* Put in my keymaps * Fixed all but weird lets split issue * Organized and tried to trobleshoot lets split * Organized and tried to trobleshoot lets split * Added bbaserdem keymaps * Added bbaserdem keymaps * Fixed stuff * FIxed a filename error
		
			
				
	
	
		
			81 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "xd75.h"
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#include "bbaserdem.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Layout
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 * ,-----------------------------------------------------------.
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 * |Blt|Lck| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = |
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 * |---+---+-----------------------------------------------+---|
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 * |Int|Trm|                                               |Cps|
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 * |---+---|                                               |---|
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 * |Clc|Psw|                                               | \ |
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 * |---+---|                    PLANCK                     |---|
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 * |Rev|Ffw|                                               | [ |
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 * |---+---|                                               |---|
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 * |Tog|Mut|                                               | ] |
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 * `-----------------------------------------------------------'
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 */
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[_DV] = KM(
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    BL_STEP, LGUI(KC_ESC), KC_GRV,KC_1,KC_2,KC_3,KC_4,KC_5,KC_6,KC_7,KC_8,KC_9,KC_0,KC_MINS,KC_EQL,
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    KC_WHOM, LGUI(KC_ENT), DVORAK_1, KC_CAPS,
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    KC_CALC, LGUI(KC_P),   DVORAK_2, KC_BSLS,
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    KC_MPRV, KC_MNXT,      DVORAK_3, KC_LBRC,
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    KC_MPLY, KC_MUTE,      DVORAK_4, KC_RBRC ),
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[_AL] = KM(
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    _______,_______,_______,_______,_______,_______,
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    _______,_______,_______,_______,_______,_______,
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    _______,_______,_______,
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    _______,_______, ALTCHAR_1, _______,
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    _______,_______, ALTCHAR_2, _______,
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    _______,_______, ALTCHAR_3, _______,
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    _______,_______, ALTCHAR_4, _______ ),
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[_GA] = KM(
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    _______,_______,_______,_______,_______,_______,
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    _______,_______,_______,_______,_______,_______,
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    _______,_______,_______,
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    _______,_______, GAME_1, _______,
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    _______,_______, GAME_2, _______,
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    _______,_______, GAME_3, _______,
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    _______,_______, GAME_4, _______ ),
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[_NU] = KM(
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    _______,_______,_______,_______,_______,_______,
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    _______,_______,_______,_______,_______,_______,
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    _______,_______,_______,
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    _______,_______, NUMBERS_1, _______,
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    _______,_______, NUMBERS_2, _______,
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    _______,_______, NUMBERS_3, _______,
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    _______,_______, NUMBERS_4, _______ ),
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[_SE] = KM(
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    _______,_______,_______,_______,_______,_______,
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    _______,_______,_______,_______,_______,_______,
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    _______,_______,_______,
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    _______,_______, SETTINGS_1, _______,
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    _______,_______, SETTINGS_2, _______,
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    _______,_______, SETTINGS_3, _______,
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    _______,_______, SETTINGS_4, _______ ),
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[_MO] = KM(
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    _______,_______,_______,_______,_______,_______,
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    _______,_______,_______,_______,_______,_______,
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    _______,_______,_______,
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    _______,_______, MOUSE_1, _______,
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    _______,_______, MOUSE_2, _______,
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    _______,_______, MOUSE_3, _______,
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    _______,_______, MOUSE_4, _______ ),
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#ifdef AUDIO_ENABLE
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[_MU] = KM(
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    XXX, XXX, MASK,     XXX,
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    XXX, XXX, MASK,     XXX,
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    XXX, XXX, MASK,     XXX,
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    XXX, XXX, MASK,     XXX,
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    XXX, XXX, MUSIC_4,  XXX ),
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#endif
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};
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