* Add woodpad * Cleanup * Remove misc layouts for woodpad * Move woodpad to handwired * Updated RGB Underglow info * Cleanup macros * Fix odd merge issue * Tweaked RGB lighting stuff * Start to merge orthodox/ergodox keymaps (persistant layers) * Add forced NKRO * Added Colemak and Dvorak layers to default orthodox keymap * Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow * Updated macros and added workman keymaps * Fixed RGB lighting for Workman layout * Add leader keys * Remove force NKRO * Add Viterbi one handed layout and minor tweaks to others * Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts * Made "make" keystroke universal * Clean up and updates of drashna keymaps * Add workman layer to planck * Update to keymaps * Fix accidental commit because I don't know how to git * Fix makefile toggle code in ez keymap Finish adding RGB code to orthodox * missing underscore in init function declaration * Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function * Remove unnecessary planck layout
		
			
				
	
	
		
			430 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			430 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2017 REPLACE_WITH_YOUR_NAME
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "woodpad.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _NUMLOCK 0
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#define _NAV 1
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#define _DIABLO 2
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#define _MACROS 3
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#define _MEDIA 4
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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#ifdef RGBLIGHT_ENABLE
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#define rgblight_set_blue        rgblight_sethsv (0xFF,  0xFF, 0xFF);
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#define rgblight_set_red         rgblight_sethsv (0x00,  0xFF, 0xFF);
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#define rgblight_set_green       rgblight_sethsv (0x78,  0xFF, 0xFF);
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#define rgblight_set_orange      rgblight_sethsv (0x1E,  0xFF, 0xFF);
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#define rgblight_set_teal        rgblight_sethsv (0xC3,  0xFF, 0xFF);
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#define rgblight_set_magenta     rgblight_sethsv (0x12C, 0xFF, 0xFF);
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#define rgblight_set_yellow      rgblight_sethsv (0x3C,  0xFF, 0xFF);
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#define rgblight_set_purple      rgblight_sethsv (0x10E, 0xFF, 0xFF);
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#endif
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//define layer change stuff for underglow indicator
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bool skip_leds = false;
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bool is_overwatch = false;
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#ifdef TAP_DANCE_ENABLE
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//define diablo macro timer variables
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static uint16_t diablo_timer[4];
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static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
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static uint8_t diablo_key_time[4];
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bool check_dtimer(uint8_t dtimer) {
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    // has the correct number of seconds elapsed (as defined by diablo_times)
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    return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
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};
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#endif
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enum custom_keycodes {
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    PLACEHOLDER = SAFE_RANGE, // can always be here
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    KC_DIABLO_CLEAR,
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    KC_OVERWATCH,
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    KC_SALT,
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    KC_MORESALT,
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    KC_SALTHARD,
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    KC_GOODGAME,
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    KC_SYMM,
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    KC_DOOMFIST,
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    KC_JUSTGAME,
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    KC_GLHF,
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    KC_TORB,
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    KC_MAKE
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};
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#ifdef TAP_DANCE_ENABLE
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enum {
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    TD_DIABLO_1 = 0,
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    TD_DIABLO_2,
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    TD_DIABLO_3,
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    TD_DIABLO_4
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};
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// Cycle through the times for the macro, starting at 0, for disabled.
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// Max of six values, so don't exceed
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void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
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    if (state->count >= 7) {
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        diablo_key_time[diablo_key] = diablo_times[0];
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        reset_tap_dance(state);
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    }
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    else {
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        diablo_key_time[diablo_key] = diablo_times[state->count - 1];
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    }
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}
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// Would rather have one function for all of this, but no idea how to do that...
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void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
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    diablo_tapdance_master(state, user_data, 0);
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}
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void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
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    diablo_tapdance_master(state, user_data, 1);
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}
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void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
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    diablo_tapdance_master(state, user_data, 2);
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}
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void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
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    diablo_tapdance_master(state, user_data, 3);
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}
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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    // tap once to disable, and more to enable timed micros
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    [TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
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    [TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
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    [TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
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    [TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
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};
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#endif
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_NUMLOCK] = KEYMAP( /* Base */
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    TG(_NAV), TG(_DIABLO), TG(_MACROS), KC_PSLS,\
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    KC_P7,  KC_P8, KC_P9, KC_PAST,   \
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    KC_P4,  KC_P5, KC_P6, KC_PMNS,   \
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    KC_P1,  KC_P2, KC_P3, KC_PPLS,   \
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    LT(_MEDIA,KC_P0), KC_PDOT, KC_COLN, KC_PENT   \
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),
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[_NAV] = KEYMAP( /* Base */
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    _______, _______, _______, _______,\
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    KC_HOME,  KC_UP, KC_PGUP, _______,   \
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    KC_LEFT,  XXXXXXX, KC_RIGHT, _______,   \
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    KC_END,  KC_DOWN, KC_PGDN, _______,   \
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    KC_INS, KC_DEL, _______, _______   \
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),
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#ifdef TAP_DANCE_ENABLE
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[_DIABLO] = KEYMAP( /* Base */
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    KC_ESC, _______, _______, _______,\
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    KC_S, KC_F, KC_I, KC_M,   \
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    KC_1, KC_2, KC_3, KC_4, \
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    TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), \
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    _______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE)  \
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),
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#else
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[_DIABLO] = KEYMAP( /* Base */
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    KC_ESC, _______, _______, _______,\
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    KC_S, KC_F, KC_I, KC_M,   \
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    KC_1, KC_2, KC_3, KC_4, \
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    XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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    _______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE)  \
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),
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#endif
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[_MACROS] = KEYMAP( /* Base */
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    KC_OVERWATCH, _______, _______, XXXXXXX,\
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    XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,   \
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    XXXXXXX, XXXXXXX, XXXXXXX, KC_JUSTGAME,   \
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    KC_SYMM,  KC_DOOMFIST, KC_TORB, KC_GOODGAME,   \
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    KC_SALT,  KC_MORESALT, KC_SALTHARD, KC_GLHF   \
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),
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[_MEDIA] = KEYMAP( /* Base */
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    RESET, KC_MUTE, KC_VOLD, KC_VOLU,\
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    KC_MAKE, _______, RGB_HUI, RGB_HUD,   \
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    KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT,   \
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    RGB_TOG, RGB_MOD, RGB_SAI, RGB_VAI,   \
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    _______, _______, RGB_SAD, RGB_VAD   \
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),
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};
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void numlock_led_on(void) {
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  PORTF |= (1<<7);
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}
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void numlock_led_off(void) {
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  PORTF &= ~(1<<7);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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    uint16_t kc;
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    if (is_overwatch) {
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        kc = KC_BSPC;
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    } else {
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        kc = KC_ENTER;
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    }
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    switch (keycode) {
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#ifdef TAP_DANCE_ENABLE
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    case KC_DIABLO_CLEAR:  // reset all Diable timers, disabling them
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            if (record->event.pressed) {
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                uint8_t dtime;
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                for (dtime = 0; dtime < 4; dtime++) {
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                    diablo_key_time[dtime] = diablo_times[0];
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                }
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            }
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            return false;
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            break;
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#endif
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        case KC_OVERWATCH:
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            if (record->event.pressed) {
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                is_overwatch = !is_overwatch;
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            }
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#ifdef RGBLIGHT_ENABLE
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            is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
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#endif
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            return false;
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            break;
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        case KC_SALT:
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            if (!record->event.pressed) {
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                register_code(kc);
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                unregister_code(kc);
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                _delay_ms(50);
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                SEND_STRING("Salt, salt, salt...");
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                register_code(KC_ENTER);
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                unregister_code(KC_ENTER);
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            }
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            return false;
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            break;
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        case KC_MORESALT:
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            if (!record->event.pressed) {
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                register_code(kc);
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                unregister_code(kc);
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                _delay_ms(50);
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                SEND_STRING("Please sir, can I have some more salt?!");
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                register_code(KC_ENTER);
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                unregister_code(KC_ENTER);
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            }
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            return false;
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            break;
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        case KC_SALTHARD:
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            if (!record->event.pressed) {
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                register_code(kc);
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                unregister_code(kc);
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                _delay_ms(50);
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                SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!");
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                register_code(KC_ENTER);
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                unregister_code(KC_ENTER);
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            }
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            return false;
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            break;
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        case KC_GOODGAME:
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            if (!record->event.pressed) {
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                register_code(kc);
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                unregister_code(kc);
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                _delay_ms(50);
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                SEND_STRING("Good game, everyone!");
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                register_code(KC_ENTER);
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                unregister_code(KC_ENTER);
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            }
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            return false;
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            break;
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        case KC_GLHF:
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            if (!record->event.pressed) {
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                register_code(kc);
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                unregister_code(kc);
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                _delay_ms(50);
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                SEND_STRING("Good luck, have fun!!!");
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                register_code(KC_ENTER);
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                unregister_code(KC_ENTER);
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            }
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            return false;
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            break;
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        case KC_SYMM:
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            if (!record->event.pressed) {
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                register_code(kc);
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                unregister_code(kc);
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                _delay_ms(50);
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                SEND_STRING("Left click to win!");
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                register_code(KC_ENTER);
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                unregister_code(KC_ENTER);
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            }
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            return false;
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            break;
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        case KC_DOOMFIST:
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            if (!record->event.pressed) {
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                register_code(kc);
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                unregister_code(kc);
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                _delay_ms(50);
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                SEND_STRING("Hey, look at me.  I'm Doomfist, and I'm overpowered!  All I do is spam punches all day!   I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!");
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                register_code(KC_ENTER);
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                unregister_code(KC_ENTER);
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            }
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            return false;
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            break;
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        case KC_JUSTGAME:
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            if (!record->event.pressed) {
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                register_code(kc);
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                unregister_code(kc);
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                _delay_ms(50);
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                SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
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                register_code(KC_ENTER);
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                unregister_code(KC_ENTER);
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            }
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            return false;
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            break;
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        case KC_TORB:
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            if (!record->event.pressed) {
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                register_code(kc);
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                unregister_code(kc);
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                _delay_ms(50);
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                SEND_STRING("That was positively riveting!");
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                register_code(KC_ENTER);
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                unregister_code(KC_ENTER);
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            }
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            return false;
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            break;
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        case KC_MAKE:
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            if (!record->event.pressed) {
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                SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER));
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            }
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            return false;
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            break;
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  }
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  return true;
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}
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#ifdef TAP_DANCE_ENABLE
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// Sends the key press to system, but only if on the Diablo layer
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void send_diablo_keystroke(uint8_t diablo_key) {
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    if (biton32(layer_state) == _DIABLO) {
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        switch (diablo_key) {
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        case 0:
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            SEND_STRING("1");
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            break;
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        case 1:
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            SEND_STRING("2");
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            break;
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        case 2:
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            SEND_STRING("3");
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            break;
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        case 3:
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            SEND_STRING("4");
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            break;
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        }
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    }
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}
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// Checks each of the 4 timers/keys to see if enough time has elapsed
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// Runs the "send string" command if enough time has passed, and resets the timer.
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void run_diablo_macro_check(void) {
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    uint8_t dtime;
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    for (dtime = 0; dtime < 4; dtime++) {
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        if (check_dtimer(dtime) && diablo_key_time[dtime]) {
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            diablo_timer[dtime] = timer_read();
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            send_diablo_keystroke(dtime);
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        }
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    }
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}
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#endif
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void matrix_init_user(void) {
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    // set Numlock LED to output and low
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    DDRF |= (1<<7);
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    PORTF &= ~(1<<7);
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#ifdef RGBLIGHT_ENABLE
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    rgblight_enable();
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    rgblight_set_teal;
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    rgblight_mode(1);
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#endif
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    if (!(host_keyboard_leds() & (1 << USB_LED_NUM_LOCK)) ){
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        register_code(KC_NUMLOCK);
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        unregister_code(KC_NUMLOCK);
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    }
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}
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void matrix_scan_user(void) {
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    numlock_led_off();
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    if (is_overwatch && biton32(layer_state) == _MACROS) {
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        numlock_led_on();
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    }
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    // Run Diablo 3 macro checking code.
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#ifdef TAP_DANCE_ENABLE
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    run_diablo_macro_check();
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#endif
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}
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uint32_t layer_state_set_kb(uint32_t state) {
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#ifdef RGBLIGHT_ENABLE
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// Check layer, and apply color if its changed since last check
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    switch (biton32(state)) {
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    case _NAV:
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        rgblight_set_blue;
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        rgblight_mode(1);
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        break;
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    case _MACROS:
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        rgblight_set_orange;
 | 
						|
        is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
 | 
						|
        break;
 | 
						|
    case _DIABLO:
 | 
						|
        rgblight_set_red;
 | 
						|
        rgblight_mode(5);
 | 
						|
        break;
 | 
						|
    case _MEDIA:
 | 
						|
        rgblight_set_green;
 | 
						|
        rgblight_mode(22);
 | 
						|
        break;
 | 
						|
    default:
 | 
						|
        rgblight_set_teal;
 | 
						|
        rgblight_mode(1);
 | 
						|
        break;
 | 
						|
    }
 | 
						|
 | 
						|
#endif
 | 
						|
    return state;
 | 
						|
}
 | 
						|
void led_set_user(uint8_t usb_led) {
 | 
						|
    
 | 
						|
}
 |