420 lines
14 KiB
C
420 lines
14 KiB
C
#include "viterbi.h"
|
|
#include "action_layer.h"
|
|
#include "eeconfig.h"
|
|
|
|
extern keymap_config_t keymap_config;
|
|
|
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
|
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
|
// entirely and just use numbers.
|
|
#define _NUMNAV 0
|
|
#define _DIABLO 1
|
|
#define _GAMEPAD 2
|
|
#define _GMACRO 3
|
|
#define _MEDIA 4
|
|
#define _COVECUBE 5
|
|
|
|
|
|
enum custom_keycodes {
|
|
KC_DIABLO_CLEAR = SAFE_RANGE,
|
|
KC_P00,
|
|
KC_MAKE,
|
|
KC_RESET,
|
|
KC_OVERWATCH,
|
|
KC_SALT,
|
|
KC_MORESALT,
|
|
KC_SALTHARD,
|
|
KC_GOODGAME,
|
|
KC_SYMM,
|
|
KC_DOOMFIST,
|
|
KC_JUSTGAME,
|
|
KC_GLHF,
|
|
KC_TORB,
|
|
KC_AIM
|
|
};
|
|
|
|
// Fillers to make layering more clear
|
|
#define _______ KC_TRNS
|
|
#define XXXXXXX KC_NO
|
|
#define GMACRO TG(_GMACRO)
|
|
#define DIABLO TG(_DIABLO)
|
|
#define GAMEPAD TG(_GAMEPAD)
|
|
#define MEDIA TG(_MEDIA)
|
|
#define COVECUBE TG(_COVECUBE)
|
|
|
|
|
|
bool is_overwatch = false;
|
|
|
|
|
|
#ifdef RGBLIGHT_ENABLE
|
|
#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
|
|
#define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
|
|
#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
|
|
#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
|
|
#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
|
|
#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
|
|
#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
|
|
#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
|
|
#endif
|
|
|
|
#ifdef TAP_DANCE_ENABLE
|
|
//define diablo macro timer variables
|
|
static uint16_t diablo_timer[4];
|
|
static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
|
|
static uint8_t diablo_key_time[4];
|
|
|
|
|
|
bool check_dtimer(uint8_t dtimer) {
|
|
// has the correct number of seconds elapsed (as defined by diablo_times)
|
|
return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
|
|
};
|
|
|
|
|
|
enum {
|
|
TD_DIABLO_1 = 0,
|
|
TD_DIABLO_2,
|
|
TD_DIABLO_3,
|
|
TD_DIABLO_4
|
|
};
|
|
|
|
|
|
// Cycle through the times for the macro, starting at 0, for disabled.
|
|
// Max of six values, so don't exceed
|
|
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
|
|
if (state->count >= 7) {
|
|
diablo_key_time[diablo_key] = diablo_times[0];
|
|
reset_tap_dance(state);
|
|
}
|
|
else {
|
|
diablo_key_time[diablo_key] = diablo_times[state->count - 1];
|
|
}
|
|
}
|
|
|
|
|
|
// Would rather have one function for all of this, but no idea how to do that...
|
|
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
|
|
diablo_tapdance_master(state, user_data, 0);
|
|
}
|
|
|
|
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
|
|
diablo_tapdance_master(state, user_data, 1);
|
|
}
|
|
|
|
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
|
|
diablo_tapdance_master(state, user_data, 2);
|
|
}
|
|
|
|
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
|
|
diablo_tapdance_master(state, user_data, 3);
|
|
}
|
|
|
|
|
|
|
|
//Tap Dance Definitions
|
|
qk_tap_dance_action_t tap_dance_actions[] = {
|
|
// tap once to disable, and more to enable timed micros
|
|
[TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
|
|
[TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
|
|
[TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
|
|
[TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
|
|
|
|
};
|
|
#endif
|
|
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
|
|
[_NUMNAV] = KEYMAP(
|
|
GMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
MEDIA, KC_CALC, COVECUBE,KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_P00, KC_PDOT, KC_PENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
|
|
),
|
|
|
|
[_DIABLO] = KEYMAP(
|
|
KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
KC_LCTL, (TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_DIABLO_CLEAR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
|
|
),
|
|
|
|
[_GAMEPAD] = KEYMAP( // Game pad layout designed primarily for Overwatch
|
|
GMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
|
|
),
|
|
|
|
[_GMACRO] = KEYMAP(
|
|
GMACRO, XXXXXXX, GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
KC_SYMM, KC_TORB, KC_DOOMFIST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
KC_GLHF, KC_GOODGAME, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
KC_SALT, KC_MORESALT, KC_SALTHARD, KC_JUSTGAME, KC_AIM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
|
|
),
|
|
|
|
[_COVECUBE] = KEYMAP(
|
|
COVECUBE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
|
|
),
|
|
|
|
[_MEDIA] = KEYMAP(
|
|
KC_RESET,KC_MAKE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
MEDIA, XXXXXXX, RGB_SAI, RGB_VAI, RGB_M_P, RGB_M_B, RGB_M_R, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
RGB_TOG, RGB_MOD, RGB_SAD, RGB_VAD, RGB_M_SW,RGB_M_SN,RGB_M_K, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, RGB_M_K, RGB_M_X, RGB_M_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
|
KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
|
|
)
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
uint16_t kc;
|
|
if (is_overwatch) {
|
|
kc = KC_BSPC;
|
|
}
|
|
else {
|
|
kc = KC_ENTER;
|
|
}
|
|
// Once a delay command is added to "SEND_STRING",
|
|
// replace these with X_BSPC and X_ENTER instead.
|
|
// and add "SS_TAP(kc) SS_DELAY(50)" to all of the
|
|
// SEND_STRING commands, to compress things.
|
|
switch (keycode) {
|
|
#ifdef TAP_DANCE_ENABLE
|
|
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
|
|
if (record->event.pressed) {
|
|
uint8_t dtime;
|
|
|
|
for (dtime = 0; dtime < 4; dtime++) {
|
|
diablo_key_time[dtime] = diablo_times[0];
|
|
}
|
|
}
|
|
return false;
|
|
break;
|
|
#endif
|
|
case KC_P00:
|
|
if (!record->event.pressed) {
|
|
register_code(KC_P0);
|
|
unregister_code(KC_P0);
|
|
register_code(KC_P0);
|
|
unregister_code(KC_P0);
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_MAKE:
|
|
if (!record->event.pressed) {
|
|
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER));
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_RESET:
|
|
if (!record->event.pressed) {
|
|
#ifdef RGBLIGHT_ENABLE
|
|
rgblight_enable();
|
|
rgblight_mode(1);
|
|
rgblight_setrgb(0xff, 0x00, 0x00);
|
|
#endif
|
|
reset_keyboard();
|
|
}
|
|
return false;
|
|
break;
|
|
|
|
case KC_OVERWATCH: // reset all Diable timers, disabling them
|
|
if (record->event.pressed) {
|
|
is_overwatch = !is_overwatch;
|
|
}
|
|
#ifdef RGBLIGHT_ENABLE
|
|
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
|
|
#endif
|
|
return false;
|
|
break;
|
|
case KC_SALT:
|
|
if (!record->event.pressed) {
|
|
register_code(kc);
|
|
unregister_code(kc);
|
|
_delay_ms(50);
|
|
SEND_STRING("Salt, salt, salt..." SS_TAP(X_ENTER));
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_MORESALT:
|
|
if (!record->event.pressed) {
|
|
register_code(kc);
|
|
unregister_code(kc);
|
|
_delay_ms(50);
|
|
SEND_STRING("Please sir, can I have some more salt?!" SS_TAP(X_ENTER));
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_SALTHARD:
|
|
if (!record->event.pressed) {
|
|
register_code(kc);
|
|
unregister_code(kc);
|
|
_delay_ms(50);
|
|
SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!" SS_TAP(X_ENTER));
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_GOODGAME:
|
|
if (!record->event.pressed) {
|
|
register_code(kc);
|
|
unregister_code(kc);
|
|
_delay_ms(50);
|
|
SEND_STRING("Good game, everyone!" SS_TAP(X_ENTER));
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_GLHF:
|
|
if (!record->event.pressed) {
|
|
register_code(kc);
|
|
unregister_code(kc);
|
|
_delay_ms(50);
|
|
SEND_STRING("Good luck, have fun!!!" SS_TAP(X_ENTER));
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_SYMM:
|
|
if (!record->event.pressed) {
|
|
register_code(kc);
|
|
unregister_code(kc);
|
|
_delay_ms(50);
|
|
SEND_STRING("Left click to win!" SS_TAP(X_ENTER));
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_JUSTGAME:
|
|
|
|
if (!record->event.pressed) {
|
|
register_code(kc);
|
|
unregister_code(kc);
|
|
_delay_ms(50);
|
|
SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games." SS_TAP(X_ENTER));
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_TORB:
|
|
|
|
if (!record->event.pressed) {
|
|
register_code(kc);
|
|
unregister_code(kc);
|
|
_delay_ms(50);
|
|
SEND_STRING("That was positively riveting! SS_TAP(X_ENTER)");
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_AIM:
|
|
|
|
if (!record->event.pressed) {
|
|
register_code(kc);
|
|
unregister_code(kc);
|
|
_delay_ms(50);
|
|
SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
|
|
_delay_ms(50);
|
|
SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
|
|
}
|
|
return false;
|
|
break;
|
|
|
|
|
|
}
|
|
return true;
|
|
}
|
|
|
|
#ifdef TAP_DANCE_ENABLE
|
|
|
|
// Sends the key press to system, but only if on the Diablo layer
|
|
void send_diablo_keystroke(uint8_t diablo_key) {
|
|
if (biton32(layer_state) == _DIABLO) {
|
|
switch (diablo_key) {
|
|
case 0:
|
|
SEND_STRING("1");
|
|
break;
|
|
case 1:
|
|
SEND_STRING("2");
|
|
break;
|
|
case 2:
|
|
SEND_STRING("3");
|
|
break;
|
|
case 3:
|
|
SEND_STRING("4");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Checks each of the 4 timers/keys to see if enough time has elapsed
|
|
// Runs the "send string" command if enough time has passed, and resets the timer.
|
|
void run_diablo_macro_check(void) {
|
|
uint8_t dtime;
|
|
|
|
for (dtime = 0; dtime < 4; dtime++) {
|
|
if (check_dtimer(dtime) && diablo_key_time[dtime]) {
|
|
diablo_timer[dtime] = timer_read();
|
|
send_diablo_keystroke(dtime);
|
|
}
|
|
}
|
|
|
|
}
|
|
#endif
|
|
|
|
|
|
void matrix_init_user(void) { // Runs boot tasks for keyboard
|
|
#ifdef RGBLIGHT_ENABLE
|
|
rgblight_enable();
|
|
rgblight_set_teal;
|
|
rgblight_mode(1);
|
|
#endif
|
|
};
|
|
|
|
|
|
void matrix_scan_user(void) { // runs frequently to update info
|
|
#ifdef TAP_DANCE_ENABLE
|
|
// Run Diablo 3 macro checking code.
|
|
run_diablo_macro_check();
|
|
#endif
|
|
};
|
|
|
|
|
|
uint32_t layer_state_set_kb(uint32_t state) {
|
|
#ifdef RGBLIGHT_ENABLE
|
|
rgblight_enable();
|
|
switch (biton32(state)) {
|
|
case _NUMNAV:
|
|
rgblight_set_teal;
|
|
rgblight_mode(2);
|
|
break;
|
|
case _GMACRO:
|
|
rgblight_set_orange;
|
|
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
|
|
break;
|
|
case _DIABLO:
|
|
rgblight_set_red;
|
|
rgblight_mode(5);
|
|
break;
|
|
case _GAMEPAD:
|
|
rgblight_set_yellow;
|
|
rgblight_mode(1);
|
|
break;
|
|
case _MEDIA:
|
|
rgblight_set_blue;
|
|
rgblight_mode(1);
|
|
break;
|
|
case _COVECUBE:
|
|
rgblight_set_green;
|
|
rgblight_mode(2);
|
|
}
|
|
#endif
|
|
return state;
|
|
}
|