* include variables and .h files as pp directives * start layout compilation * split ergodoxes up * don't compile all layouts for everything * might seg fault * reset layouts variable * actually reset layouts * include rules.mk instead * remove includes from rules.mk * update variable setting * load visualizer from path * adds some more examples * adds more layouts * more boards added * more boards added * adds documentation for layouts * use lowercase names for LAYOUT_ * add layout.json files for each layout * add community folder, default keymaps for layouts * touch-up default layouts * touch-up layouts, some keyboard rules.mk * update documentation for layouts * fix up serial/i2c switches
		
			
				
	
	
		
			50 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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| Copyright 2017 Fred Sundvik
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| 
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| This program is free software: you can redistribute it and/or modify
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| it under the terms of the GNU General Public License as published by
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| the Free Software Foundation, either version 2 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU General Public License for more details.
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| 
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| You should have received a copy of the GNU General Public License
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| along with this program.  If not, see <http://www.gnu.org/licenses/>.
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| */
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| 
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| // Currently we are assuming that both the backlight and LCD are enabled
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| // But it's entirely possible to write a custom visualizer that use only
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| // one of them
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| #ifndef LCD_BACKLIGHT_ENABLE
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| #error This visualizer needs that LCD backlight is enabled
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| #endif
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| 
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| #ifndef LCD_ENABLE
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| #error This visualizer needs that LCD is enabled
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| #endif
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| 
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| #include "simple_visualizer.h"
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| 
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| static void get_visualizer_layer_and_color(visualizer_state_t* state) {
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|     uint8_t saturation = 60;
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|     if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
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|         saturation = 255;
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|     }
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| 
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|     if (state->status.layer & 0x4) {
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|         state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
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|         state->layer_text = "Media";
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|     }
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|     else if (state->status.layer & 0x2) {
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|         state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
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|         state->layer_text = "Symbols";
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|     }
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|     else {
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|         state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
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|         state->layer_text = "Base";
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|     }
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| }
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