* Adds JC65 ps2avrGB keyboard * Adds default keymap * Adds personal keymap * Backlight On/off support Migrated code from the BFake. Functionality only on BL_ON, BL_OFF, BL_TOGG. * Backlighting config adjustment Only 1 level supported. * Personal keymap update BL toggle added and RGB layer updates. * Renamed jc65 ps2avrgb directory Renamed directory for more clarity. * Default keymap and default rules * Personal keymap and personal rules * Group JC65 QMK and PS2 versions Group JC65 QMK and PS2 versions, Split directories, Readme for parent folder. * Default keycaps and personal keymaps re-added Default and personal keymaps re-added. Keymaps, Readme, Rules.mk, and config.h * v32a default keymap rules Default to no. * RGB and Backlight default settings Set to yes. * Rules.mk defaults for personal keymap Rules.mk defaults for personal keymap * Revised keyboard readme make paths Revised. * Path correction * jc65 default folder set set default pcb to qmk version * default rules for v32a set to enable backlight and rgb by default.
		
			
				
	
	
		
			37 lines
		
	
	
		
			839 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			839 B
		
	
	
	
		
			C
		
	
	
	
	
	
#include "v32u4.h"
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void matrix_init_kb(void) {
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	// put your keyboard start-up code here
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	// runs once when the firmware starts up
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	matrix_init_user();
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}
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void matrix_scan_kb(void) {
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	// put your looping keyboard code here
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	// runs every cycle (a lot)
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	matrix_scan_user();
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}
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bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
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	// put your per-action keyboard code here
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	// runs for every action, just before processing by the firmware
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	return process_record_user(keycode, record);
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}
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void led_set_kb(uint8_t usb_led) {
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	// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
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    if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
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        // output low
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        DDRB |= (1<<2);
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        PORTB &= ~(1<<2);
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    } else {
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        // Hi-Z
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        DDRB &= ~(1<<2);
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        PORTB &= ~(1<<2);
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    }
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	led_set_user(usb_led);
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}
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