* 4x4 - pro micro version * pro-micro setup on 4x4 * tap dance LCTL/RESET key * remove test file * more research * revert a couple un-intended edits * opt_defs version of adding custom rules.mk variables * cleanup * cleanup * cleanup * cleanup * layout edits * layout edits * keymap edit * numpad layout change * got tap dance layer-switch working * keymap changes * temporary revert * restore previous settings * misc fixes * layer order change * fix layout matrix * Update tapdances.c
		
			
				
	
	
		
			237 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			237 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
//Tap Dance Settings
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#include "wanleg.h"
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///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION START /////
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///// (no need to edit this section) /////
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//Enums used to clearly convey the state of the tap dance
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enum {
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  SINGLE_TAP = 1,
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  SINGLE_HOLD = 2,
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  DOUBLE_TAP = 3,
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  DOUBLE_HOLD = 4,
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  DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP
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  // Add more enums here if you want for triple, quadruple, etc.
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};
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typedef struct {
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  bool is_press_action;
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  int state;
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} tap;
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int cur_dance (qk_tap_dance_state_t *state) {
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  if (state->count == 1) {
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    //If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
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    if (state->interrupted || !state->pressed) return SINGLE_TAP;
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    if (state->interrupted) return SINGLE_TAP;
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    else return SINGLE_HOLD;
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  }
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  //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
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  //with single tap.
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  else if (state->count == 2) {
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    if (state->interrupted) return DOUBLE_SINGLE_TAP;
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    else if (state->pressed) return DOUBLE_HOLD;
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    else return DOUBLE_TAP;
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  }
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  else return 6; //magic number. At some point this method will expand to work for more presses
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}
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///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION END /////
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///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION START /////
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//instantiate 'tap' for the 'ENT' tap dance.
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static tap ENTtap_state = {
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  .is_press_action = true,
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  .state = 0
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};
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void ENT_finished (qk_tap_dance_state_t *state, void *user_data) {
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  ENTtap_state.state = cur_dance(state);
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  switch (ENTtap_state.state) {
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    case SINGLE_TAP: register_code(KC_SPC); break;
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    case SINGLE_HOLD: register_code(KC_LSFT); break;
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    case DOUBLE_TAP: register_code(KC_ENT); break;
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    case DOUBLE_HOLD: register_code(KC_NO); break; // setting double hold to do nothing (change this if you want)
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    case DOUBLE_SINGLE_TAP: register_code(KC_SPC); unregister_code(KC_SPC); register_code(KC_SPC);
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    //Last case is for fast typing. Assuming your key is `f`:
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    //For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
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    //In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
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  }
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}
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void ENT_reset (qk_tap_dance_state_t *state, void *user_data) {
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  switch (ENTtap_state.state) {
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    case SINGLE_TAP: unregister_code(KC_SPC); break;
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    case SINGLE_HOLD: unregister_code(KC_LSFT); break;
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    case DOUBLE_TAP: unregister_code(KC_ENT); break;
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    case DOUBLE_HOLD: unregister_code(KC_NO);
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    case DOUBLE_SINGLE_TAP: unregister_code(KC_SPC);
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  }
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  ENTtap_state.state = 0;
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}
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//instantiate 'tap' for the 'DEL' tap dance.
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static tap DELtap_state = {
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  .is_press_action = true,
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  .state = 0
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};
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void DEL_finished (qk_tap_dance_state_t *state, void *user_data) {
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  DELtap_state.state = cur_dance(state);
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  switch (DELtap_state.state) {
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    case SINGLE_TAP: register_code(KC_BSPC); break;
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    case SINGLE_HOLD: register_code(KC_LCTL); break;
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    case DOUBLE_TAP: register_code(KC_DEL); break;
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    case DOUBLE_HOLD: register_code(KC_NO); break;
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    case DOUBLE_SINGLE_TAP: register_code(KC_BSPC); unregister_code(KC_BSPC); register_code(KC_BSPC);
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  }
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}
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void DEL_reset (qk_tap_dance_state_t *state, void *user_data) {
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  switch (DELtap_state.state) {
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    case SINGLE_TAP: unregister_code(KC_BSPC); break;
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    case SINGLE_HOLD: unregister_code(KC_LCTL); break;
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    case DOUBLE_TAP: unregister_code(KC_DEL); break;
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    case DOUBLE_HOLD: unregister_code(KC_NO);
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    case DOUBLE_SINGLE_TAP: unregister_code(KC_BSPC);
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  }
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  DELtap_state.state = 0;
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}
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//instantiate 'tap' for the 'CAD' tap dance.
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static tap CADtap_state = {
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  .is_press_action = true,
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  .state = 0
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};
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void CAD_finished (qk_tap_dance_state_t *state, void *user_data) {
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  CADtap_state.state = cur_dance(state);
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  switch (CADtap_state.state) {
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    case SINGLE_TAP: 
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		//register_code(KC_SPC); 
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		SEND_STRING(SS_LGUI("l"));
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		#ifdef BACKLIGHT_ENABLE
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		backlight_set(3);
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		#endif
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		break;
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    case SINGLE_HOLD: 
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		//register_code(KC_NO);
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		//take a screenshot of a single window, open Paint and paste
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		SEND_STRING(SS_LALT(SS_TAP(X_PSCREEN)) SS_LGUI("r"));
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        _delay_ms(500);
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        SEND_STRING("mspaint" SS_TAP(X_ENTER));
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        _delay_ms(700);
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        SEND_STRING(SS_LCTRL("v"));
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		break; //register this keycode when button is held
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    case DOUBLE_TAP: 
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		//register_code(KC_ENT); 
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		SEND_STRING(SS_LCTRL(SS_LALT(SS_TAP(X_DELETE))));
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		#ifdef BACKLIGHT_ENABLE
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		backlight_set(0);
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		#endif
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		break;
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    //case DOUBLE_HOLD: register_code(KC_NO); break; //register this keycode when button is tapped and then held
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	case DOUBLE_HOLD: 
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		reset_keyboard(); 
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		break; //register this keycode when button is tapped and then held
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    case DOUBLE_SINGLE_TAP: register_code(KC_NO); unregister_code(KC_NO); register_code(KC_NO);
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  }
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}
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void CAD_reset (qk_tap_dance_state_t *state, void *user_data) {
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  switch (CADtap_state.state) {
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    case SINGLE_TAP: 
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		//unregister_code(KC_SPC); 
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		SEND_STRING(SS_LGUI("l"));
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		#ifdef BACKLIGHT_ENABLE
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		backlight_set(3);
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		#endif
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		break;
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    case SINGLE_HOLD: 
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		register_code(KC_NO); //(un)register this keycode when button is held and then released
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		//SEND_STRING(SS_LCTRL("v"));
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		break; 
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    case DOUBLE_TAP: 
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		//register_code(KC_ENT); 
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		SEND_STRING(SS_LCTRL(SS_LALT(SS_TAP(X_DELETE))));
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		#ifdef BACKLIGHT_ENABLE
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		backlight_set(0);
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		#endif
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		break;
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    case DOUBLE_HOLD: register_code(KC_NO); //(un)register this keycode when button is tapped and then held, and then released
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    case DOUBLE_SINGLE_TAP: unregister_code(KC_NO);
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  }
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  CADtap_state.state = 0;
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}  
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//instantiate 'tap' for the 'RST' tap dance.
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static tap RSTtap_state = {
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  .is_press_action = true,
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  .state = 0
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};
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void RST_finished (qk_tap_dance_state_t *state, void *user_data) {
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  RSTtap_state.state = cur_dance(state);
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  switch (RSTtap_state.state) {
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	case SINGLE_TAP: register_code(KC_LCTL); break;
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	case SINGLE_HOLD: register_code(KC_LCTL); break;
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	case DOUBLE_TAP: reset_keyboard(); break;
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	case DOUBLE_HOLD: register_code(KC_NO); break;
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	case DOUBLE_SINGLE_TAP: register_code(KC_LCTL); unregister_code(KC_LCTL); register_code(KC_LCTL);
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  }
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}		
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void RST_reset (qk_tap_dance_state_t *state, void *user_data) {
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  switch (RSTtap_state.state) {
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	case SINGLE_TAP: unregister_code(KC_LCTL); break;
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	case SINGLE_HOLD: unregister_code(KC_LCTL); break;
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	case DOUBLE_TAP: unregister_code(KC_NO); break;
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	case DOUBLE_HOLD: unregister_code(KC_NO);
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    case DOUBLE_SINGLE_TAP: unregister_code(KC_LCTL);
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  }
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  RSTtap_state.state = 0;
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}	
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//instantiate 'tap' for the 'LYR' tap dance.
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static tap LYRtap_state = {
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  .is_press_action = true,
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  .state = 0
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};
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void LYR_finished (qk_tap_dance_state_t *state, void *user_data) {
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  LYRtap_state.state = cur_dance(state);
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  switch (LYRtap_state.state) {
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	case SINGLE_TAP: register_code(KC_PSLS); break;
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	case SINGLE_HOLD: register_code(KC_NO); break;
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	case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
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	case DOUBLE_HOLD: register_code(KC_NO); break;
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    case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
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  }
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}		
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void LYR_reset (qk_tap_dance_state_t *state, void *user_data) {
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  switch (LYRtap_state.state) {
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    case SINGLE_TAP: unregister_code(KC_PSLS); break;
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    case SINGLE_HOLD: unregister_code(KC_NO); break;
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    case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
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    case DOUBLE_HOLD: unregister_code(KC_NO);
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    case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
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  }
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  LYRtap_state.state = 0;
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}	
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///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION END /////
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//Tap Dance Definitions
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//THIS SECTION HAS TO BE AT THE END OF THE TAP DANCE SECTION
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qk_tap_dance_action_t tap_dance_actions[] = {
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  [TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
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// Other declarations would go here, separated by commas, if you have them
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 ,[TD_Q_ESC]  = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
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 ,[ENT_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ENT_finished, ENT_reset)
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 ,[DEL_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, DEL_finished, DEL_reset)
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 ,[RST_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, RST_finished, RST_reset)
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 ,[CAD_TD] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, CAD_finished, CAD_reset)
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 ,[LYR_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR_finished, LYR_reset)
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};
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//In Layer declaration, add tap dance item in place of a key code
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//TD(TD_SFT_CAPS)
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