* Make tap function inline * Use better makefile keyboard detection * Remove Copy-Paste macro * Add F11/F12 to Iris * Minor tweaks to userspace config * Set audio clicky randomness to 1.5 * Set NO_DEBUG to only be set if console is not enabled * Move NO_MUSIC_MODE to userspace config.h * Reduce Ergodox Debounce * Add Planck Light config * Use OSM for ortho 4x12 * Music Mode changes for planck light * Cleanup do to shutdown user and other fixes in Master * Add and use 'shutdown_user' fzunction * Remove global NO_MUSIC_MODE define * Add NO_MUSIC_MODE to individual keymaps * Change layer colors * Remove NO_PRINT and NO_DEBUG from userspace config.h Since these are automatically disabled if the console isn't enabled. * Remove backlight code if backlight isn't enabled * Remove Twinkle from Ergodox * Disable RGB twinkling and enable PSM * Clean up RGB matrix code * Clean up planck light indicators * Clean up tap code * Rules cleanup for ortho 4x12 * Fix up userspace template * Revert "Clean up tap code" This reverts commit 09f64d6d67aa021c3b5ac86a9a739a5ca2b9c1ec. * Organize includes * userspace cleanup * Fix modifier spelling error * Fix userspace rules * Disable Permissive Hold again * Minor clean up * Fix Tap stuff * Viterbi Updates for file size
		
			
				
	
	
		
			360 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			360 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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| Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
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| 
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| This program is free software: you can redistribute it and/or modify
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| it under the terms of the GNU General Public License as published by
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| the Free Software Foundation, either version 2 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU General Public License for more details.
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| 
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| You should have received a copy of the GNU General Public License
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| along with this program.  If not, see <http://www.gnu.org/licenses/>.
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| */
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| 
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| #pragma once
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| #include "quantum.h"
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| #include "version.h"
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| #include "eeprom.h"
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| #ifdef RGB_MATRIX_ENABLE
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| #include "rgb_matrix.h"
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| #endif
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| // Define layer names
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| enum userspace_layers {
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|   _QWERTY = 0,
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|   _NUMLOCK = 0,
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|   _COLEMAK,
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|   _DVORAK,
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|   _WORKMAN,
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|   _MODS,
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|   _GAMEPAD,
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|   _DIABLO,
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|   _MACROS,
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|   _MEDIA,
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|   _LOWER,
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|   _RAISE,
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|   _ADJUST,
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| };
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| 
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| //define modifiers
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| #define MODS_SHIFT_MASK  (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
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| #define MODS_CTRL_MASK  (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
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| #define MODS_ALT_MASK  (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
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| #define MODS_GUI_MASK  (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
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| 
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| 
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| // RGB color codes are no longer located here anymore.  Instead, you will want to
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| // head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
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| 
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| extern bool clicky_enable;
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| 
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| #ifdef RGBLIGHT_ENABLE
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| void rgblight_sethsv_default_helper(uint8_t index);
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| #endif // RGBLIGHT_ENABLE
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| 
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| inline void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
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| bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
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| bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
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| 
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| #define EECONFIG_USERSPACE (uint8_t *)19
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| 
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| typedef union {
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|   uint8_t raw;
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|   struct {
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|     bool     clicky_enable    :1;
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|     bool     rgb_layer_change :1;
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|     bool     is_overwatch     :1;
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|     bool     nuke_switch      :1;
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|   };
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| } userspace_config_t;
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| 
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| enum userspace_custom_keycodes {
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|   EPRM = SAFE_RANGE, // Resets EEPROM do defaults (as in eeconfig_init)
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|   VRSN,              // Prints QMK Firmware and board info
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|   KC_QWERTY,         // Sets default layer to QWERTY
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|   KC_COLEMAK,        // Sets default layer to COLEMAK
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|   KC_DVORAK,         // Sets default layer to DVORAK
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|   KC_WORKMAN,        // Sets default layer to WORKMAN
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|   KC_DIABLO_CLEAR,   // Clears all Diablo Timers
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|   KC_OVERWATCH,      // Toggles game macro input mode (so in OW, it defaults to game chat)
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|   KC_SALT,           // See drashna.c for details
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|   KC_MORESALT,
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|   KC_SALTHARD,
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|   KC_GOODGAME,
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|   KC_SYMM,
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|   KC_JUSTGAME,
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|   KC_GLHF,
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|   KC_TORB,
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|   KC_AIM,
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|   KC_C9,
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|   KC_GGEZ,
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|   KC_MAKE,           // Run keyboard's customized make command
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|   KC_RGB_T,          // Toggles RGB Layer Indication mode
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|   KC_SECRET_1,       // test1
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|   KC_SECRET_2,       // test2
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|   KC_SECRET_3,       // test3
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|   KC_SECRET_4,       // test4
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|   KC_SECRET_5,       // test5
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|   KC_CCCV,           // Hold to copy, tap to paste
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|   KC_NUKE,           // NUCLEAR LAUNCH DETECTED!!!
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| 
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| #ifdef UNICODE_ENABLE
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|   UC_FLIP,           // Table flip (not working?)
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| #endif //UNICODE_ENABLE
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|   NEW_SAFE_RANGE     //use "NEWPLACEHOLDER for keymap specific codes
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| };
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| 
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| #define LOWER MO(_LOWER)
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| #define RAISE MO(_RAISE)
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| #define ADJUST MO(_ADJUST)
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| #define TG_MODS TG(_MODS)
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| #define TG_GAME TG(_GAMEPAD)
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| 
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| #define KC_SEC1 KC_SECRET_1
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| #define KC_SEC2 KC_SECRET_2
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| #define KC_SEC3 KC_SECRET_3
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| #define KC_SEC4 KC_SECRET_4
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| #define KC_SEC5 KC_SECRET_5
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| 
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| #define QWERTY KC_QWERTY
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| #define DVORAK KC_DVORAK
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| #define COLEMAK KC_COLEMAK
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| #define WORKMAN KC_WORKMAN
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| 
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| #define KC_RESET RESET
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| #define KC_RST KC_RESET
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| 
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| #ifdef SWAP_HANDS_ENABLE
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| #define KC_C1R3 SH_TT
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| #else // SWAP_HANDS_ENABLE
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| #define KC_C1R3 KC_BSPC
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| #endif // SWAP_HANDS_ENABLE
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| 
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| #define BK_LWER LT(_LOWER, KC_BSPC)
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| #define SP_LWER LT(_LOWER, KC_SPC)
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| #define DL_RAIS LT(_RAISE, KC_DEL)
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| #define ET_RAIS LT(_RAISE, KC_ENTER)
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| 
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| // OSM keycodes, to keep things clean and easy to change
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| #define KC_MLSF OSM(MOD_LSFT)
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| #define KC_MRSF OSM(MOD_RSFT)
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| 
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| #define OS_LGUI OSM(MOD_LGUI)
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| #define OS_RGUI OSM(MOD_RGUI)
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| #define OS_LSFT OSM(MOD_LSFT)
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| #define OS_RSFT OSM(MOD_RSFT)
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| #define OS_LCTL OSM(MOD_LCTL)
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| #define OS_RCTL OSM(MOD_RCTL)
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| #define OS_LALT OSM(MOD_LALT)
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| #define OS_RALT OSM(MOD_RALT)
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| #define ALT_APP ALT_T(KC_APP)
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| 
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| #define MG_NKRO MAGIC_TOGGLE_NKRO
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| 
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| 
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| #ifdef TAP_DANCE_ENABLE
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| enum {
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|   TD_D3_1 = 0,
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|   TD_D3_2,
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|   TD_D3_3,
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|   TD_D3_4
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| };
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| #endif // TAP_DANCE_ENABLE
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| 
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| 
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| // Custom Keycodes for Diablo 3 layer
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| // But since TD() doesn't work when tap dance is disabled
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| // We use custom codes here, so we can substitute the right stuff
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| #ifdef TAP_DANCE_ENABLE
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| #define KC_D3_1 TD(TD_D3_1)
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| #define KC_D3_2 TD(TD_D3_2)
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| #define KC_D3_3 TD(TD_D3_3)
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| #define KC_D3_4 TD(TD_D3_4)
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| #else // TAP_DANCE_ENABLE
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| #define KC_D3_1 KC_1
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| #define KC_D3_2 KC_2
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| #define KC_D3_3 KC_3
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| #define KC_D3_4 KC_4
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| #endif // TAP_DANCE_ENABLE
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| 
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| 
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| 
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| // Since our quirky block definitions are basically a list of comma separated
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| // arguments, we need a wrapper in order for these definitions to be
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| // expanded before being used as arguments to the LAYOUT_xxx macro.
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| #if (!defined(LAYOUT) && defined(KEYMAP))
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| #define LAYOUT KEYMAP
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| #endif
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| 
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| #define LAYOUT_ergodox_wrapper(...)          LAYOUT_ergodox(__VA_ARGS__)
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| #define LAYOUT_ergodox_pretty_wrapper(...)   LAYOUT_ergodox_pretty(__VA_ARGS__)
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| #define KEYMAP_wrapper(...)                  LAYOUT(__VA_ARGS__)
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| #define LAYOUT_wrapper(...)                  LAYOUT(__VA_ARGS__)
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| #define LAYOUT_ortho_4x12_wrapper(...)       LAYOUT_ortho_4x12(__VA_ARGS__)
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| 
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| // Blocks for each of the four major keyboard layouts
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| // Organized so we can quickly adapt and modify all of them
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| // at once, rather than for each keyboard, one at a time.
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| // And this allows for much cleaner blocks in the keymaps.
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| // For instance Tap/Hold for Control on all of the layouts
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| 
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| // NOTE: These are all the same length.  If you do a search/replace
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| //       then you need to add/remove underscores to keep the
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| //       lengths consistent.
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| 
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| #define _________________QWERTY_L1_________________        KC_Q,    KC_W,    KC_E,    KC_R,    KC_T
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| #define _________________QWERTY_L2_________________        KC_A,    KC_S,    KC_D,    KC_F,    KC_G
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| #define _________________QWERTY_L3_________________  CTL_T(KC_Z),   KC_X,    KC_C,    KC_V,    KC_B
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| 
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| #define _________________QWERTY_R1_________________        KC_Y,    KC_U,    KC_I,    KC_O,    KC_P
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| #define _________________QWERTY_R2_________________        KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN
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| #define _________________QWERTY_R3_________________        KC_N,    KC_M,    KC_COMM, KC_DOT,  CTL_T(KC_SLASH)
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| 
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| 
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| #define _________________COLEMAK_L1________________       KC_Q,    KC_W,    KC_F,    KC_P,    KC_G
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| #define _________________COLEMAK_L2________________       KC_A,    KC_R,    KC_S,    KC_T,    KC_D
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| #define _________________COLEMAK_L3________________ CTL_T(KC_Z),   KC_X,    KC_C,    KC_V,    KC_B
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| 
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| #define _________________COLEMAK_R1________________       KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN
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| #define _________________COLEMAK_R2________________       KC_H,    KC_N,    KC_E,    KC_I,    KC_O
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| #define _________________COLEMAK_R3________________       KC_K,    KC_M,    KC_COMM, KC_DOT,  CTL_T(KC_SLASH)
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| 
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| #define ______________COLEMAK_MOD_DH_L1____________       KC_Q,    KC_W,    KC_F,    KC_P,    KC_B
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| #define ______________COLEMAK_MOD_DH_L2____________       KC_A,    KC_R,    KC_S,    KC_T,    KC_G
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| #define ______________COLEMAK_MOD_DH_L3____________ CTL_T(KC_Z),   KC_X,    KC_C,    KC_D,    KC_V
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| 
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| #define ______________COLEMAK_MOD_DH_R1____________       KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN
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| #define ______________COLEMAK_MOD_DH_R2____________       KC_M,    KC_N,    KC_E,    KC_I,    KC_O
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| #define ______________COLEMAK_MOD_DH_R3____________       KC_K,    KC_H,    KC_COMM, KC_DOT,  CTL_T(KC_SLASH)
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| 
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| 
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| #define _________________DVORAK_L1_________________        KC_QUOT, KC_COMM, KC_DOT, KC_P,     KC_Y
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| #define _________________DVORAK_L2_________________        KC_A,    KC_O,    KC_E,   KC_U,     KC_I
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| #define _________________DVORAK_L3_________________  CTL_T(KC_SCLN),KC_Q,    KC_J,   KC_K,     KC_X
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| 
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| #define _________________DVORAK_R1_________________        KC_F,    KC_G,    KC_C,    KC_R,    KC_L
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| #define _________________DVORAK_R2_________________        KC_D,    KC_H,    KC_T,    KC_N,    KC_S
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| #define _________________DVORAK_R3_________________        KC_B,    KC_M,    KC_W,    KC_V,    CTL_T(KC_Z)
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| 
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| 
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| #define _________________WORKMAN_L1________________       KC_Q,    KC_D,    KC_R,   KC_W,     KC_B
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| #define _________________WORKMAN_L2________________       KC_A,    KC_S,    KC_H,   KC_T,     KC_G
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| #define _________________WORKMAN_L3________________ CTL_T(KC_Z),   KC_X,    KC_M,   KC_C,     KC_V
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| 
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| #define _________________WORKMAN_R1________________       KC_J,    KC_F,    KC_U,    KC_P,    KC_SCLN
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| #define _________________WORKMAN_R2________________       KC_Y,    KC_N,    KC_E,    KC_O,    KC_I
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| #define _________________WORKMAN_R3________________       KC_K,    KC_L,    KC_COMM, KC_DOT,  CTL_T(KC_SLASH)
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| 
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| 
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| #define _________________NORMAN_L1_________________       KC_Q,    KC_W,    KC_D,    KC_F,    KC_K
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| #define _________________NORMAN_L2_________________       KC_A,    KC_S,    KC_E,    KC_T,    KC_G
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| #define _________________NORMAN_L3_________________ CTL_T(KC_Z),   KC_X,    KC_C,    KC_V,    KC_B
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| 
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| #define _________________NORMAN_R1_________________       KC_J,    KC_U,    KC_R,    KC_L,    KC_SCLN
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| #define _________________NORMAN_R2_________________       KC_Y,    KC_N,    KC_I,    KC_O,    KC_U
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| #define _________________NORMAN_R3_________________       KC_P,    KC_M,    KC_COMM, KC_DOT,  CTL_T(KC_SLASH)
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| 
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| 
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| #define _________________MALTRON_L1________________       KC_Q,    KC_P,    KC_Y,    KC_C,    KC_B
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| #define _________________MALTRON_L2________________       KC_A,    KC_N,    KC_I,    KC_S,    KC_F
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| #define _________________MALTRON_L3________________ CTL_T(KC_SCLN), KC_SLSH, KC_J    KC_G,    KC_COMM
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| 
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| #define _________________MALTRON_R1________________       KC_V,    KC_M,    KC_U,    KC_Z,    KC_L
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| #define _________________MALTRON_R2________________       KC_D,    KC_T,    KC_D,    KC_O,    KC_R
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| #define _________________MALTRON_R3________________       KC_DOT,  KC_W,    KC_K,    KC_MINS,  CTL_T(KC_x)
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| 
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| 
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| #define _________________EUCALYN_L1________________       KC_SLSH, KC_COMM, KC_DOT,  KC_F,    KC_Q
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| #define _________________EUCALYN_L2________________       KC_A,    KC_O,    KC_E,    KC_I,    KC_U
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| #define _________________EUCALYN_L3________________ CTL_T(KC_Z),   KC_X,    KC_C,    KC_V,    KC_W
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| 
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| #define _________________EUCALYN_R1________________       KC_M,    KC_R,    KC_D,    KC_Y,    KC_P
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| #define _________________EUCALYN_R2________________       KC_G,    KC_T,    KC_K,    KC_S,    KC_N
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| #define _________________EUCALYN_R3________________       KC_B,    KC_H,    KC_J,    KC_L,    CTL_T(KC_SCLN)
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| 
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| 
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| #define _____________CARPLAX_QFMLWY_L1_____________       KC_Q,    KC_F,    KC_M,    KC_L,    KC_W
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| #define _____________CARPLAX_QFMLWY_L2_____________       KC_D,    KC_S,    KC_T,    KC_N,    KC_R
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| #define _____________CARPLAX_QFMLWY_L3_____________ CTL_T(KC_Z),   KC_V,    KC_G,    KC_C,    KC_X
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| 
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| #define _____________CARPLAX_QFMLWY_R1_____________       KC_Y,    KC_U,    KC_O,    KC_B,    KC_J
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| #define _____________CARPLAX_QFMLWY_R2_____________       KC_I,    KC_A,    KC_E,    KC_H,    KC_SCLN
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| #define _____________CARPLAX_QFMLWY_R3_____________       KC_P,    KC_K,    KC_COMM, KC_DOT,  CTL_T(KC_SLSH)
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| 
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| 
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| #define _____________CARPLAX_QGMLWB_L1_____________       KC_Q,    KC_G,    KC_M,    KC_L,    KC_W
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| #define _____________CARPLAX_QGMLWB_L2_____________       KC_D,    KC_S,    KC_T,    KC_N,    KC_R
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| #define _____________CARPLAX_QGMLWB_L3_____________ CTL_T(KC_Z),   KC_X,    KC_C,    KC_F,    KC_J
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| 
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| #define _____________CARPLAX_QGMLWB_R1_____________       KC_B,    KC_Y,    KC_U,    KC_V,    KC_SCLN
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| #define _____________CARPLAX_QGMLWB_R2_____________       KC_I,    KC_A,    KC_E,    KC_O,    KC_H
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| #define _____________CARPLAX_QGMLWB_R3_____________       KC_K,    KC_P,    KC_COMM, KC_DOT,  CTL_T(KC_SLSH)
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| 
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| 
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| #define _____________CARPLAX_QGMLWY_L1_____________       KC_Q,    KC_G,    KC_M,    KC_L,    KC_W
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| #define _____________CARPLAX_QGMLWY_L2_____________       KC_D,    KC_S,    KC_T,    KC_N,    KC_R
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| #define _____________CARPLAX_QGMLWY_L3_____________ CTL_T(KC_Z),   KC_X,    KC_C,    KC_V,    KC_J
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| 
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| #define _____________CARPLAX_QGMLWY_R1_____________       KC_Y,    KC_F,    KC_U,    KC_B,    KC_SCLN
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| #define _____________CARPLAX_QGMLWY_R2_____________       KC_I,    KC_A,    KC_E,    KC_O,    KC_H
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| #define _____________CARPLAX_QGMLWY_R3_____________       KC_K,    KC_P,    KC_COMM, KC_DOT,  CTL_T(KC_SLSH)
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| 
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| 
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| #define ________________NUMBER_LEFT________________       KC_1,    KC_2,    KC_3,    KC_4,    KC_5
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| #define ________________NUMBER_RIGHT_______________       KC_6,    KC_7,    KC_8,    KC_9,    KC_0
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| #define _________________FUNC_LEFT_________________       KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5
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| #define _________________FUNC_RIGHT________________       KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10
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| 
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| #define ___________________BLANK___________________        _______, _______, _______, _______, _______
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| 
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| 
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| #define _________________LOWER_L1__________________        KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC
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| #define _________________LOWER_L2__________________        _________________FUNC_LEFT_________________
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| #define _________________LOWER_L3__________________        _________________FUNC_RIGHT________________
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| 
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| #define _________________LOWER_R1__________________        KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
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| #define _________________LOWER_R2__________________        _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR
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| #define _________________LOWER_R3__________________        _______, KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT
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| 
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| 
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| 
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| #define _________________RAISE_L1__________________        ________________NUMBER_LEFT________________
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| #define _________________RAISE_L2__________________        ___________________BLANK___________________
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| #define _________________RAISE_L3__________________        ___________________BLANK___________________
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| 
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| #define _________________RAISE_R1__________________        ________________NUMBER_RIGHT_______________
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| #define _________________RAISE_R2__________________        _______, KC_MINS, KC_EQL,  KC_LBRC, KC_RBRC
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| #define _________________RAISE_R3__________________        _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
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| 
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| 
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| 
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| #define _________________ADJUST_L1_________________        RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
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| #define _________________ADJUST_L2_________________        MU_TOG , CK_TOGG, AU_ON,   AU_OFF,  AG_NORM
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| #define _________________ADJUST_L3_________________        RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T
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| 
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| #define _________________ADJUST_R1_________________        KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5
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| #define _________________ADJUST_R2_________________        AG_SWAP, QWERTY,  COLEMAK, DVORAK,  WORKMAN
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| #define _________________ADJUST_R3_________________        MG_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT
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| 
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| 
 | |
| // Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
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| // this allows us to quickly modify the bottom row for all of the layouts
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| // so we don't have to alter it 4 times and hope that we haven't missed
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| // anything
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| #define ___________ERGODOX_BOTTOM_LEFT_____________       OSM(MOD_MEH), OSM(MOD_LGUI), KC_LBRC, KC_RBRC
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| #define ___________ERGODOX_BOTTOM_RIGHT____________       KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT
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| 
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| 
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| #define ___________ORTHODOX_THUMP_TOP_____________           ALT_APP, OS_LGUI,         KC_LALT, OS_RGUI
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| #define ___________________ORTHODOX_THUMB_BOTTOM____________________ LOWER,   KC_SPACE,KC_BSPC,         KC_DEL,  KC_ENT,  RAISE
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| 
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| 
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| #define __________________ERGODOX_THUMB_CLUSTER_____________________           ALT_T(KC_APP), OSM(MOD_LGUI),           OSM(MOD_RGUI), CTL_T(KC_ESCAPE), \
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|                                                                                               KC_HOME,                 KC_PGUP, \
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|                                                                 LT(_LOWER, KC_SPACE),KC_BSPC, KC_END,                  KC_PGDN, KC_DEL,  LT(_RAISE, KC_ENTER)
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| 
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| 
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