* Add "secret" macor * Updating secret macros * Re-add RGB to Ergodox * Fixed issue when RGB was disabled * Consistency changes * Updated bootloader macro * Fixing audio setup * Fix bootloader typo * Update to full list of stings (for completeness) * Template fix * Finally got woodpad to force numlock * Fix for new RGB mode
		
			
				
	
	
		
			101 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include QMK_KEYBOARD_H
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#include "action_layer.h"
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#include "eeconfig.h"
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#include "drashna.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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#define LMACRO   TG(_MACROS)
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#define DIABLO   TG(_DIABLO)
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#define GAMEPAD  TG(_OVERWATCH)
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#define MEDIA    TG(_MEDIA)
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#define COVECUBE TG(_COVECUBE)
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enum more_custom_keycodes {
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  KC_KP_00 = NEW_SAFE_RANGE
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  [_NUMLOCK] = KEYMAP(
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      LMACRO,      DIABLO,      GAMEPAD,     KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      MEDIA,       KC_CALC,     COVECUBE,    KC_P7,   KC_P8,   KC_P9,   KC_PAST,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      KC_HOME,     KC_DEL,      KC_PGUP,     KC_P4,   KC_P5,   KC_P6,   KC_PMNS,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      KC_END,      KC_UP,       KC_PGDN,     KC_P1,   KC_P2,   KC_P3,   KC_PPLS,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      KC_LEFT,     KC_DOWN,     KC_RGHT,     KC_P0,   KC_KP_00,KC_PDOT, KC_PENT,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
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  ),
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  [_DIABLO] = KEYMAP(
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      KC_ESC,      DIABLO,      KC_V,        KC_D,        XXXXXXX,     XXXXXXX,     KC_L,                     XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      KC_TAB,      KC_S,        KC_F,        KC_I,        KC_M,        KC_T,        KC_J,                     XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      KC_Q,        KC_1,        KC_2,        KC_3,        KC_4,        KC_G,        KC_F,                     XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      KC_LCTL,     TD(TD_D3_1), TD(TD_D3_2), TD(TD_D3_3), TD(TD_D3_4), KC_Z,        KC_DIABLO_CLEAR,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      KC_LALT,     KC_F4,       KC_F5,       KC_F8,       KC_F9,       KC_F10,      SFT_T(KC_SPACE),          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
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  ),
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  [_OVERWATCH] = KEYMAP(  // Game pad layout designed primarily for Overwatch
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      LMACRO,      KC_ESC,      GAMEPAD,     KC_1,        KC_2,        KC_3,        KC_4,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      MEDIA,       KC_TAB,      KC_Q,        KC_W,        KC_E,        KC_R,        KC_T,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      KC_Z,        KC_LCTL,     KC_A,        KC_S,        KC_D,        KC_F,        KC_G,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      KC_Y,        KC_LSFT,     KC_Z,        KC_X,        KC_C,        KC_V,        KC_B,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      KC_F1,       KC_U,        KC_I,        KC_Y,        KC_V,        KC_SPC,      KC_V,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
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  ),
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  [_MACROS] = KEYMAP(
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      LMACRO,      XXXXXXX,     GAMEPAD,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      KC_SYMM,     KC_TORB,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      KC_GLHF,     KC_GOODGAME, XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      KC_SALT,     KC_MORESALT, KC_SALTHARD, KC_JUSTGAME, KC_AIM,      XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
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  ),
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  [_COVECUBE] = KEYMAP(
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      COVECUBE,    XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,     XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
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  ),
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  [_MEDIA] = KEYMAP(
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      KC_RESET,KC_MAKE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      MEDIA,   XXXXXXX, RGB_SAI, RGB_VAI, RGB_M_P, RGB_M_B, RGB_M_R,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      RGB_TOG, RGB_MOD, RGB_SAD, RGB_VAD, RGB_M_SW,RGB_M_SN,RGB_M_K,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, RGB_M_K, RGB_M_X, RGB_M_G,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
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  )
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};
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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  switch (keycode) {
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  case KC_KP_00:
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    if (record->event.pressed) {
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      register_code(KC_KP_0);
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      unregister_code(KC_KP_0);
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      register_code(KC_KP_0);
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      unregister_code(KC_KP_0);
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    }
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    return false;
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    break;
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  }
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  return true;
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}
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