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    break;
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  }
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  return MACRO_NONE;
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};
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