95 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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Copyright 2017 Fred Sundvik
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "simple_visualizer.h"
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#include "util.h"
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// Copied from keymap.c
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enum ergodox_layers {
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  _QWERTY,
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  _COLEMAK,
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  _QWOC,
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  _LOWER,
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  _RAISE,
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  _PLOVER,
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// Intermediate layers for SuperDuper (Combo keys does not work on Infinity yet)
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  _SUPER,
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  _DUPER,
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  _SUPERDUPER,
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  _MOUSE,
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  _ADJUST,
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  _MDIA,
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  _SYMB,
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};
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// This function should be implemented by the keymap visualizer
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// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
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// that the simple_visualizer assumes that you are updating
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// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
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// stopped. This can be done by either double buffering it or by using constant strings
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static void get_visualizer_layer_and_color(visualizer_state_t* state) {
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    uint8_t saturation = 255;
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    uint8_t layer = biton32(state->status.layer);
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    state->target_lcd_color = LCD_COLOR(layer << 2, saturation, 0xFF);
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    switch(layer) {
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        case _QWERTY:
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            state->layer_text = "QWERTY";
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            break;
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        case _COLEMAK:
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            state->layer_text = "COLEMAK";
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            break;
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        case _QWOC:
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            state->layer_text = "QWERTY on COLEMAK";
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            break;
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        case _LOWER:
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            state->layer_text = "LOWER";
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            break;
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        case _RAISE:
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            state->layer_text = "RAISE";
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            break;
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        case _PLOVER:
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            state->layer_text = "PLOVER";
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            break;
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        case _SUPERDUPER:
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            state->layer_text = "SUPERDUPER";
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            break;
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        case _SUPER:
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            state->layer_text = "SUPER";
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            break;
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        case _DUPER:
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            state->layer_text = "DUPER";
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            break;
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        case _MOUSE:
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            state->layer_text = "MOUSE";
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            break;
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        case _ADJUST:
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            state->layer_text = "ADJUST";
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            break;
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        case _MDIA:
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            state->layer_text = "MDIA";
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            break;
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        case _SYMB:
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            state->layer_text = "SYMB";
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            break;
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        default:
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            state->layer_text = "NONE";
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            break;
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    }
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}
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