506 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			506 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* Copyright 2017 Dan Amlund Thomsen
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|  *
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 2 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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|  */
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| #include <stdio.h>
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| #include <stdlib.h>
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| #include <stdarg.h>
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| #include <stdint.h>
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| 
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| #include "tetris_text.h"
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| 
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| static char empty_piece[7][7] = { { 0, 0, 0, 0, 0, 0, 0 },
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|                                   { 0, 0, 0, 0, 0, 0, 0 },
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|                                   { 0, 0, 0, 0, 0, 0, 0 },
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|                                   { 0, 0, 0, 0, 0, 0, 0 },
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|                                   { 0, 0, 0, 0, 0, 0, 0 },
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|                                   { 0, 0, 0, 0, 0, 0, 0 },
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|                                   { 0, 0, 0, 0, 0, 0, 0 } };
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| 
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| static char temp_piece[7][7];
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| 
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| static int curx = 0;
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| static int cury = 0;
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| 
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| static void clear_piece(char piece[7][7]) {
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|   for (int y = 0; y < 7; y++) {
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|     for (int x = 0; x < 7; x++) {
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|       piece[x][y] = 0;
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|     }
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|   }
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| }
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| 
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| static void copy_piece_from_to(char from[7][7], char to[7][7]) {
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|   for (int y = 0; y < 7; y++) {
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|     for (int x = 0; x < 7; x++) {
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|       to[x][y] = from[x][y];
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|     }
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|   }
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| }
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| 
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| static void rotate_piece(char piece[7][7]) {
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|   // transpose
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|   for (int y = 0; y < 7; y++) {
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|     for (int x = y + 1; x < 7; x++) {
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|       char tmp = piece[y][x];
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|       piece[y][x] = piece[x][y];
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|       piece[x][y] = tmp;
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|     }
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|   }
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| 
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|   // reverse rows
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|   for (int y = 0; y < 7; y++) {
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|     for (int x = 0; x < 3; x++) {
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|       char tmp = piece[y][6 - x];
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|       piece[y][6 - x] = piece[y][x];
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|       piece[y][x] = tmp;
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|     }
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|   }
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| }
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| 
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| static char get_shape_char(int shape) {
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|   switch (shape) {
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|   case 0: return 'I';
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|   case 1: return 'J';
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|   case 2: return 'L';
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|   case 3: return 'O';
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|   case 4: return 'S';
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|   case 5: return 'T';
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|   case 6: return 'Z';
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|   }
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|   return 'Q';
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| }
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| 
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| static void set_piece(char piece[7][7], int shape, int rotation) {
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|   clear_piece(piece);
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|   switch (shape) {
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|   case 0:
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|     if (rotation % 2 == 0) {
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|       // xxXx
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|       piece[3][1] = 1;
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|       piece[3][2] = 1;
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|       piece[3][3] = 1;
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|       piece[3][4] = 1;
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|     } else {
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|       // x
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|       // x
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|       // X
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|       // x
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|       piece[1][3] = 1;
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|       piece[2][3] = 1;
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|       piece[3][3] = 1;
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|       piece[4][3] = 1;
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|     }
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|     break;
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|   case 1:
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|     // xXx
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|     //   x
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|     piece[3][2] = 1;
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|     piece[3][3] = 1;
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|     piece[3][4] = 1;
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|     piece[4][4] = 1;
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|     for (int i = 0; i < rotation; i++) {
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|       rotate_piece(piece);
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|     }
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|     break;
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|   case 2:
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|     // xXx
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|     // x
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|     piece[3][2] = 1;
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|     piece[3][3] = 1;
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|     piece[3][4] = 1;
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|     piece[4][2] = 1;
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|     for (int i = 0; i < rotation; i++) {
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|       rotate_piece(piece);
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|     }
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|     break;
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|   case 3:
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|     // xX
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|     // xx
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|     piece[3][2] = 1;
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|     piece[3][3] = 1;
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|     piece[4][2] = 1;
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|     piece[4][3] = 1;
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|     break;
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|   case 4:
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|     if (rotation % 2 == 0) {
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|       // xX
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|       //  xx
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|       piece[3][2] = 1;
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|       piece[3][3] = 1;
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|       piece[4][3] = 1;
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|       piece[4][4] = 1;
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|     } else {
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|       //  x
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|       // xX
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|       // x
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|       piece[2][3] = 1;
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|       piece[3][2] = 1;
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|       piece[3][3] = 1;
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|       piece[4][2] = 1;
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|     }
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|     break;
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|   case 5:
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|     // xXx
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|     //  x
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|     piece[3][2] = 1;
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|     piece[3][3] = 1;
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|     piece[3][4] = 1;
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|     piece[4][3] = 1;
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|     for (int i = 0; i < rotation; i++) {
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|       rotate_piece(piece);
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|     }
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|     break;
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|   case 6:
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|     if (rotation % 2 == 0) {
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|       //  Xx
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|       // xx
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|       piece[3][3] = 1;
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|       piece[3][4] = 1;
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|       piece[4][2] = 1;
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|       piece[4][3] = 1;
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|     } else {
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|       // x
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|       // Xx
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|       //  x
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|       piece[2][3] = 1;
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|       piece[3][3] = 1;
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|       piece[3][4] = 1;
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|       piece[4][4] = 1;
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|     }
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|     break;
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|   }
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| }
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| 
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| static void send_deletes(int deletes) {
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|   for (int i = 0; i < deletes; i++) {
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|     tetris_send_delete();
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|   }
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| }
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| 
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| static void send_backspaces(int backspaces) {
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|   for (int i = 0; i < backspaces; i++) {
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|     tetris_send_backspace();
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|     curx--;
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|   }
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| }
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| 
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| static void send_goto_xy(int x, int y) {
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|   while (curx < x) {
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|     tetris_send_right();
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|     curx++;
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|   }
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|   while (curx > x) {
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|     tetris_send_left();
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|     curx--;
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|   }
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|   while (cury < y) {
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|     tetris_send_down();
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|     cury++;
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|   }
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|   while (cury > y) {
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|     tetris_send_up();
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|     cury--;
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|   }
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| }
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| 
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| static void draw_row(char c, const char oldrow[7], const char newrow[7], int x, int y) {
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|   char str[2] = { c, 0 };
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|   char row_is_del[7] = { 0 };
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|   int first = -1;
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|   int last = -1;
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|   for (int px = 0; px < 7; px++) {
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|     if (oldrow[px] && !newrow[px]) {
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|       row_is_del[px] = 1;
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|     }
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|     if (newrow[px] || oldrow[px]) {
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|       if (first == -1) first = px;
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|       last = px;
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|     }
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|   }
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| 
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|   if (first >= 0) {
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|     if (curx > x + last + 1) {
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|       send_goto_xy(x + last + 1, cury);
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|     }
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|     if (curx < x + first) {
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|       send_goto_xy(x + first, cury);
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|     }
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|     send_goto_xy(curx, y);
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|     send_deletes((x + last + 1) - curx);
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|     send_backspaces(curx - (x + first));
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|     for (int i = first; i <= last; i++) {
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|       if (row_is_del[i]) {
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|         tetris_send_string(".");
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|       } else {
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|         tetris_send_string(str);
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|       }
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|       curx++;
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|     }
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|   }
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| }
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| 
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| static void move_piece_from_to(char from[7][7], char to[7][7], int xadd, int yadd) {
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|   for (int y = 0; y < 7; y++) {
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|     for (int x = 0; x < 7; x++) {
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|       if (x + xadd >= 0 && x + xadd < 7 && y + yadd >= 0 && y + yadd < 7) {
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|         to[y][x] = from[y + yadd][x + xadd];
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|       } else {
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|         to[y][x] = 0;
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|       }
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|     }
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|   }
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| }
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| 
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| static void draw_piece(char c, int x, int y, char oldpiece[7][7], char piece[7][7]) {
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|   for (int py = 0; py < 7; py++) {
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|     draw_row(c, oldpiece[py], piece[py], x, y + py);
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|   }
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| }
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| 
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| static void draw_piece_moved(char c, int x, int y, char piece[7][7], int oldxadd, int oldyadd) {
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|   move_piece_from_to(piece, temp_piece, oldxadd, oldyadd);
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|   draw_piece(c, x, y, temp_piece, piece);
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| }
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| 
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| static int is_piece_hitting(char board[20][10], char piece[7][7], int x, int y) {
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|   for (int py = 0; py < 7; py++) {
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|     for (int px = 0; px < 7; px++) {
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|       if (piece[py][px] &&
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|           (px + x >= 10 || px + x < 0
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|            || py + y >= 20 || py + y < 0
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|            || board[py + y][px + x])) {
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|         return 1;
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|       }
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|     }
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|   }
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|   return 0;
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| }
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| 
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| static void add_piece_to_board(char piece[7][7], char board[20][10], int x, int y) {
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|   for (int py = 0; py < 7; py++) {
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|     for (int px = 0; px < 7; px++) {
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|       if (piece[py][px]) {
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|         board[py + y][px + x] = piece[py][px];
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|       }
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|     }
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|   }
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| }
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| 
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| static void draw_board_line(void) {
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|   //send_string("l          l");
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|   tetris_send_string("l..........l");
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|   tetris_send_newline();
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| }
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| static void init(void) {
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|   for (int i = 0; i < 20; i++) {
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|     draw_board_line();
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|   }
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|   tetris_send_string("doooooooooob");
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|   curx = 12;
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|   cury = 20;
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| }
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| 
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| static int get_piece_min_y(char piece[7][7]) {
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|   for (int y = 0; y < 7; y++) {
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|     for (int x = 0; x < 7; x++) {
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|       if (piece[y][x])
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|         return y;
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|     }
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|   }
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|   return 0;
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| }
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| 
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| static int clear_lines(char board[20][10]) {
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|   int cleared_lines = 0;
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|   for (int y = 19; y >= 0; y--) {
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|     char isfull = 1;
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|     for (int x = 0; x < 10; x++) {
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|       if (!board[y][x]) {
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|         isfull = 0;
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|       }
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|     }
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|     if (isfull) {
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|       // delete clear line
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|       send_goto_xy(12, y);
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|       send_backspaces(12); // delete line contents
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|       // delete newline
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|       tetris_send_backspace();
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|       cury--;
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|       curx = 12;
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|       cleared_lines++;
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|     } else {
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|       if (cleared_lines > 0) {
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|         // move cleared lines down on board
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|         for (int x = 0; x < 10; x++) {
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|           board[y + cleared_lines][x] = board[y][x];
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|         }
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|       }
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|     }
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|   }
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|   // clear cleared top lines
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|   for (int y = 0; y < cleared_lines; y++) {
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|     for (int x = 0; x < 10; x++) {
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|       board[y][x] = 0;
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|     }
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|   }
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|   if (cleared_lines > 0) {
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|     send_goto_xy(0, 0);
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|     for (int i = 0; i < cleared_lines; i++) {
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|       draw_board_line();
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|       curx = 0;
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|       cury++;
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|     }
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|   }
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|   return cleared_lines;
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| }
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| 
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| static uint8_t myrandom(uint8_t seed) {
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|   uint8_t out = seed >> 1;
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|   if (seed & 1) {
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|     out = out ^ 0xB8;
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|   }
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|   return out;
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| }
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| 
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| static char piece[7][7];
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| static char board[20][10];
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| static uint8_t r;
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| static int score;
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| static int x;
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| static int y;
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| static int shape;
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| static int rotation;
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| static int time;
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| static int next_down;
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| static int down_delay;
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| static int first_run;
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| static int game_over;
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| 
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| void tetris_start(uint8_t seed) {
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|   for (int y = 0; y < 20; y++) {
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|     for (int x = 0; x < 10; x++) {
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|       board[y][x] = 0;
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|     }
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|   }
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| 
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|   clear_piece(piece);
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| 
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|   init();
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| 
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|   game_over = 0;
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|   
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|   r = seed;
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|   score = 0;
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|   
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|   copy_piece_from_to(empty_piece, piece);
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|   x = 0;
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|   y = 0;
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|   shape = 0;
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|   rotation = 0;
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|   time = 0;
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|   next_down = 0;
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|   down_delay = -1;
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|   first_run = 1;
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| }
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| 
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| int tetris_tick(int ms_since_previous_tick) {
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|   if (game_over) {
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|     return 0;
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|   }
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|       
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|   time += ms_since_previous_tick;
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|   
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|   if (first_run || time > next_down) {
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|     if (first_run || is_piece_hitting(board, piece, x, y + 1)) {
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|       first_run = 0;
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|       add_piece_to_board(piece, board, x, y);
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| 
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|       score += clear_lines(board);
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| 
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|       down_delay = 500 - score * 10;
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|       if (down_delay < 100) {
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|         down_delay = 100;
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|       }
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|         
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|       rotation = 0;
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|       shape = r % 7;
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|       r = myrandom(r);
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|       set_piece(piece, shape, rotation);
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|       
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|       x = 1;
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|       y = - get_piece_min_y(piece);
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|       draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 0, 0);
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| 
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|       if (is_piece_hitting(board, piece, x, y)) {
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|         game_over = 1;
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|         send_goto_xy(12, 10);
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|         tetris_send_string(" game over");
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|         tetris_send_down();
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|         tetris_send_string(" score ");
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|         char tmp[10];
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|         sprintf(tmp, "%d", score);
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|         tetris_send_string(tmp);
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|         return 0;
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|       }
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|     } else {
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|       y++;
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|       draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 0, +1);
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|     }
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|     next_down = time + down_delay;
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|   } else {
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|       
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|     switch (tetris_get_keypress()) {
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|     case 1: { // up
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|       int oldrotation = rotation;
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|       rotation = (rotation + 1) % 4;
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|       copy_piece_from_to(piece, temp_piece);
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|       set_piece(piece, shape, rotation);
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|       if (is_piece_hitting(board, piece, x, y)) {
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|         rotation = oldrotation;
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|         set_piece(piece, shape, rotation);
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|       } else {
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|         draw_piece(get_shape_char(shape), 1 + x, y, temp_piece, piece);
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|       }
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|       break;
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|     }
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|     case 2: // left
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|       if (!is_piece_hitting(board, piece, x - 1, y)) {
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|         x--;
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|         draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, -1, 0);
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|       }
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|       break;
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|     case 3: {// down
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|       int starty = y;
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|       while (!is_piece_hitting(board, piece, x, y + 1)) {
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|         y++;
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|       }
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| 
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|       draw_piece(get_shape_char(shape), x + 1, starty, piece, empty_piece);
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|       draw_piece(get_shape_char(shape), x + 1, y, empty_piece, piece);
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| 
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|       next_down = time + down_delay;
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|       break;
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|     }
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|     case 4: // right
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|       if (!is_piece_hitting(board, piece, x + 1, y)) {
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|         x++;
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|         draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 1, 0);
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|       }
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|       break;
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|     }
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|   }
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|   return 1;
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| }
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