214 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			214 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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Copyright 2017 Fred Sundvik
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "visualizer.h"
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#include "gfx.h"
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#include "math.h"
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#include "default_animations.h"
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#include "led_backlight_keyframes.h"
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#define ONESIDESCAN 9
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#define BOTHSIDESCAN 16
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#define FULL_ON LUMA2COLOR(255)
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#define THREE_QUARTER LUMA2COLOR(200)
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#define HALF_ON LUMA2COLOR(150)
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#define ONE_QUARTER LUMA2COLOR(50)
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#define CROSSFADE_TIME 8000
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bool KITT_scan_one_side_left_to_right(keyframe_animation_t* animation, visualizer_state_t* state);
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bool KITT_scan_one_side_right_to_left(keyframe_animation_t* animation, visualizer_state_t* state);
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keyframe_animation_t Fade_in_all_leds = {
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    .num_frames = 1,
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    .loop = false,
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    .frame_lengths = {
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        CROSSFADE_TIME,
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    },
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    .frame_functions = {
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        led_backlight_keyframe_fade_in_all,
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    },
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};
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/*
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 *  one set left to right.  then reverse to go back.
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 *  |    left side              |       right side          |       |
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    |---|---|---|---|---|---|---|:-:|---|---|---|---|---|---|-------|
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    | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | phase |
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    _________________________________________________________________
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    | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0     |
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    | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1     |
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    | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2     |
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    | 1 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3     |
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    | 0 | 1 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4     |
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    | 0 | 0 | 1 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5     |
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    | 0 | 0 | 0 | 1 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6     |
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    | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7     |
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    | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 8     |
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    | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 9     |
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    | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 0 | 0 | 0 | 0 | 10    |
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    | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 0 | 0 | 0 | 11    |
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    | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 0 | 0 | 12    |
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    | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 0 | 13    |
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    | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 14    |
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    | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 15    |
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    | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 16    |
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  */
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#ifdef MASTER_IS_ON_RIGHT /*right side*/
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keyframe_animation_t KITT_Scanner_animation = {
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    .num_frames = 2,
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    .loop = true,
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    .frame_lengths = {
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        CROSSFADE_TIME * BOTHSIDESCAN,
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        CROSSFADE_TIME * BOTHSIDESCAN,
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    },
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    .frame_functions = {
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        KITT_scan_one_side_left_to_right,
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        KITT_scan_one_side_right_to_left,
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    },
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};
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bool KITT_scan_one_side_left_to_right(keyframe_animation_t* animation, visualizer_state_t* state) {
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    (void)state;
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    float frame_length = animation->frame_lengths[animation->current_frame];
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    float current_pos = frame_length - animation->time_left_in_frame;
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    int phase = current_pos/(frame_length/BOTHSIDESCAN);
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    int row = 0;
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    gdispGClear(LED_DISPLAY, ONE_QUARTER);
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    gdispGDrawPixel(LED_DISPLAY, 14-phase, row, FULL_ON);
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    gdispGDrawPixel(LED_DISPLAY, 15-phase, row, THREE_QUARTER);
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    gdispGDrawPixel(LED_DISPLAY, 16-phase, row, HALF_ON);
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    gdispGDrawPixel(LED_DISPLAY, 6, row, ONE_QUARTER);
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    return true;
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}
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bool KITT_scan_one_side_right_to_left(keyframe_animation_t* animation, visualizer_state_t* state) {
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    (void)state;
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    float frame_length = animation->frame_lengths[animation->current_frame];
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    float current_pos = frame_length - animation->time_left_in_frame;
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    int phase = current_pos/(frame_length/BOTHSIDESCAN);
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    int row = 0;
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    gdispGClear(LED_DISPLAY, ONE_QUARTER);
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    gdispGDrawPixel(LED_DISPLAY, phase, row, FULL_ON);
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    gdispGDrawPixel(LED_DISPLAY, phase-1, row, THREE_QUARTER);
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    gdispGDrawPixel(LED_DISPLAY, phase-2, row, HALF_ON);
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    gdispGDrawPixel(LED_DISPLAY, 6, row, ONE_QUARTER);
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    return true;
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}
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#else /*left side*/
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keyframe_animation_t KITT_Scanner_animation = {
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    .num_frames = 2,
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    .loop = true,
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    .frame_lengths = {
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        CROSSFADE_TIME * BOTHSIDESCAN,
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        CROSSFADE_TIME * BOTHSIDESCAN,
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    },
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    .frame_functions = {
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        KITT_scan_one_side_left_to_right,
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        KITT_scan_one_side_right_to_left,
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    },
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};
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bool KITT_scan_one_side_left_to_right(keyframe_animation_t* animation, visualizer_state_t* state) {
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    (void)state;
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    float frame_length = animation->frame_lengths[animation->current_frame];
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    float current_pos = frame_length - animation->time_left_in_frame;
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    int phase = current_pos/(frame_length/BOTHSIDESCAN);
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    int row = 0;
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    gdispGClear(LED_DISPLAY, ONE_QUARTER);
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    gdispGDrawPixel(LED_DISPLAY, phase, row, FULL_ON);
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    gdispGDrawPixel(LED_DISPLAY, phase-1, row, THREE_QUARTER);
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    gdispGDrawPixel(LED_DISPLAY, phase-2, row, HALF_ON);
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    gdispGDrawPixel(LED_DISPLAY, 6, row, ONE_QUARTER);
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    return true;
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}
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bool KITT_scan_one_side_right_to_left(keyframe_animation_t* animation, visualizer_state_t* state) {
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    (void)state;
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    float frame_length = animation->frame_lengths[animation->current_frame];
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    float current_pos = frame_length - animation->time_left_in_frame;
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    int phase = current_pos/(frame_length/BOTHSIDESCAN);
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    int row = 0;
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    gdispGClear(LED_DISPLAY, ONE_QUARTER);
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    gdispGDrawPixel(LED_DISPLAY, (14 - phase), row, FULL_ON);
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    gdispGDrawPixel(LED_DISPLAY, 14 - (phase-1), row, THREE_QUARTER);
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    gdispGDrawPixel(LED_DISPLAY, 14 - (phase-2), row, HALF_ON);
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    gdispGDrawPixel(LED_DISPLAY, 6, row, ONE_QUARTER);
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    return true;
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}
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#endif
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#define RED 0
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#define ORANGE 21
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#define YELLOW 42
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#define SPRING_GREEN 64
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#define GREEN 85
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#define TURQUOISE 107
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#define CYAN 127
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#define OCEAN 149
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#define BLUE 170
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#define VIOLET 192
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#define MAGENTA 212
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#define RASPBERRY 234
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// This function should be implemented by the keymap visualizer
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// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
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// that the simple_visualizer assumes that you are updating
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// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
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// stopped. This can be done by either double buffering it or by using constant strings
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static void get_visualizer_layer_and_color(visualizer_state_t* state) {
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    uint8_t saturation = 255;
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    /* if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
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        saturation = 255;
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    } */
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    if (state->status.layer & 0x200) {
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        state->target_lcd_color = LCD_COLOR(GREEN, saturation, 0xFF);
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        state->layer_text = "MOUSE";
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    }
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    else if (state->status.layer & 0x100) {
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        state->target_lcd_color = LCD_COLOR(MAGENTA, saturation, 0xFF);
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        state->layer_text = "Shortcuts Layer";
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    }
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    else    if (state->status.layer & 0x80) {
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        state->target_lcd_color = LCD_COLOR(VIOLET, saturation, 0xFF);
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        state->layer_text = "Plover";
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        start_keyframe_animation(&KITT_Scanner_animation);
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    }
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    else if (state->status.layer & 0x40) {
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        state->target_lcd_color = LCD_COLOR(RASPBERRY, saturation, 0xFF);
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        state->layer_text = "Mirrored Symbols";
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    }
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    else if (state->status.layer & 0x20) {
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        state->target_lcd_color = LCD_COLOR(RED, saturation, 0xFF);
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        state->layer_text = "Symbols";
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    }
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    else if (state->status.layer & 0x8) {
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        state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
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        state->layer_text = "Mirrored Dvorak";
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    }
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    else if (state->status.layer & 0x4) {
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        state->target_lcd_color = LCD_COLOR(BLUE, saturation, 0xFF);
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        state->layer_text = "Dvorak";
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    }
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    else if (state->status.layer & 0x2) {
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        state->target_lcd_color = LCD_COLOR(ORANGE, saturation, 0xFF);
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        state->layer_text = "Mirrored Qwerty";
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    }
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    else {
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        state->target_lcd_color = LCD_COLOR(YELLOW, saturation, 0xFF);
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        state->layer_text = "Qwerty";
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        stop_keyframe_animation(&KITT_Scanner_animation);
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        start_keyframe_animation(&Fade_in_all_leds);
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    }
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}
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