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qmk_firmware/keyboards/cluecard
Fred Sundvik 0ae07ae64d Tune the snake and knight effect parameters for Cluecard 2016-10-09 19:11:52 +03:00
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keymaps Tune the snake and knight effect parameters for Cluecard 2016-10-09 19:11:52 +03:00
Makefile Split keyboard makefiles into rules and Makefile 2016-08-20 03:56:08 +03:00
cluecard.c Add support for the cluecard 2016-08-08 16:11:54 -07:00
cluecard.h Add support for the cluecard 2016-08-08 16:11:54 -07:00
config.h Add support for the cluecard 2016-08-08 16:11:54 -07:00
readme.md Update keyboard readme files with new makefile instructions 2016-08-20 03:56:48 +03:00
rules.mk Split keyboard makefiles into rules and Makefile 2016-08-20 03:56:08 +03:00

readme.md

cluecard keyboard firmware

Quantum MK Firmware

For the full Quantum feature list, see the parent readme.md.

Building

Download or clone the whole firmware and navigate to the keyboards/cluecard folder. Once your dev env is setup, you'll be able to type make to generate your .hex - you can then use the Teensy Loader to program your .hex file.

Depending on which keymap you would like to use, you will have to compile slightly differently.

Default

To build with the default keymap, simply run make default.

Other Keymaps

Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.

To build the firmware binary hex file with a keymap just do make with a keymap like this:

$ make [default|jack|<name>]

Keymaps follow the format keymap.c and are stored in folders in the keymaps folder, eg keymaps/my_keymap/