151 lines
7.6 KiB
C
151 lines
7.6 KiB
C
/*
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This is the keymap for the keyboard
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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Copyright 2017 Art Ortenburger
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "drashna.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_wrapper(\
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KC_ESC, _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, KC_BSPC,
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KC_TAB, _________________QWERTY_L2_________________, KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT, _________________QWERTY_R2_________________, KC_QUOT,
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KC_MLSF, _________________QWERTY_L3_________________, LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE, _________________QWERTY_R3_________________, KC_LGUI
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),
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[_COLEMAK] = LAYOUT_wrapper(\
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KC_ESC, _________________COLEMAK_L1________________, _________________COLEMAK_R1________________, KC_BSPC,
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KC_TAB, _________________COLEMAK_L2________________, KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT, _________________COLEMAK_R2________________, KC_QUOT,
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KC_MLSF, _________________COLEMAK_L3________________, LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE, _________________COLEMAK_R3________________, KC_LGUI
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),
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[_DVORAK] = LAYOUT_wrapper(\
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KC_ESC, _________________DVORAK_L1_________________, _________________DVORAK_R1_________________, KC_BSPC,
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KC_TAB, _________________DVORAK_L2_________________, KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT, _________________DVORAK_R2_________________, KC_MINS,
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KC_MLSF, _________________DVORAK_L3_________________, LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE, _________________DVORAK_R3_________________, KC_LGUI
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),
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[_WORKMAN] = LAYOUT_wrapper(\
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KC_ESC, _________________WORKMAN_L1________________, _________________WORKMAN_R1________________, KC_BSPC,
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KC_TAB, _________________WORKMAN_L2________________, KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT, _________________WORKMAN_R2________________, KC_MINS,
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KC_MLSF, _________________WORKMAN_L3________________, LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE, _________________WORKMAN_R3________________, KC_LGUI
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),
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[_MODS] = LAYOUT_wrapper(\
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_LOWER] = LAYOUT_wrapper(\
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_PGUP, KC_PGDN, KC_HOME, KC_END, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
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KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, _______
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),
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[_RAISE] = LAYOUT_wrapper(\
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KC_GRV, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_BSPC,
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_______, _______, _______, _______, _______, _______, KC_PGUP, KC_PGDN, KC_HOME, KC_END, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, _______
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),
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[_ADJUST] = LAYOUT_wrapper(\
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KC_MAKE,KC_RESET, EPRM, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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RGB_SMOD,RGB_HUI, CK_TOGG, AU_ON, AU_OFF, AG_NORM, _______, _______, _______, _______, AG_SWAP, KC_QWERTY, KC_COLEMAK, KC_DVORAK, KC_WORKMAN, TG(_MODS),
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KC_RGB_T,RGB_HUD, MU_ON, MU_OFF, MU_TOG, MU_MOD, _______, _______, _______, _______, _______, _______, MG_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY
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)
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};
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#ifdef RGBLIGHT_ENABLE
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uint32_t layer_state_set_keymap (uint32_t state) {
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uint8_t modifiders = get_mods();
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uint8_t led_usb_state = host_keyboard_leds();
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uint8_t one_shot = get_oneshot_mods();
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if (modifiders & MODS_SHIFT_MASK || led_usb_state & (1<<USB_LED_CAPS_LOCK) || one_shot & MODS_SHIFT_MASK) {
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rgblight_sethsv_at(0, 255, 255, 5);
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rgblight_sethsv_at(0, 255, 255, 10);
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}
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if (modifiders & MODS_CTRL_MASK || one_shot & MODS_CTRL_MASK) {
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rgblight_sethsv_at(51, 255, 255, 6);
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rgblight_sethsv_at(51, 255, 255, 9);
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}
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if (modifiders & MODS_ALT_MASK || one_shot & MODS_ALT_MASK) {
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rgblight_sethsv_at(120, 255, 255, 7);
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rgblight_sethsv_at(120, 255, 255, 8);
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}
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return state;
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}
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void matrix_scan_keymap (void) {
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static uint8_t current_mods;
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static uint8_t current_host_leds;
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static uint8_t current_oneshot_mods;
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static bool has_status_changed = true;
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if ( current_mods != get_mods() || current_host_leds != host_keyboard_leds() || current_oneshot_mods != get_oneshot_mods()) {
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has_status_changed = true;
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current_mods = get_mods();
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current_host_leds = host_keyboard_leds();
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current_oneshot_mods = get_oneshot_mods();
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}
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if (has_status_changed) {
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has_status_changed = false;
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if (current_mods & MODS_SHIFT_MASK || current_host_leds & (1<<USB_LED_CAPS_LOCK) || current_oneshot_mods & MODS_SHIFT_MASK) {
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rgblight_sethsv_at(0, 255, 255, 5);
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rgblight_sethsv_at(0, 255, 255, 10);
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} else {
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rgblight_sethsv_default_helper(5);
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rgblight_sethsv_default_helper(10);
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}
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if (current_mods & MODS_CTRL_MASK || current_oneshot_mods & MODS_CTRL_MASK) {
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rgblight_sethsv_at(51, 255, 255, 6);
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rgblight_sethsv_at(51, 255, 255, 9);
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} else {
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rgblight_sethsv_default_helper(6);
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rgblight_sethsv_default_helper(9);
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}
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if (current_mods & MODS_GUI_MASK || current_oneshot_mods & MODS_GUI_MASK) {
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rgblight_sethsv_at(120, 255, 255, 7);
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rgblight_sethsv_at(120, 255, 255, 8);
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} else {
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rgblight_sethsv_default_helper(7);
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rgblight_sethsv_default_helper(8);
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}
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}
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}
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#endif
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