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qmk_firmware/keyboards/atreus62/keymaps/mneme
David Olsson b2419b31d3 - Change docs to match keymap.
- Switched around modifiers on the function layer to match muscle memory.
- Added support for application switching.
2017-01-12 15:36:14 +01:00
..
img - Change docs to match keymap. 2017-01-12 15:36:14 +01:00
Makefile Atreus62 first semi-final draft 2017-01-11 23:00:34 +01:00
README.md - Change docs to match keymap. 2017-01-12 15:36:14 +01:00
config.h Atreus62 first semi-final draft 2017-01-11 23:00:34 +01:00
keymap.c - Change docs to match keymap. 2017-01-12 15:36:14 +01:00
unicode Atreus62 first semi-final draft 2017-01-11 23:00:34 +01:00

README.md

Mnemes Swedish Bonaza

My Layout in process, most of the code is shamelessly stolen from algernons excellent layout

It's for Windows (current work forces me to) and Swedish (matter of birth) so ymmw.

Table of Contents

Layouts

Base layer

Base layer

  • The number row doubles as a function row. Short presses produces numbers, long presses produces Fxx
  • The Shift, Alt, and Control modifiers are one-shot.
  • Backspace and Enter doubles as switches to the sym layer when held
  • The ESC key also doubles as a one-shot cancel key.
  • The Lead key is followed by a sequence of keys.
    • LEAD l : lgui+l.
    • LEAD s l : λ.
    • LEAD s s : ¯\_(ツ)_/¯
    • LEAD s f : 凸(ツ)凸
    • LEAD a * : Application switching based on position in start menu. Very specific to my computer.

Nav layer

Nav layer

Basic navigation on the right hand and modifiers close by for the left. The latter because I tend to use ctrl+arrows quite a lot.

Sym layer

Sym layer

  • Easy access to most symbols I use on a daily basis. Most common are on the home row, the rest are grouped as best as I could.
  • eq : Tapdance, produces === and !==
  • fun: Tapdance, produces => and () => {\n

License

GPL-3+