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qmk_firmware/keyboard/hhkb/keymap.c

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C

/*
Copyright 2011,2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Keymap for PFU HHKB Pro
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "host.h"
#include "keycode.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "action.h"
#include "keymap.h"
// Convert physical keyboard layout to matrix array.
// This is a macro to define keymap easily in keyboard layout form.
#define KEYMAP( \
K31, K30, K00, K10, K11, K20, K21, K40, K41, K60, K61, K70, K71, K50, K51, \
K32, K01, K02, K13, K12, K23, K22, K42, K43, K62, K63, K73, K72, K52, \
K33, K04, K03, K14, K15, K24, K25, K45, K44, K65, K64, K74, K53, \
K34, K05, K06, K07, K16, K17, K26, K46, K66, K76, K75, K55, K54, \
K35, K36, K37, K57, K56 \
) \
{ \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_NO }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37 }, \
{ KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_NO }, \
{ KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57 }, \
{ KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_NO }, \
{ KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_NO } \
}
static const uint16_t PROGMEM fn_actions[] = {
ACTION_LAYER_TO_DEFAULT_ON_RELEASED, // Fn0
ACTION_LAYER_SET_ON_PRESSED(1), // Fn1
ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH), // Fn2
ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN), // Fn3
//ACTION_LAYER_SET_ON_PRESSED(3), // Fn4
ACTION_FUNCTION(0x01, 0xA), // Fn4
ACTION_LAYER_SET_TAP_KEY(5, KC_SPC), // Fn5
ACTION_LMODS_TAP(MOD_BIT(KC_LCTL), KC_BSPC), // Fn6
ACTION_RMODS_TAP(MOD_BIT(KC_RCTL), KC_ENT), // Fn7
ACTION_LMODS_TAP(MOD_BIT(KC_LSFT), ONE_SHOT), // Fn8
ACTION_LAYER_SET_ON_RELEASED_TAP_TOGGLE(1), // Fn9
ACTION_LAYER_BIT_TAP_TOGGLE(1), // Fn10
};
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
* |-----------------------------------------------------------|
* |Contro| A| S| D| F| G| H| J| K| L|Fn3| '|Return |
* |-----------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .|Fn2|Shift |Fn1|
* `-----------------------------------------------------------'
* |Gui|Alt |Fn5 |Alt |Fn4|
* `-------------------------------------------'
*/
KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
FN6, A, S, D, F, G, H, J, K, L, FN3, QUOT,FN7, \
FN8, Z, X, C, V, B, N, M, COMM,DOT, FN2, RSFT,FN10, \
LGUI,LALT, FN5, RALT,FN4),
/* Layer 1: HHKB mode (HHKB Fn)
* ,-----------------------------------------------------------.
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
* |-----------------------------------------------------------|
* |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs|
* |-----------------------------------------------------------|
* |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
* |-----------------------------------------------------------|
* |Shift | | | | | | +| -|End|PgD|Dow|Shift |Fn0|
* `-----------------------------------------------------------'
* |Gui |Alt |Space |Alt |xxx|
* `--------------------------------------------'
*/
KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,BRK, UP, NO, BSPC, \
LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,FN10, \
LGUI,LALT, SPC, RALT,RGUI),
/* Layer 2: Vi mode (Slash)
* ,-----------------------------------------------------------.
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
* |-----------------------------------------------------------|
* |Tab |Hom|PgD|Up |PgU|End|Hom|PgD|PgUlEnd| | | |Backs|
* |-----------------------------------------------------------|
* |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return |
* |-----------------------------------------------------------|
* |Shift | | | | | |Hom|PgD|PgUlEnd|Fn0|Shift | |
* `-----------------------------------------------------------'
* |Gui|Alt |Space |Alt |Gui|
* `-------------------------------------------'
*/
KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, BSPC, \
LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, \
LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN0, RSFT,NO, \
LGUI,LALT, SPC, RALT,RGUI),
/* Layer 3: Mouse mode (Semicolon)
* ,-----------------------------------------------------------.
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
* |-----------------------------------------------------------|
* |Tab |MwL|MwU|McU|MwD|MwR|MwL|MwD|MwU|MwR| | | |Backs|
* |-----------------------------------------------------------|
* |Contro| |McL|McD|McR| |McL|McD|McU|McR|Fn0| |Return |
* |-----------------------------------------------------------|
* |Shift |Mb4|Mb5|Mb1|Mb2|Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
* `-----------------------------------------------------------'
* |Gui |Alt |Mb1 |Alt |Fn0|
* `--------------------------------------------'
* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
*/
KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSPC, \
LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, QUOT,ENT, \
LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,NO, \
LGUI,LALT, BTN1, RALT,FN0),
/* Layer 4: Matias half keyboard style (Space)
* ,-----------------------------------------------------------.
* | -| 0| 9| 8| 7| 6| 5| 4| 3| 2| 1| | | |Esc|
* |-----------------------------------------------------------|
* |Backs| P| O| I| U| Y| T| R| E| W| Q| | |Tab |
* |-----------------------------------------------------------|
* |Contro| ;| L| K| J| H| G| F| D| S| A|Con|Control |
* |-----------------------------------------------------------|
* |Shift | /| .| ,| M| N| B| V| C| X| Z|Shift | |
* `-----------------------------------------------------------'
* |Gui |Alt | Fn0 |Alt |Gui|
* `--------------------------------------------'
*/
KEYMAP(MINS,0, 9, 8, 7, 6, 5, 4, 3, 2, 1, NO, NO, NO, ESC, \
BSPC,P, O, I, U, Y, T, R, E, W, Q, NO, NO, TAB, \
LCTL,SCLN,L, K, J, H, G, F, D, S, A, RCTL,RCTL, \
LSFT,SLSH,DOT, COMM,M, N, B, V, C, X, Z, RSFT,NO, \
LGUI,LALT, FN0, RALT,RGUI),
/* Layer5: another Mouse mode (Space) */
KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSPC, \
LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, NO, ENT, \
LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT,NO, \
LGUI,LALT, FN0, RALT,RGUI),
};
#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
/* legacy interface */
uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col) { return 0; }
uint8_t keymap_fn_layer(uint8_t fn_bits) { return 0; }
uint8_t keymap_fn_keycode(uint8_t fn_bits) { return 0; }
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col) {
/* convert from legacy keycode to action */
uint8_t key = KEYCODE(layer, row, col);
action_t action;
switch (key) {
case KC_A ... KC_EXSEL:
case KC_LCTRL ... KC_LGUI:
case KC_RCTRL ... KC_RGUI:
action.code = ACTION_KEY(key);
break;
case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key));
break;
case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key));
break;
case KC_MS_UP ... KC_MS_ACCEL2:
action.code = ACTION_MOUSEKEY(key);
break;
/* TODO
case KC_LCTRL ... KC_LGUI:
action.code = ACTION_LMODS(MOD_BIT(key));
break;
case KC_RCTRL ... KC_RGUI:
action.code = ACTION_RMODS(MOD_BIT(key)>>4);
break;
*/
case KC_FN0 ... FN_MAX:
if (FN_INDEX(key) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
action.code = pgm_read_word(&fn_actions[FN_INDEX(key)]);
} else {
action.code = ACTION_NO;
}
break;
case KC_NO ... KC_UNDEFINED:
default:
action.code = ACTION_NO;
break;
}
return action;
}
// TODO: how to define action function
void action_call_function(keyevent_t event, uint8_t id)
{
// '(' Shift+9
if (event.pressed) {
register_code(KC_LSHIFT);
register_code(KC_9);
debug("action_call_function: pressed: id: "); debug_hex(id); debug("\n");
} else {
unregister_code(KC_9);
unregister_code(KC_LSHIFT);
debug("action_call_function: released: id: "); debug_hex(id); debug("\n");
}
}