* Add Colemak Mod-DH vars * Add Norman Layot vars * Set Shift Indicator to include CAPS Lock as well * Change MEH to GUI * Add Enter to Macro layer * Switch raise and lower layers to make more sense (to me) * Replace unused quote on Ergodox * Add One Shot defines * Dim indicator LEDs * Add short codes for KC_SECRET * Fix typos * Update OLKB code in userspace * Add global userspace config.h * add compile fix * Automatically include from userspace * update readme * Re-add QMK Scan loop * Add EEPROM reset code to all keymaps * Shorten fauxclick sound * Use layouts instead of keymap, when possible * Add OSM detection to ergodox * Convert Viterbi to LAYOUT macro * Clean up game macros * Because I accidently removed the C6 AUDIO define from my viterbi... Whoops * Minor formatting * Fix Woodpad because it's still there * Move Ergodox keymap into layouts folder * Add build date to version macro * Remove PREVENT_STUCK_MODIFIERS from config
		
			
				
	
	
		
			108 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include QMK_KEYBOARD_H
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| #include "drashna.h"
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| 
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| extern keymap_config_t keymap_config;
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| 
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| // Each layer gets a name for readability, which is then used in the keymap matrix below.
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| // The underscores don't mean anything - you can have a layer called STUFF or any other name.
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| // Layer names don't all need to be of the same length, obviously, and you can also skip them
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| // entirely and just use numbers.
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| 
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| 
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| // Fillers to make layering more clear
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| #define _______ KC_TRNS
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| #define XXXXXXX KC_NO
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| 
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| #define LMACRO   TG(_MACROS)
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| #define DIABLO   TG(_DIABLO)
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| #define GAMEPAD  TG(_GAMEPAD)
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| #define MEDIA    TT(_MEDIA)
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| #define COVECUBE TG(_COVECUBE)
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| 
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| 
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| //enum more_custom_keycodes {
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| //  KC_P00 = NEW_SAFE_RANGE
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| //};
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| 
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| const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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| 
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|   [_NUMLOCK] = LAYOUT_ortho_5x7(
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|       LMACRO,  DIABLO,  GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, \
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|       MEDIA,   KC_CALC, COVECUBE,KC_P7,   KC_P8,   KC_P9,   KC_PAST, \
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|       KC_HOME, KC_DEL,  KC_PGUP, KC_P4,   KC_P5,   KC_P6,   KC_PMNS, \
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|       KC_END,  KC_UP,   KC_PGDN, KC_P1,   KC_P2,   KC_P3,   KC_PPLS, \
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|       KC_LEFT, KC_DOWN, KC_RGHT, KC_P0,   KC_PDOT, KC_COLN, KC_PENT \
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|   ),
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| 
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|   [_DIABLO] = LAYOUT_ortho_5x7(
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|       KC_ESC,  DIABLO,  KC_V,    KC_D,    XXXXXXX, XXXXXXX, KC_L, \
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|       KC_TAB,  KC_S,    KC_F,    KC_I,    KC_M,    KC_T,    KC_J, \
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|       KC_Q,    KC_1,    KC_2,    KC_3,    KC_4,    KC_G,    KC_F, \
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|       KC_LCTL, KC_D3_3, KC_D3_3, KC_D3_3, KC_D3_3, KC_Z,    KC_DIABLO_CLEAR, \
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|       KC_LALT, KC_F4,   KC_F5,   KC_F8,   KC_F9,   KC_F10,  SFT_T(KC_SPACE) \
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|   ),
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| 
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|   [_GAMEPAD] = LAYOUT_ortho_5x7(  // Game pad layout designed primarily for Overwatch
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|       LMACRO,  KC_ESC,  GAMEPAD, KC_1,    KC_2,    KC_3,    KC_4, \
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|       MEDIA,   KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T, \
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|       KC_Z,    KC_LCTL, KC_A,    KC_S,    KC_D,    KC_F,    KC_G, \
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|       KC_Y,    KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B, \
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|       KC_F1,   KC_U,    KC_I,    KC_Y,    KC_V,    KC_SPC,  KC_V \
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|   ),
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| 
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|   [_MACROS] = LAYOUT_ortho_5x7(
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|       LMACRO,      KC_OVERWATCH,GAMEPAD,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX, \
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|       KC_C9,       XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX, \
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|       KC_SYMM,     KC_TORB,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX, \
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|       KC_GLHF,     KC_GOODGAME, KC_GGEZ,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX, \
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|       KC_SALT,     KC_MORESALT, KC_SALTHARD, KC_JUSTGAME, KC_AIM,      XXXXXXX,     KC_PENT \
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|   ),
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| 
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|   [_COVECUBE] = LAYOUT_ortho_5x7(
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|       XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX, \
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|       XXXXXXX,     XXXXXXX,     COVECUBE,    XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX, \
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|       XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX, \
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|       XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX, \
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|       XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX \
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|   ),
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| 
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|   [_MEDIA] = LAYOUT_ortho_5x7(
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|       KC_MAKE, KC_RESET,MU_TOG,  AUD_ON,  AUD_OFF, KC_FXCL, RGB_SAD, \
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|       MEDIA,   EPRM,    KC_RGB_T,RGB_M_P, RGB_M_B, RGB_M_R, RGB_SAI, \
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|       RGB_TOG, RGB_MOD, RGB_RMOD,RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_HUD, \
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|       KC_MPLY, KC_MPRV, KC_MNXT, RGB_M_X, RGB_M_G, RGB_M_P, RGB_HUI, \
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|       KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, RGB_VAD, RGB_VAI \
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|   )
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| 
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| 
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| };
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| 
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| void matrix_init_keymap(void) {
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|   DDRD &= ~(1<<5);
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|   PORTD &= ~(1<<5);
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| 
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|   DDRB &= ~(1<<0);
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|   PORTB &= ~(1<<0);
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| }
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| 
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| bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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| 
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|   //switch (keycode) {
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|   //case KC_P00:
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|   //  if (!record->event.pressed) {
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|   //    register_code(KC_KP_0);
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|   //    unregister_code(KC_KP_0);
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|   //    register_code(KC_KP_0);
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|   //    unregister_code(KC_KP_0);
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|   //  }
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|   //  return false;
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|   //  break;
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|   //}
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|   return true;
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| }
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| 
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| 
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| 
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| 
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| 
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